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[Standard Legend S25] Fandral Midrange Druid

  • Last updated Apr 28, 2016 (Old Gods)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Ramp Druid
  • Crafting Cost: 8200
  • Dust Needed: Loading Collection
  • Created: 4/28/2016 (Old Gods)
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  • Battle Tag:

    HyperNova#2220

  • Region:

    EU

  • Total Deck Rating

    12

View 3 other Decks by HyperNova
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This is my self created Druid deck that I took from Rank 2 to Legend. April S25.

I pulled Fandral in my pack openings and wanted to try a "Choose One" deck and after a little refinement ended up at this. It is a sort of Hybrid Choose One/Beast deck.

Mulligan generally for Wild Growth, Innervate and your 1 and 2 drops. If you have Innervate or Wild Growth you can keep a 4 drop inc Fandral or with coin a 5 drop

As far as Fandral is concerned don't try to save him for your big minions. If he sticks around then by all means drop a Cenarius or Ancient of War but he works best with Druid of the Flame, Druid of the Saber and Wrath and Living root. Particularly Wrath, which become 2 mana - deal 4 damage, draw a card is just insane value. Living roots is a nice tempo play with Fandral as well often killing a something while putting 2 1/1s on the board. 

Also Don't be afraid to tempo out Fandral on turn 4 he often will stick or cause your opponent to play a premium removal or trade badly, his threat (like Sylvanas) is normally more powerful than actually getting him combed with something big. 

I did get some insane openers Innervate Fandral turn 2 into turn 3 Druid of the Saber  and living roots opponents 3/2 or something like that ending up with 3/5 Fandral 3/2 charge and 2 1/1 is pretty much game over. These don't happen often though.

 

Overall it was is a Fun deck. Maybe not to Pro standard but if I can pilot it to legend then it can't be too bad.  I'm sure some people will come up with a nice optimisation of a deck like this.

Who said Midrange Druid was dead without combo?