[Top 50 Legend 75%+wr] Pirate Aggro Guide
- Last updated Apr 28, 2016 (Old Gods)
- Edit
- |
Wild
- 20 Minions
- 6 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2800
- Dust Needed: Loading Collection
- Created: 4/28/2016 (Old Gods)
- Buckbeard
- Registered User
-
- 5
- 14
- 22
-
Battle Tag:
N/A
-
Region:
EU
-
Total Deck Rating
442
INFO ABOUT ME
My hearthstone nick is Buckbeard , im x10 times legend player , i reached several times top 100+ but only two top 100 finish (both with hybrid hunter) , here you can see my top 86 finish , http://eu.battle.net/hearthstone/en/blog/19817949/hearthstone-july-2015-ranked-play-season-final-rankings-08-08-2015 , besides ladder i have also won several open tournaments like gfinity , strivewire and so on.
I made a hunter guide before this one where you can find here:http://www.hearthpwn.com/decks/471108-s25-top-17-legend-hybrid-hunter-in-depth-guide#c146, my aim was to help lower rank players to climb in the ladder , unfortunately blizzard released the expansion before the end of the season and also nerfed some core cards of this deck and now its not that usefull for low rank players , so i decided to make a new standard guide , the old guide is still usefull though to get some idea about this game and how you should play and it can also be potentially usefull for wild , i didnt test it so i dont promise anything.
I decided not to make another guide for hunters because i think hunter is a new class right now and the best way to play him is not determined yet , hunter has very weak early game and the bans hit him very hard , im not sure what direction he will take now , i can still win on the ladder but i dont feel i perform as good as i did before the release of standard. Pirate warrior is much more similar to the old hybrid hunter deck and also fit well with my deckbuilding style , i reached top 50 with it with 75%+ wr going 14-3 but i recorded only the last 8 games.
......................................................................................................................................................
GAMEPLAY AND TOP 50 PUSH
In this video i play 8 games where i go 7-1 and reach top 50 , i think the videos are enough to give you an idea how to play this deck but i may upload more of them in the future. There might be some misplays in the video but none is perfect.
...............................................................................................................................................................
DECK'S GUIDE
1. INTRODUCTION
Before the release of wog i predicted that pirate aggro will be tier 1 , i play aggro and midrange decks alot and that make it easy for me to notice when something has a lot of potential , the cards made a lot of impression to me , cards like N'Zoth's First Mate and Bloodsail Cultist can offer tremendous tempo on the early game and thats what you want to play successfully an aggro deck , also finishers like Malkorok combined with the crazy reach of aggro warrior lead to this fantastic deck , i dare to say its the best face deck right now and far superior to shaman or to any other aggro deck.
2. MULLIGAN
Mulligan is complicated , i try my best to cover as much as possible but its impossible to cover every single scenario , you should try to be creative and think ahead with your mulligans , you should ask yourself: how my curve will look like during the next turns? whats my chance to draw a specific card that i currently need but dont have? are my cards good against opponent's class?
GOING FIRST WITHOUT COIN
1-cost cards
Always keep: N'Zoth's First Mate and Sir Finley Mrrgglton
2-cost cards
Always Keep two of these: Fiery War Axe > Flame Juggler > Huge Toad
3-cost cards
Always keep one of these: Frothing Berserker or Bloodsail Cultist
GOING SECOND WITH COIN
1-cost cards
Always keep: N'Zoth's First Mate and Sir Finley Mrrgglton
2-cost cards
Always Keep three of these: Fiery War Axe > Flame Juggler > Huge Toad > Bloodsail Raider
3-cost cards
Always keep one of these if you have at least one 2-cost minion , N'Zoth's First Mate or Fiery War Axe : Frothing Berserker or Bloodsail Cultist
Exceptions and tips
Never keep more than one N'Zoth's First Mate
Never keep more than one Fiery War Axe
You can keep Dread Corsair if you have Fiery War Axe and if you are going second you can keep even two of them
You can keep Bloodsail Raider when you are going first if you have N'Zoth's First Mate or Fiery War Axe and never keep more than one Bloodsail Raider when you are going second and you dont have early weapons.
You can keep a Kor'kron Elite if you have perfect curve
3. MATCHUPS AND STRATEGY
General Gameplan
Our plan is to curve well and outtrade+outtempo hard the opponent during the first 2-3 rounds , after this our gameplan varies depending on our hand and how the game is going , in some cases we want to keep trading and in others we want to go for a face push and in others we want to do both , its hard to give an answer for every single scenario regarding this , gameplay videos will make it easier to understand this part.
