The true shaman cancer (very easy rank up)
- Last updated May 9, 2016 (Old Gods)
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Wild
- 22 Minions
- 6 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Shaman
- Crafting Cost: 3200
- Dust Needed: Loading Collection
- Created: 5/8/2016 (Old Gods)
- MCFUser175154
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N/A
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Region:
US
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Total Deck Rating
488
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Try it :). Trust me it's cancer.
Thinking of making some cuts (fire element or master of evo) for lava burst or earthshock.
One other possibility is fire elemental for 2 flame tongue and 2 worgen for 2 argent squires. Worgen so so low impact for me right now. I only have it to counter zoo.
Am getting wasted versus some of the C'Thun decks (druid mostly) but am winning most of the many mirror matches.
Zoo locks is mostly depending on draw, but I like the deck a lot. It feels more fun... And I love the inclusion of Earth and Unbound Elemental... just feels right.
With Zoo matchups I got lucky then, I suppose. In a few games I played against Zoo Locks having the Earth Elementals provides another huge taunt block (next to getting nice Feral Spirit draws) that not even a zoo minion with Power Overwhelming buff can easily best.
Am curious what changes you have in mind, will keep my eye on this decklist for sure.
http://www.hearthpwn.com/decks/542164-deck
This is the optimised version. The deck feels very crisp and extremely unfair.
This deck is essentially a more aggressive druid. Play big minions. Then finish with burst similarly to pre-nerf force of nature.
The wild version I was referring to ran a milhouse and x2 ancestral spirit. Milhouse surprisingly worked but I ended up deciding he was too risky in certain matchups. I was facing a lot of nzoth paladins and warriors at that time so I decided to put in x2 ancestral spirit. Ancestral spirit works excellently with your cheap massive minions. I am now facing a lot of miracle rogues and aggro shamans so I've decided to remove them.
One difficult thing I've realised over the course of a 100 games is master of evolution is not good enough. It's anti-synergy with this deck. The minion you evolve into in most cases isn't as good as the one you already have. The best evolve you can do is 5 mana into 6. Almost every 6 drop in the game is good. However, earth elemental is our only 5 drop, which is not worth evolving and also difficult to. The 2nd best evolve you can generally pull off is evolving your totem. That consistently gives the best stats. Anyway, master of evolution isn't good enough to run in this deck. it generally gives a worse minion.
I was also testing sir finley and squire. Squire is a must play against any form of aggro (zoo, shaman and ect.). Sir finley can be teched against slower decks like nzoth and warrior.