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Antonidas Control Mage

  • Last updated May 13, 2014 (Live Patch 5314)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5560
  • Dust Needed: Loading Collection
  • Created: 5/13/2014 (Live Patch 5314)
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Hi, this is my first guide, so please give me your review. I want to share my rank 4 mage. It does pretty well at this rank.

This deck is designed to beat opponent with fireballs (especially Handlocks and Ramp Druids, where you want to take them to 12 health and finish them with 2 fireballs blast). There are 3 cards for drawing Auctioneer, Acolyte and Arcane Intellect (This can be swapped for some secret I suppose. It still provide you draw with Actioneer or Antonidas) . You want to play Acolyte after turn 5 to take cards from him with pinging.

One of most important card in the deck is arcane missile, you want to keep this to either cheaply draw the card or to draw with Antonidas when he is played (Antonidas rarely survive 2 turns so you want to have fireballs from him the same turn he is played.)

Apprentice is also important card in this deck. You want to play it around turn 5,6 . It helps you activate your Antonidas or AOE spell.

This deck is strong against all decks where you are able to get to turn 8 where you usually have enough burst to finish your opponent. Zoo is very bad match. You need to be lucky at the mulligan. If you want this deck be better against Zoo replace Yeti and Arcane Intellect with 2 Arcane Explosion.