My Zoo Deck (rank up FAST)
- Last updated May 8, 2014 (Live Patch 5314)
- Edit
- |
Wild
- 28 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1600
- Dust Needed: Loading Collection
- Created: 5/8/2014 (Live Patch 5314)
- xhunter1200
- Registered User
-
- 2
- 2
- 11
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
77
Link:
BBCode:
Export to
Here is my Zoo deck that I have been playing. It is currently 36-4. Which in all honesty is probably better than it should be but I have been ranking up faster than ever so I'm not complaining. When you get the right draws with this deck it is almost impossible to beat. Like most zoo decks it snowballs out of control early and you typically win before your opponent can stabilize
FAQ
- I don't run Leeroy simply because i don't have the card. Arcane Golem works fine in its place. If you have Leeroy i would use it.
- I only run one Doomguard because i have found the two Agrent Commanders to have more value and the two discard can be harmful since I don't like Mortal Coils in zoo.
- A big reason why i feel this deck is so powerful is its ability to snowball and just overpower the majority of decks. The Swordsmiths allow your small minions to trade up for value and keep control of the board and can make cards like Shieldbearer and Voidwalkers absolute monsters . While the Young Priestess' help your smaller minions to survive and stay on the board longer.
- Like most Zoo decks i don't keep any cards other than one drop minions in my starting hand UNLESS I'm starting first and i have a Swordsmith and a good one drop for it (Squire, Voidwalker, Shieldbearer, even Flame Imp).
- I'm currently rank 5 playing mostly this deck and my Divine Paladin deck. Legendary will be coming soon.
This is my First Guide and I'm sure I missed a lot. But I really want to hear what you guys think of it. Give it a try and comment on what you think :) possible changes and contruct criticism is welcomed
Good luck!
-Xhunter
Seems like everyone has figured this deck out. Climb came to a halt.
rly, rly strong deck, but i change x2 Master Swordsmith for x2 Adventurer and i got 9 rank very quickly...
And here I thought that I was the only guy who uses Adventurer in a Zoo deck.
I'd also suggest subbing out the Elven Archers for Shieldbearers or Dark Iron Dwarves.
I just tried this deck today (well, most of it - I'm still missing a few cards), and it seems very strong.
What decks do you find you have the most trouble with?
i just realised i have almost the same deck, only differencies are: iam not using dire wolf alfa, instead of archers i use mortal coil.
I never comment on stuff like this but I just had to make an account to say...I've been running this deck for 2 days now (with leeroy in place of arcane golem) and i've lost only a single match through a miss-play of a soulfire (hit myself for 4....yeah I know wow). By far the best deck i've used in my limited experience.
P.s Leeroy wins half the games for me...absolutely essential to this comp
So far I am pleasantly surprised by the outcome of this deck (8-2) and noticed that I won quite a few games on turn 5. I use Leeroy instead of Arcane Golem like you suggest and follow your basic mulligan format.. "don't keep any cards other than one drop minions in my starting hand UNLESS [you're] starting first and [you] have a Swordsmith and a good one drop for it (Squire, Voidwalker, Shieldbearer, even Flame Imp)." The only thing i had trouble against was early board clear that stopped my rush in its tracks. Gonna play with this deck extensively and see what tweaks I can make because I really like this deck.
First off I would like to say hello. It is my first post on Hearhpwn and I am not that good at the game(My highest achieved rank being 13). How good would Molten Giants be in this deck and what cards would I remove if I wanted to use them?
Molten Giants wouldn't work at all. This is a rush tactic deck, so there won't really be an opportunity to play Molten Giant effectively. Molten Giant is better in control/tempo decks.
Gotcha. Thanks.
This deck is pretty sick. I was going about 13-15 this season with my previous zoo deck, and after switching to this exact deck 3 days ago, I've been about 24-4. I like the non-inclusion of Mortal Coil and the double inclusion of Elven Archer, I think that's essential.
so i made this deck about 2 hours ago. I am 13-1. Went from rank 18 to now rank 13 with 3 stars, ( two of the wins were against my brother and the rest were ranked games) The one game I lost, my opponent had 2 hp left and I misused an abusive sergeant ~~ Awesome deck. My play style is keep 2x 1 mana cost minions and then a 2 cost one or a spell for the fourth slot if i am second. Always prioritizing the +1 dmg cards and just raping early. Ended game by end of turn 4 a few times, most of the time though its over by turn 5 or 6. Thanks for the build.
I think this is a really good deck but I was also wondering if these are good modifications to the deck and would like some advice! Since I have both leeroy and the black knight, I was wondering if taking out one argent and one arcane for the both of them would be good? Nice deck btw :)
Definitely replace Arcane Golem with Leeroy, but I don't see the need for a Black Knight. It's a bit slow in this kind of deck, if you want something to get rid of taunts put in an owl or two.
I'm going to have to disagree with SparklyHobo. I put in Black Knight in this deck and I did exactly what you were thinking and it's been great for me. I don't feel the need for two Argent Commanders. It won't be as "fast" but it works so I'm going to keep on using it.
Nice! Ill try it recently something like that.
But i dont have de fatys, is so expensive i use 2/1 charge and 2 cantrip.
The decks works great with that.
Swap out the Imp-self dmg card for owls. Really helps when RNG gods are punishing.
Good deck for casual play (20+ wins in a row) but non-stop losses in arena (went from rank 11 down to 17).
EDIT: I'd personally replace the Flame Imps with the Owls so you have some silencing capabilities - made the adjustment and its helped quite a bit.
This deck is solid guys. If you're questioning making it don't. Just do it. I've played about 7 arena games and ONLY lost once by one hp. And the opponent was getting very lucky draws.
I can see why this deck works well, unfortunately I am playing against RNG gods lately, so I lose every game no matter what, but I definitely like this deck. I think maybe 1 less Argent Commander though. Skews the mana curve too much, and a 4 dmg for 6 mana isn't really worth imo.