Vs Cthun Druid - We are favorite 60/40
This is a good matchup for us because we can destroy the druid during the early game with our weapons and superior minions and we can gain insane tempo , it will be VERY hard for him to keep up with us unless he has Innervate , its also easy for warrior to deal with big taunts like Dark Arakkoa thanks to Arcanite Reaper.
Vs Hunter - We are favorite 65/35
This deck eats hunter for breakfast , we crush hunter so much during the early game to the point where he can do nothing about it , its exactly the same story like with druid , we outrade him very hard early and its hard for him to recover from this.
Vs Paladin Control - We are favorite 60-40
Paladin control comes in many versions but pretty much all of them no longer have Antique Healbot and Sludge Belcher , just curve well , made good trades when they arise or push face otherwise , he simply reacts to what you are doing , he cant deal with the sick damage of warrior.
Vs Rogue - we are favorite 60-40
Rogue is so weak right now , people experiment with deathrattle builds or random control decks but all of them stand no chance to the explosive early game of pirate warrior , they pretty much get destroyed later on due to inability to heal.
Vs Zoolock - We are the outsider 45/55
This is probably one of the few bad matchups of this deck , unfortunately zoolock is very popular atm , its very hard to outrade a zoolock because he can always turn it around and it never ends , sometimes you will dominate him but those times will be rare , with the addition Forbidden Ritual zoolocks can pull a lot of combos who are very hard to deal with , your aim is still the same in this matchup , exploit your superior early game and capitalize on it , the difference is that you will meet more resistance here.
Vs Renolock - We are favorite 60-40
Renolocks are very weak atm and not popular , they lost Zombie Chow , Sludge Belcherand Antique Healbot ,they can still be a pain when they draw Reno Jackson but overall they are very weak and you will overwhelm them most of the time.
Vs Shaman - Coinflip matchup
Shaman is the only class with a very strong curve similar to pirate warrior , our curve is still better than theirs but they make up later for this with the Flamewreathed Faceless , that minion is VERY hard to deal with and warrior has nothing up to this level but the good news are that our early game is a bit stronger and if we overwhelm them and come out ahead we will be able to win usually.
Vs Cthun Priest - Coinflip matchup
We can destroy the priest in the early game but his big heals can help him stabilize later on and turn the game around , its a tough matchup but it can go either way.
Vs Dragon Priest - We are favorite 60-40
Dragon priest has better curve than cthun priest but he has no heal and his curve even though its better its still no contest for our curve , we will usually destroy him early and there will be nothing he can do.
Vs Cthun Control Warrior - Coinflip matchup
Cthun warrior has alot of armor gain and removal which make things hard for us but if we curve well then we will still win more often than not because control decks are inconsistent and they will not always have answers for our threats.
Vs Tempo Mage - We are favorite 55-45
Tempo mage is popular and strong aswell , our plan is the same aswell , curve well early and outtrade him , our deck is more consistent than his so we will come out ahead often enough.
vs Freeze Mage - We are favorite 75-25
Freeze is not popular and there are good reasons for this , its very easy to push around this deck now and even cthun decks can beat it , Mad Scientist ban was fatal for freeze mage as it was for hunters too , with our insane reach and armor up we should never lose to freeze mages.
4. DECKBUILDING CHOICES AND METAGAME
My pirate version is more aggressive than other pirate decks with the addition of Mortal Strikeand Heroic Strike because i think thats the best way to play this deck , you cant control the game forever especially in this meta with all the cthun and deathrattle decks around , you get the tempo boost early and then you need the reach to finish it , cards like Cruel Taskmaster or Execute are inconsistent and not neccesary , cards like Acolyte of Pain or Ravaging Ghoul are simply not for this deck , they dont help the purpose of this deck , lastly Malkorok offers insane tempo and finishing potential , he is like the god of this deck and you handicap yourself by not including him in the deck.
Also i personally love heavy 2-cost minion builds thats why i use cards like Huge Toad , i do that because it gives me more options during my mulligan ,for ex. i can keep 3-cost cards easier and stuff like that because i have high expectation to draw a 2-cost minion.
For those who will ask for replacements , no card is replaceable on this deck.
5. EPILOGUE
I tried to keep this guide smaller compared to my first one on purpose so it will be more readable and because i noticed people prefer gameplay material and learn better this way. I hope you enjoy it and win with this deck.
Hi, i dont have sir finley ..can something replace him ?,
You can try upgrade, argent horserider or greenskin captain !
I've been playing a slightly modified version of this deck for a few days with -1 finley / +1 greenskin, -2 huge toad / +2 horseriders with pretty good results (9-2 but mostly against c'thun & control decks)
any thoughts on adding blackwater pirate to the deck? it's a 4 mana 2/5 'Your weapons cost (2) less.'
