Circle of Life Hunter
- Last updated Apr 28, 2016 (Old Gods)
- Edit
- |
Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Hunter
- Crafting Cost: 4980
- Dust Needed: Loading Collection
- Created: 4/29/2016 (Old Gods)
- FairstBiscut
- Registered User
-
- 1
- 5
- 15
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
7
The age of combo Druid is over. The age of call of the wild has just begun. My favorite class is Hunter so naturally when a new expansion hit, I wanted to succeed with a Hunter build from the start. I played many different C’Thun decks and while though fun, nothing beats Hunter at least for me.
With deathrattle Hunter still being a bit clunky, I figured I'd give midrange beast Hunter a try. I saw a few similar builds, but I wanted something more consistent and what I built was something both more consistent and slightly more aggressive.
Card Choices:
Fiery Bat (2x)- A very solid 1 drop in my opinion. Dropping this on turn 1, attacking and hero powering on turn 2, will often give you a big opening advantage. Also, and most importantly Fiery Bat can trade with some 2 drops at 2 attack and trade with moste and som 3 drops even if the 1 damage death rattle effect connects. If it does not, you may yet push another 1 damage to your opponent’s face. Did I forget to mention it is also a beast?
Hunters Mark (2x)- a must have to keep control decks in check. Comboing this with the deathrattle of Fiery Bat and Huge Toad and also comboing this with UTH gives you many options to do away with the bigger minions.
Huge Toad (2x)- Perfect 2 drop for a deck like this. A beast with the ability to push 3 damage consistently. Also, just like Fiery Bat, Huge Toad has a wide range of trading possibilities.
Quick Shot (2x)- A great tool for every Hunter. I would prefer to use Quick Shot to finish my opponent, but if need be, it can just as easily be used to remove a threat.
Carrion Grub (2x)- I know I know a vanilla 3 drop beast, what's so good about that? How about a ⅖ body that can be comboed with Houndmaster to put up an early 4/7 wall for your opponent to go through. This one will continuously remove your opponent's minions whether or not it's buffed and if its buffed, Houndmaster will be free to apply damage at will.
Animal Companion (2x)- Another staple for any Hunter. Huffed pushes more damage, Misha provides a wall, and Leokk buffs the little ones you previously spawned. Nothing but good from this card. By the way, yet another beast.
Deadly Shot- With one deadly shot in this deck, it's nice to use it when your opponent drops a big threat that may take over your board. It's also nice to have to take back board control and continue to push damage.
Forlorn Stalker- There are quite a few deathrattle minions in this deck so a 1 of Forlorn Stalker is a nice addition. I have had a few games where this card gives really nice value to my deathrattle minions and others where it threatens to continuously push 4 damage to my opponent's face. Really nice tech card and choice for this deck.
Kill Command (2x)- Yet another staple in the Hunter arsenal, kill command is a must for this deck. With an array of beasts to set off the 5 damage part of the spell, you will more times than not be able to get full value. Whether to remove a bigger 4 or 5 drop minion, push more damage to the face, or finish your opponent, like Quick Shot, Kill Command is very versatile.
Unleash the Hounds (2x)- What's better than a beast? How about a lot of beasts? Unleash the Hounds (UTH) is another staple in many Hunter decks and is no different in this deck. With the ability to set off Kill Command for full value and take out a bigger minion when comboed with Hunters Mark, UTH is a great must have for this deck.
Infested Wolf (2x)- A newcomer to the Hunter arsenal, Infested Wolf is one of the best new cards of the set in my opinion and this is for multiple reasons For one, it's a beast and receives all the bonuses that come with the best synergy. Second, it's a solid 4 drop for the Hunter class and another option other than Houndmaster. Most importantly it drops 2 1/1 minions which isn't only a great deathrattle effect, but those minions are also beasts and come in handy when trying to get full value out of Kill Command.
Houndmaster (2x)- One of the best cards in this deck, Houndmaster provides so many options and value it's almost unreal. With all but 2 minions being beasts in this deck it's hard not to find value. The added burst of 2/2 to another beast AND taunt and with it being a 4/3, there is plenty of damage to go around.
Princess Huhuran- THE PRINCESS IS HERE! No not Ciara (did I just show my age?) but the new Princess and bad mama jama on the block. Generally you want to wait to combo with Highmane or Infested Wolf at the least, but the real prize is getting the effect off with Sylvannas. I had it happen once so far and it was a snap concede win for me. Plus a 6/5 body for 5 and a beast is something that could have your opponent bowing to.
Ram Wrangler (2x)- With so many beasts in this deck you will have a pretty easy time getting the value out of this card. Besides, who doesn't like more beasts anyways? Being able to keep a constant board state will be just what you need to consistently push pressure and trade and makes this more all the more valuable.
Savannah Highmane (2x)- Long live the king! We all know how valuable this card is to the Hunter class so having it in this class is a no brainer. While not only presenting a massive threat with 6 attack, the ability to get full value for Kill Command, get the buff from Houndmaster, and getting the value from Princess Huhuran there is nothing but massive upside from this minion.
Sylvannas Windrunner- Arguably the best deathrattle minion left in Standard and the ability to be comboed with Princess Huhuran make Sylvannas an auto include. As mentioned above with Princess Huhuran, if you can get the effect off twice, you will more than likely win the game. Plus a 5/5 body which could possibly be a 6/6 is definitely yet another threat for your opener to deal with.
Call of the Wild (2x)- Alright before I go into detail about this card, I want to say that this card is absolutely insane. I recently read a list that had this card as the best card of the set and it just might be. I know it's early but this card has a ridiculous amount of value and you can PLAY 2 COPIES OF IT. Anyway, let's get to it. I called this card the new Druid combo because I have had many occasions where this card single handedly won me the game. I have taken an opponent from 13-18 down to 0 on multiple occasions just from this card and most times only using 1 copy. No one sees it coming, at least not yet and even if they did, it's still very difficult to deal with.
General Mulligan:
Generally you want to mulligan for a consistent curve. Fiery Bat, Huge Toad, Animal Companion, Garrison Grub.
*for warlock and shaman I would keep UTH just incase.
Strategy:
The strategy for the deck is simple, play on curve, consistently push face, trade when needed, and wait for Call of the Wild in which by then you should have lethal.
In the later game should be able to either keep dropping bombs like Princess, Highmane, or Sylvannas or you should be able to consistently flood the board with Infested Wolf, Ram Wrangler, and Highmane.
Also, you want to keep Kill Command and Quick Shot as finishing pieces as needed.
*I have played a limited amount of games with this deck, so suggestions and changes are welcomed! The deck is amazing amounts of fun for lovers of the Hunter class and all around at least decent in my opinion
Comments