Fun deck to play with and easy to craft. This deck utilizes Druid's mana accelerants to ensure you have something to play each turn to maintain board control.
Nourish provides additional card draw to refuel and now clearly better than Ancient of Lore for that role. It has barely seen any competitive play in the past; its current competitor is Tomb Spider which also provides a psuedo draw. Not sure which one is better so there is one of each.
Turns out Tomb Spider is way too slow for this deck. Unless you get mana accelerants in your starting hand, playing this deck was really rough in the beginning few turns often ending in a loss. Therefore, I included Living Roots instead of Jungle Panther because turn 1 living roots can be a good enough start to propel you to the mid-game. The panther turned out to be too vulnerable to AoE and is not that good at trading either. Also included Knight of the Wild because beasts.