[Standard Legend S25] Fandral Midrange Druid
- Last updated Apr 28, 2016 (Old Gods)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Ramp Druid
- Crafting Cost: 8200
- Dust Needed: Loading Collection
- Created: 4/28/2016 (Old Gods)
- HyperNova
- Registered User
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- 10
- 24
- 81
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Battle Tag:
HyperNova#2220
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Region:
EU
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Total Deck Rating
12
This is my self created Druid deck that I took from Rank 2 to Legend. April S25.
I pulled Fandral in my pack openings and wanted to try a "Choose One" deck and after a little refinement ended up at this. It is a sort of Hybrid Choose One/Beast deck.
Mulligan generally for Wild Growth, Innervate and your 1 and 2 drops. If you have Innervate or Wild Growth you can keep a 4 drop inc Fandral or with coin a 5 drop
As far as Fandral is concerned don't try to save him for your big minions. If he sticks around then by all means drop a Cenarius or Ancient of War but he works best with Druid of the Flame, Druid of the Saber and Wrath and Living root. Particularly Wrath, which become 2 mana - deal 4 damage, draw a card is just insane value. Living roots is a nice tempo play with Fandral as well often killing a something while putting 2 1/1s on the board.
Also Don't be afraid to tempo out Fandral on turn 4 he often will stick or cause your opponent to play a premium removal or trade badly, his threat (like Sylvanas) is normally more powerful than actually getting him combed with something big.
I did get some insane openers Innervate Fandral turn 2 into turn 3 Druid of the Saber and living roots opponents 3/2 or something like that ending up with 3/5 Fandral 3/2 charge and 2 1/1 is pretty much game over. These don't happen often though.
Overall it was is a Fun deck. Maybe not to Pro standard but if I can pilot it to legend then it can't be too bad. I'm sure some people will come up with a nice optimisation of a deck like this.
Who said Midrange Druid was dead without combo?
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