[TOP Legend] Forsen´s Renounced ZOO - Great fun!
- Last updated May 19, 2016 (Old Gods)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Demonlock
- Crafting Cost: 1500
- Dust Needed: Loading Collection
- Created: 5/11/2016 (Old Gods)
- Forsen
- Pro Player
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Country:
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Tournament Decks:
38
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Ladder Decks:
180
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Submitted By:
Big thanks for bringing this deck to the front site - working on a small guide ;)
!UPDATE!: I´ve been asked by alot of you if it is worth to craft this deck. There are 2 answers: 1) If you are a low budget player then deffinitly not if you want to climb. 2) If you have most of the cards and some dust as well, I really recommend you this deck! It is great fun and offers decent plays.
Afraid of spending dust wrong? Insted of crafting this great (fun) deck try my new ZOO with a friendly guide: http://www.hearthpwn.com/decks/548194-fastclimb-cheap-zoo-in-depth
I wanted to share with you Forsen´s warlock deck. It is a really good balance between great fun (it is) and top tier competitive playing!
! It is more focused to have fun tho, be pleased to enjoy some fun with the new expansion if you like ;) !
"Guide"
This deck is not easy to pilot! I sort of made something like a gameplan :D
Gameplan: This deck is a really strong zoo, so you just muligan like any other zoo and play as a zoo. Once you run out of steam and you get renounce to get some new RNG cards, then renounce and if it goes wrong, here comes the map of the golden monkey to save the day :D
How do you play this deck? Be sure to discuss in the coments ;)
All credits to him - https://www.twitch.tv/forsenlol
actually if u disenchant the blackrock mountain/ explorers cards u have to craft them again so idk why they can be counted towards the total dust cost. u can get every other card from decks so they don't cost dust either right?
Really fun deck but I can't win
10/10 would lose again
I got Demented Frostcaller and alot spells when i transformed into mage class and I kept freezing them.
I've actually been running a deck very similar to this since the expansion first hit. I bite the bullet and crafted two renounce darkness cards for the fun of it and I also tossed in Elise Starseeker as my only non-warlock card. I figured if I'm going to renounce darkness, why not renounce non-legendary cards as well.
I also made a version for Wild,
Some of the cards you selected seem better / more interesting then what I added. For instance I didn't have Sense demons and I think I don't know whether I included sacrificial pact (I know its in my wild version, since I have implosion there).
Out of curiosity do you find it better to renounce as soon as possible or to build the board and take control as if a typical zoo and then renounce darkness when you start to run out of steam or need an answer the deck isn't providing?
I tend to favor renouncing darkness early on (though sometimes I'll wait till round four or five to get a few taps in and drop some value cards like Dark Peddler and Imp Gang boss) since that's when the mana discount is most easily felt.
EDIT: For the record, I doubt this deck is much good beyond rank 10 -- It is fun however and crazy. It doesn't really have any consistency. But it is fun - you get a constant game of 'What's in the box?"
First game. Very fun deck, even if it's not super serious.
Forsen - pro player EleGiggle
At least better than you
I've tried both sides of this deck, playing it and playing against it. 1-4 playing it. 3-0 against it.
I was more mad than anything with Renounce, I failed to kill my opponent at 1hp twice because I could never draw a card for face damage ^^'
Fun and climbing the ladder do not really mix tho
Not with that attitude they don't
I meant gimmick decks do not usually work on ladder and they don't
They are really fun to play but hard to rank with
Fair. I don't find this too gimmicky however. It's a strong zoo deck, then when you run out of options, you Renounce and win by pure value. I've been ranking quite consistently with it, love the deck!
Should i play Renoune on turn 2 and mulligan for it, or i need to play warlock for few turns?
I've found that it's a strong zoo deck first, then once you run out of options, you focus on removal and clears, and Renounce when you can. Renouncing with a full hand is usually the best way to do it.
I got a winstreak LUL
That is a great suggestion. Auctioneer + 3 zero mana pally secrets suddenly turns you into a powerhouse, whereas before I'd be out of steam after 2 turns.
100%. This is seriously a great card in this deck. I personally replaced the Sacrificial Pacts with them because I don't like using that card, and can't really understand their purpose in the deck, anyway. Auctioneer is a must-have in this deck and makes it really amazing.
This is an interesting idea. The Renounce deck I originally made had Jeeves in it, which was only good after Renouncing. Gadgetzan could work because they are playable anytime.
I've been playing this deck except -1 Sense Demons and -1 Elise Starseeker for +1 Justicar Truehart and +1 Yogg Saron, Hope's End. Thoughts on these changes anyone?