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Standard Heroic Zinaar

  • Last updated May 9, 2016 (Old Gods)
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Wild

  • 11 Minions
  • 19 Spells
  • Deck Type: PvE Adventure
  • Deck Archetype: Unknown
  • Boss: Zinaar
  • Crafting Cost: 760
  • Dust Needed: Loading Collection
  • Created: 5/9/2016 (Old Gods)
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  • Battle Tag:

    Tigerpants#11792

  • Region:

    US

  • Total Deck Rating

    4

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This is my standardized version for the year of the kraken, of this deck here - http://www.hearthpwn.com/decks/366673-heroic-zinaar-smorc

I was able to win on my first try with this deck, so I thought I'd post it for any other new or newer players looking to beat the PVE adventure on heroic. 

The name of the game, stay alive until he runs out of cards. Mulligan for Fiery Bat, King's Elekk, Worgen Infiltrator, Argent Horserider, Quick Shot, and maybe Kill Command.

Save your Hunter's Mark for Stormwind Champion. Use your Explosive trap when he has about 4 -5 minions on board. Dart trap is great when he has one or two big minions on board, as he will always hero power every turn.

Hunter's Mark + Unleash the Hounds or On the Hunt for big minions.

Use your wishes to get more traps or removal spells, always go for cheaper minions, you won't use the big ones. For the companions I went for hoggar every time, excellent mid-big removal.

You can probably swap out Houndmaster for another 3-4 drop beast, for your Kill command synergy. I never drew mine and didn't need it.