Midrange C'Thun Druid
- Last updated May 5, 2016 (Old Gods)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 3140
- Dust Needed: Loading Collection
- Created: 5/5/2016 (Old Gods)
- user-24805563
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Battle Tag:
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Region:
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Total Deck Rating
5
In my opinion this deck is way far from perfection, so I'm submitting this prototype in order to get advices that could refine this deck not only for my usage, but also with other users.
Apart from this obvious introduction here's some explanations on why I chose specific cards and excluded others.
1x Wild Growth - good in early game for mana advantage and perfect in late game because of the card shortage this deck will encounter. I prefer to make room for something else instead of having in hand a dead card.
1x Spellbreaker - after the recent nerf the old good Groove Keeper and Ironbeak Owl fell in disgrace, I chose this card for several reasons: first it has the same cost of Groove Keeper, but more board presence compared to these two cards; second I have always fear of certain big minion, such as Tirion, Sylvanas and so on, but it can also provide to clear the way for the final blow.
1x Big Game Hunter - I know, one of the reasons is the same of that for Spellbreaker, but let's face reality: this new expansion has A LOT of ginormous cards, so why don't be prepared?
1x Nourish - card shortage, card shortage EVERYWHERE! Initially there were also 2x Raven Idol, but I substituted them with C'Thun Chosen for more C'Thun synergy.
2x Druid of the Claw - well, the reason is simple: I'm a luck and resources lacking being (https://www.youtube.com/channel/UC_EajQlhMQXaHFHfrB9fbwA for an actual demonstration), so in almost 70 pack by now I haven't found even a Crazed Worshipper, more fitted for C'Thun Synergy and this deck require some taunt minion.
1x Skeram Cultist - initially there were 2x Doomcaller, but then I realize that one was good enough as safe valve and that you never play C'Thun three times in a game, especially if the opponent sheep/hex/entomb it. If it can be substituted with something else? I think yes.
Excluded cards:
Mire Keeper - I'm not saying it's a bad card, especially because it could offer some board or mana advantage, but imagine it in mid-late game and the advantage is minimum.
Klaxxi Amber-Weaver - board presence, sure, but what if RNG decided to punish you and your C'Thun isn't ready yet? Not every C'Thun card has made to the end.
Possible substitutions:
2x Druid of the Claw -> 2x Crazed Worshipper
1x Skeram Cultist -> 1x Mire Keeper / 1x Klaxxi Amber-Weaver
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