Did someone say Dragon-Reno-C'thun Paladin?
- Last updated Apr 27, 2016 (Old Gods)
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Wild
- 24 Minions
- 5 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Reno Pally
- Crafting Cost: 8980
- Dust Needed: Loading Collection
- Created: 4/27/2016 (Old Gods)
- anecnho
- Registered User
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- 1
- 9
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
3
The ultimate deck has been created. Packed with solid board clear, many late game threats, big early game minions and removals.
Board Clears
- This card should be played on turn 2 through 5 or else it will probably be removed before the effect activates. Could also be used in the late game if put behind a taunt or when your enemy doesn't have a board.
- The card alone could help you deal with big minions.
- Good board clear on its own. A full board clear when combined with equality.
- It is a good late game board clear but remember it is situational (If you have a dragon in hand) and it could be silenced so as long as you are not in a position where absolutely you have to use this card to gain board control, don't play it.
- C'thun is usually used as face damage to finish off the game but it could also be used for clearing the board.
Heals:
- A good heal if necessary. Especially in games where you know you need Reno, this card could be a good to gain you couple more turns. Remember that it must not always be used for self-heal and could also be used on your minions.
- Pretty standard card to include. Provides card draw combined with heal.
- "We're gonna be rich!"
Vs. Big Minions
- Doesn't need an explanation.
- Could be used to buff your own minions but this should only be considered against aggro. The card is much needed against big minions that need to be removed almost immediately (e.g. Ysera).
- Doesn't need an explanation.
Card Draw
- Try to use this card when you already have a board unless you are desperate for a removal/board clear.
- Combined with Doomsayer you could have a 0 mana card draw. Otherwise you should always kill as many minions as possible to use your mana efficiently.
Cards that could be changed
Forbidden Healing: The card is mostly to survive while you fish for Reno but if the meta turns out to be slow paced C'thun decks the card could be changed.
Crazed Worshipper: Just placed this card as a good C'thun buff and a taunt but it could definitely be changed.
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