This is an All-Basic deck that I was working on to help out some of my friends newer to the game. It functions similar to the standard zoo in that it can easily out trade an opponent early on and has ways to fix numbers to create more favorable situations. The main win condition of this deck is to be able to amass a large number of minions and drop a 7/7 or higher Frostwolf Warlord or the Stormwind Champion to generate large advantages.
Murlock Tidehunter, Razorfen Hunter and Dragonling Mechanic
These cards serve as the primary means of gaining "token" the cards that the deck runs off of. Those tokens can then be used with buffs or abilities to add more damage to trade up against larger minions. In the end game these tokens serve to empower your Frostwolf Warlord and Stormwind Champion.
Elven Archer and Ironforge Rifleman
Normally these low mana "pinging" minions are overlooked but in this deck they can be used to great use to trade up. Their battlecries can be paired with things like Mortal Coil to kill 2 health targets for "free" and develop the board, or they can be paired with smaller token cards to take on a variety of threats.
Bluegill Warrior and Wolfrider
The charge minions in this deck serve a purpose of allowing the player to more quickly respond and control the early board. In addition to their early pressure and ability to solve, they can be used in some cases to add the extra damage to finish of the opponent. Rushing down an opponent is not this deck's primary roll so be careful when pushing for damage as you can easily get punished for it.
Voidwalker and Sen'jin Shieldmasta
Both of these taunts are rather useful in their cost efficiency and ability to protect good trades. They become especially important when playing against Druid or Rouge as can block the hero power from hitting your one health tokens.