+1
Favorite this Deck

Nomad Aggro

  • Last updated May 3, 2014 (Live Patch 5170)
  • Edit
  • |

Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5360
  • Dust Needed: Loading Collection
  • Created: 5/4/2014 (Live Patch 5170)
View Similar Decks View in Deck Builder
  • Battle Tag:

    Nomadd#2876

  • Region:

    N/A

  • Total Deck Rating

    10

View 6 other Decks by Nomadd66
BBCode:
Export to

Try to deal as much damage as it's possible with your creatures at first. Then you should have your spells. If you have your cheap minions in first few turns attack your opponent's hero.

Best hand is gnome/wyrm and berserker, if you have mirror image on the board, attack your opponent. In first turns you should do enough damage. Than you have oracle/intelect to draw more cards. You want your argent commander on the board as quick as it's possible.

Most of the time in 8th-10th turn you'll have two fireballs or ice lances and frost bolts, and that should kill your opponent. If something goes wrong, you have ice blocks.

You can even use Leeroy quite early. Why? In this deck it's better to lose him than fireballs, because if your opponent will put big taunts on the board Leeroy won't do much. For example control warlock. I had few situations when my opponent had two molten giants with taunt on the board.

 

This deck doesn't have problem with control or zoo warlock, hunters, miracle rogue, mid range shaman, token druid or aggro mage. Sometimes it has problems with mid range rogue, control warrior (too much armour).