Too slow... You usually want the game to be over by turn 8/9 max. You only play 4 weapons that can all be played t5. You need something more aggressive than blackwater pirate for turn 4 such as korkron or blood to ichor + frothing berseker....
Thanks so much for creating this content, currently trying to hit rank 1 or legend for first time after playing for a year and finally getting competitive and i really enjoy playing this deck as a fast way to get across ladder.
Really appreciate the guide too, any updated adjustments or guide?
nah , im busy these days and dont play much hs but i may create a new guide later this month.
Any chance you will update the play strategy?
I think its fine as it is but if you think something needs an update then you can tell me and i will see what i can do.
Well, let me get in the train here.
Maybe it's my fault, but I usually have trouble mid to late game, when I run out of cards and run out of burst damage to end it. If I get Sir Finley, and I'm offered with the option, I take the warlock power so I can draw more. How should we deal with a curve so fast and with no reliable ways of drawing extra cards?
Thanks,
Daniel.
Its an aggro deck so there will be times where you run out cards especially if you didnt manage to build any tempo early on or your curve was too bad , its easy to sense when something like this will occur and in that case you want to start to push face earlier and avoid trading , probably around turn 3-5 maybe 6... and then hope that your current burst combined with the burst you will topdeck will be enough to end it , its very important with face decks like this one to trade as optimally as possible because you have limited amount of steam , you have to know when overtrading is ok or when you shouldnt trade at all , its hard to elaborate into this , sometimes i may trade with my arcanite and others not , i personally *sense* what is gonna happen and where i stand in the game and i act accordigly , sometimes i gamble based on chance , sometimes play safe , generally aggro decks are not as easy and optimall use of cards is very important , a tip i can give you with this deck is that dont understimate how much damage you can pull even when almost out of cards , there are times where i overtrade incorrectly yet i win with almost no cards combined with my topdecks due to insane burst.
Great. Thanks for the answer, I guess it helps, I'll try this in the future.
One further question: Which hero power will you prefer most of the times? I know it depends on how the match is developing, but which is the main one? I'm always choosing between Life tap and Totemic Call.
Lifetap>mage>druid>hunter>rogue>paladin , in some cases hunter's might be better but overall thats my preferance
Thanks,
I just climbed from Rank 16 to 11 in a couple hours prior to the end of the season. I didn't have more time to reach 10, but I'm sure I could have. Lots of streaks. Never been beyond 14 before. Thanks for this awesome deck again.
Just asking, would Leeroy be a good addition to the deck, if so, what should go for Leeroy?
no its not a good addition.
I could actually see leeroy being great in this deck
leeroy as a card is very bad especially in a deck like pirate where you have already tons of finishers and burst , i mean he is 5 cost for 6 damage and you cant use him easily to do other stuff aswell , it is already very hard to replace something from this deck to add more important cards than leeroy like upgrade for example. Leeroy is only good for a deck like zoo or aggrodin because of two reasons , these decks have no other way to achieve a decent reach so leeroy is their only way to close a game and they can also buff him with power overwhelming or blessing of might so his value improves on these decks.
Pirate is weaker now , even though i could do top 100 last season with it and reached rank 2 in the first 2 days of this season , despite that i had hard time to reach legend and it feels that it doesnt work so well and it needs some refinement , i can still win with it but not as easily as i did before , i was too busy trying to improve my hunter and didnt work too much with this deck , anyway i made legend as hunter this season , you can see my guide here if you are interested http://www.hearthpwn.com/decks/537411-s26-top-100-legend-reno-rattle-hunter-guide
Really good deck, man! Thanks a lot! Have 69% on 100 games.
About C'Thun Druid - can say, thats also coinflip matchup as for me: he has not Dark Arakkoa alone, he can put [card]Druid of the Claw[/card] before, and also some druids have [card]Ancient of War[/card] in there decks, and a lot of control for this deck in early game, as Swipe, Disciple of C'Thun and Wrath . So if he has bad hand - you win, not - it will be hard.
That were few mutchups with Druid on Animal - that was bad, but mb it was just random on his side, need more mutchups to understand.
For Tempo Mage can say, that if you see Flamewaker - don't keep your [card]Kor'kron Elite[/card] , [card]Mortal Strike[/card] and [card]Heroic Strike[/card], just use them, if you can't control it another way and he is dead.
ANd have only one match with Control War without C'Thun and can't get him.
And about deck at all: thats really cool, but sometimes it seems to not enough draw and control, but i have to agree with author in thays no visible replacements(mb, only mb [card]Huge Toad [/card] is not so useful as for me, but mb i wrong)
very good deck to piss people off. +1