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Snower's 71% WR Murloc Paladin

  • Last updated Apr 28, 2016 (Old Gods)
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Wild

  • 25 Minions
  • 4 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Paladin
  • Crafting Cost: 4780
  • Dust Needed: Loading Collection
  • Created: 4/27/2016 (Old Gods)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    312

View 2 other Decks by snower_HS
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      Greetings! My name is snower. To qualify myself a little before I get into the meat of this deck writeup, I am a 12x legend player, passionate deckbuilder, and a coach over at Gamersensei.com (shameless plug: if you want to schedule a lesson with me you can go here: https://www.gamersensei.com/senseis/snower ). Now that that's over, lets get down to it:

The Deck:

This deck is an aggro deck. Murlocs are capable of producing really strong starts, thanks to cards like Murloc Tidecaller and Murloc Tidehunter. Cards like Murloc Warleader then help you snowball the board into an uncontrollable state, which you then use to melt your opponent in a shower of frog induced damage!

When playing the deck it is essential to mulligan for a good, aggressive, and most importantly, a sticky start. against a class that deals one damage, don't keep cards like Selfless Hero when going first. Your number one priority is to snowball, so plan your starts accordingly.

The other really REALLY important thing to do with this deck is to keep in mind the opponent's potential ability to clear. Losing the board as a Murloc deck often means losing the game. Cards like Bilefin Tidehunter help you to keep the board in a favorable state, but trade whenever it is favorable. There isn't much burst in this deck, and if you don't draw into Divine Favor, sacrificing alot of juicy face damage is well worth protecting your Murlocs for another turn. 

I am currently sitting at rank 3, and steadily speeding to legend. Will update once further results are obtained.

The Cards:

Below are some cards that are worth explaining, or flex spots that can be filled with whatever you see fit.

Sir Finley Mrrgglton: Why would we play Finley in this deck? Doesn't this card just make cards like our Vilefin Inquisitor worse? Well, yes and no. While it does replace the adorable 1/1 Murloc hero power in some instances, the deck desperately needs to be able to get value from its hero power. Warlock hero power is a huge help in drawing enough fuel, Hunter can give you the extra damage to end the game when you cant overwhelm the board, and priest can enable better early game trades to ensure a good board state. Finley's 1/3 body is also excellent both for contesting the early board, and for receiving buffs from cards like Murloc Warleader or Coldlight Seer.

Brann Bronzebeard: Brann has turned out to be an absolutely fantastic addition to this deck. Not only is he a high priority minion for your opponent to kill, which can take the heat off of your fragile murlocs, but he doubles the battlecry effects that cards like Bilefin Tidehunter,Coldlight Seer, or even Gormok the Impaler.

Gormok the Impaler: Gormok is one of the flex spots in this deck. Gormok has great synergy with the natural flood potential of the deck, as well as with Brann Bronzebeard. If you wont want or can't play our friend the impaler, a second Truesilver Champion is a fine include, or a second Defender of Argus. These cards are all meant to be efficient ways of accessing good trades, and any will do just fine.

Corrupted Seer: This is a card that I am really just not sure about quite yet. He has been decent in some circumstances, but I may change him for one of the aforementioned cards. If you are seeing a lot of aggro he can be good for swinging back a lost board, or just dealing that little bit of extra damage, but he is by no means a card you should run two copies of.

Edit: Corrupted Seer has been replaced with a Sea Giant. I will nontheless leave the text in because it is a useful tech card against alot of aggro.

 

The Matchups: 

My win/loss ratio as of uploading is 25-10. Will update this section as more games are played.

Hunter - This is a match up where you are a favorite. You can get off much faster starts than the hunter, with the only potential hiccup being Fiery Bat. Get an early lead, and try to keep from overextending into Unleash the Hounds, but as a general rule try to end the game quickly.

Priest - This one is hard to predict as of this moment. Some priest are playing Wild Pyromancer, which is often enough to singlehandedly ruin your day, but If they don't have it or they don't play it, this is a matchup where you are a clear favorite. Priests love to pass their early turns, allowing you to dump swarms of Murlocs and get off a huge Divine Favor.

Druid - A very good matchup for the deck. Most druids are rather slow these days, having cut cards like Living Roots and Darnassus Aspirant for slower, greedy, and often C'Thun based cards. Snowball, Snowball, Snowball!

Shaman - Surprisingly one of the deck's best matchups. You can often lock the shaman out of the board rather quickly, despite cards like Feral Spirits. Once the Shaman is locked out, they have no recovery mechanic, and you can kill them fast enough that you aren't in danger of being burned out.

Paladin - This is a rough one. There isn't much paladin right now, but most of the paladin decks right now are slow, control style decks with lots of AoE. Go for broke here. Start out fast and look for a good Divine Favor to give you enough fuel.

Warlock - If the warlock is a slow, C'Thun or Reno Jackson style deck you are in good shape. Play it like the druid matchup. If it's a flood style zoo deck, you are in a lot of trouble.

Mage - If the Mage is a slow Freeze style deck, you can get a hyper aggressive opener to kill the Mage before they can effectively clear your board with cards like Blizzard. Don't let the game go late, and keep Divine Favor in your opening hand.

Rogue - Like hunter, this is a matchup where you can't respect their clears. Just play fast and end fast. if they draw Fan of Knives, it sucks to be you.

Warrior - Plays like Druid at the moment, seeing as most warriors are C'Thun style decks.

That's all I got! Thanks so much for reading! If you'd like to help me out, leave an upvote! If you have any feedback feel free to leave a comment or tweet at me @snower_hs.