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Reno Holla! (Hallazeal)

  • Last updated May 1, 2016 (Old Gods)
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Wild

  • 18 Minions
  • 11 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Shaman
  • Crafting Cost: 8320
  • Dust Needed: Loading Collection
  • Created: 5/1/2016 (Old Gods)
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Hello!
After trying fruitlessly to build a cohesive Hallazeal deck, I decided that trying to throw totems, and evolve synergy all together while trying to pull off the dream combo of Hallazeal + lightning storm or elemental destruction; I finally reached the conclusion that using more than 1 copy of any card did not leave me with enough deck space.

Fortunately, there's a card that rewards a deck full of Fun of's (One of's), Reno Jacksizzle!

This deck is primarily a control deck that has good tempo plays, and therefore has an easy time maintaining board control.

Against aggro decks it is usually comfortable holding back, never letting the opponent gain too much board control, and ultimately healing back to full when the time is right with either Reno or the Holla-back-to-full-life-girl combo (Hallazeal + lightning storm or elemental destruction).

Against control you want to play strong tempo, maintaining board control, to finish the game before they can use their win condition OR draw enough cards that you survive and counter their win condition. I.E. Hexing C'thun and healing to full.

Jeweled beetle will be the late game MVP, so don't use it early unless you need to, or you know what card you will need later in the game. I.E. another elemental destruction if you have Halla in your hand and you already used your board clears against an aggro deck.

This deck has been relatively successful for me, and tons of fun! Hope you guys enjoy it! I'd be happy to post a mulligan guide/specific matchups if there's any interest :)