C'thun Rogue
- Last updated May 3, 2016 (Old Gods)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4260
- Dust Needed: Loading Collection
- Created: 5/3/2016 (Old Gods)
- AggroIsCancer
- Registered User
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Battle Tag:
Jewlion#11765
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Region:
US
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Total Deck Rating
3
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These are changes that I as a rogue player personally think would improve the deck.
Take out Buccaneer for a Backstab. Backstab is much more consistent and doesn't rely on staying alive for a turn.
Take out Defias Ringleader and put in a Sap. If you truly are a control deck tempo is a huge part of winning games. Sap not only gives you a chance to come back on the board but is an amazing tempo swing.
Take out 2x Shadow Strike and replace them with SI:7 Agent. SI:7 Agent kills your opponents minions and gives you a tempo swing and is crazy with the coin.
Take out Vanish and replace it with Dark Iron Skulker. Vanish although a good card doesn't help you in the game. It just stalls and because of it's high mana cost it's hard to follow up with it. Dark Iron Skulker gives you AOE and a body all in a nice little bundle.
Take out both Undercity Huckster and add 2 C'Thun's Chosen. Undercity Huckster although a decent card doesn't improve what the deck is trying to do. C'Thun's Chosen is a solid card andbuffs your C'Thun.
I only thing 1 Blade of C'Thun is necessary. For 9 mana being a rogue 2 Kill cards aren't necessary. I would replace it with a Crazed Worshipper. Not only does it help stall the game but buffs your C'Thun in the process.
I think these suggestions will help improve your decks consistency and overall deck level. If you want to ask about anything just comment and i'll be sure to get back to you.