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The Old Gods (C'Thun Druid)

  • Last updated May 19, 2016 (Old Gods)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: C'Thun Druid
  • Crafting Cost: 4200
  • Dust Needed: Loading Collection
  • Created: 5/3/2016 (Old Gods)
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  • Battle Tag:

    Osopher#2575

  • Region:

    EU

  • Total Deck Rating

    129

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Everyone's doing it so I might as well too - C'Thun did come for free after all...

Work in progress. 

Temporary Subs (don't have all the cards yet):
- Brann Bronzebeard (1) --> Squirming Tentacle
- Wrath (1) --> Mark of the Wild (1)*
- Disciple of C'Thun (2) --> Ironforge Rifleman (2)
- C'Thun's Chosen (2) --> Psych-o-Tron (2)**
- Klaxxi Amber-Weaver (1) --> Chillwind Yeti
- Twin Emperor Vek'lor --> Ironbark Protector
- Soggoth the Slitherer --> Ironbark Protector***

Chose the subs to have as-close-as-possible base stats to the cards they're standing in for.  There are better cards for the same mana!

* Need to test whether MotW has an ongoing role in this deck or not.  It may do: combos well with Klaxxi Amber-Weaver for example.

** Psych-o-Trons work really well.  Need to decide if I really want to take them out or not.

*** No particular reason for the choice of Soggoth the Slitherer in this slot.  I'm sure any big, difficult to deal with minion will do.

Used to have Twilight Geomancer in the target list, but have switched it out in preference for Brann Bronzebeard.  Brann is obvious, but just how terrible Twilight Geo is may not be: it makes Silverback Patriarch-level (i.e. no) impact when he comes out, and what use is a C'Thun with taunt?  C'Thun almost certainly cleared the board when he came out, and - in general - is either immediately dealt with or you win next turn.  What would you be stopping with Taunt?  If you're playing a small (less than 10/10) C'Thun in desperation, then you've probably already lost the game anyway.  It's unlikely taunt is going to turn things around.


V2.0 could involve adding Fandral Staghelm and more "Choose One:" spells to take advantage of it.  Got to about 23 cards that are either directly connected to C'Thun or no-brainers (Innervate, Wild Growth, Swipe, etc.) however, so not much room for another whole theme.  I own few of the spells (and no minions) with Choice anyway.

In lieu of this have focussed on card draw instead to get to C'Thun and/or the Twin Emperor Vek'lor faster.  Now if only I had a Twin Emperor...

Here's Trump grappling with the same issue (more successfully methinks):