NumberSept's N'Zoth Paladin
- Last updated May 6, 2016 (Old Gods)
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Wild
- 19 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Paladin
- Crafting Cost: 11980
- Dust Needed: Loading Collection
- Created: 4/27/2016 (Old Gods)
- NumberSept
- Registered User
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- 9
- 27
- 45
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Battle Tag:
NumberSept#2674
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Region:
EU
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Total Deck Rating
547
Hello fellow heathpwners!
I'm NumberSept, I'm from France and I play on EU. I play since season 7 but I've been playing seriously only for 2 months. 2 times legend since then. I was really disappointed to face so many aggro shaman in the first few hours after the release but this deck helped me to get back in the top 1000 legend after many loss. I'll climb mostly with this deck during S26.
Guide
As you can see, this is a N'Zoth, the Corruptor deck. FIrst you should know that this is a hard control deck, the game often ends when you hit fatigue. This means that if you are looking for fast games, this is not meant for you. The archetype is very similar to Anyfin Can Happen paladin, and so is the general strategy. During the early and mid-game you almost only try to survive and to draw, and when you have enough tempo you try to play the dearthrattle guys. In late game the 8 drops and our old god should make you win. The card explanation and the mulligan are in the spoiler below.
- Combo parts
Sylvanas Windrunner - Cairne Bloodhoof - Tirion Fordring - I can hear you screaming "Is that it? 3 deathrattle? You expect us to believe you?". Yes I do. Those are the best deathrattle in slot, putting them once on board is already a huge value. But twice, all in the same turn with the pretty good 5-7 body of N'Zoth, the Corruptor, THIS IS SPARTA!
- Removals
Humility - Equality - Doomsayer - Aldor Peacekeeper - Keeper of Uldaman and Sylvanas Windrunner who works about the same way.
- Healing material
Truesilver Champion - Forbidden Healing - Ragnaros, Lightlord which won me a lot of games by itself, don't underestimate it!
- Draw
Acolyte of Pain - Solemn Vigil - Lay on Hands
- Combo wombo
Wild Pyromancer + Acolyte of Pain + any spell = draw // Acolyte of Pain + Humility or Aldor Peacekeeper = draw // Wild Pyromancer + Equality = full clear // Consecration + Equality = full clear // Wild Pyromancer + Consecration = 3 damage AOE // Aldor Peacekeeper or Humility + Stampeding Kodo = ultimate removal
Mulligan
Please remember that this mulligan guide is still in progress because of the meta which is quite unstable. I classified the cards depending on how bad you want them. You should also know that this is meant to assist you, but the mulligan depends on a lot of factors which can not all be mentioned in here, those are just tips!
- What you always want to keep:
- Doomsayer - This card is your MVP, but it is really better in the early turns. This is the key card of the deck imo so don't waste it. You have to consider which important turn you could block your opponent with it, because sometimes you don't even want to clear the board with it, you just drop it on empty board to keep the tempo when you have a follow up.
- Shaman
- Aldor Peacekeeper is a very good card against shaman, because of the new cancerish Flamewreathed Faceless, good also against Totem Golem
- Consider keeping the Wild Pyromancer if you have The Coin or Equality
- Acidic Swamp Ooze because, you know, 10 dmg inc...
- If you have any of above, think about keeping Consecration
- C'thun whatsoever
- Truesilver Champion will definately bring you to value town in the midgame, keep it!
- Acolyte of Pain is good get your combo parts before your opponent
- Twilight Summoner can be kept if you have any of above and you feel like it!
- Zoo
- Consecration is THE card you need! Insta win if your opponent is greedy, this AOE is a lot better since standard hit.
- Acolyte of Pain is ok since you want Consecration and it often can make you draw twice, plus Zoo is slower than shaman so overall you can be greedier mulliganing.
- Yologg-Saron Mage
- Truesilver Champion is very useful to deal with Flamewaker, keep it!
- Earthen Ring Farseer can be kept since this Mage can start pretty fast.
- Midrange Hunter
- Acolyte of Pain will most certainly help you to draw twice.
- Acidic Swamp Ooze will destroy that horrible baw.
- Consecration is good if you have anything else.
Those are the most frequent match-up, I will write more when the meta stabilizes a bit more.
Replacements
After reading the same questions over and over again, here is the very expected replacement guide, I even classified it wisely, if your card is not here just craft it, it's a damn rare dude!
- Impossible to replace
- Hard to replace
- Keeper of Uldaman -> Second Humility and may be Big Game Hunter = find another removal that suits you well :)
- Cairne Bloodhoof -> The Skeleton Knight ; Corrupted Healbot ; Twilight Summoner = get a high value minion
- Ragnaros, Lightlord -> Second Forbidden Healing ; Tuskarr Jouster ; Guardian of Kings = another healing possibility
- Replaceable
- Solemn Vigil -> Acolyte of Pain
- Forbidden Healing and Lay on Hands -> same as Ragnaros, Lightlord
- Justicar Trueheart -> this is more like a tech spot, try whatever you want, may be Faceless Manipulator, Eadric the Pure, Twilight Summoner and so on.
How can you help me?
I am still unsure about Psych-o-Tron and Justicar Trueheart, I would like to hear your suggestions! Also I don't have the dust for Eadric the Pure and The Skeleton Knight, can you test 'em for me? Furthermore, if you reach a good rank with my deck, just send me the screen I want to make a pantheon with you hpwners!
Proof
Here is the proof I went top 1000 legend with this deck on 27.04.2016 in the spoiler below. I messed up with my stats but I will share it with you for S26!
Last edit
Hello! As you can see, Elise Starseeker is gone. "But... Why?". Like I said in my last edit, it was meant to improve the match-up against other control decks. Sadly, the Golden Monkey is too weak to C'Thun and thus, this back-up plan was not always working. Last season I went legend with Midrange Paladin and Justicar Trueheart won me a lot of games, it makes your opponent use AOE just for some tokens which is a huge value. I think it is a better back-up plan. Lay on Hands is too slow compared to Forbidden Healing and I was often in a situation where I had both Ragnaros, Lightlord and Lay on Hands in my hand, this won't happen anymore. Finally you should know that I am not climbing with this deck anymore and thus I there is less testing currently, but there are better players than me in the comment so I try to chat with them to discuss about the possible improvments.
Former edits
If you are curious, here are the former updates I made, check the spoiler below.
Edit N°1
I wrote a small guys because I really appreciate how you guys commented on the guide, keep it going huehue! Thank you :) Also I crafted the new Rag which is damn good, it improved my winrate a lot. Also the art of the pic I made is not something from me.
Edit N°2
A promise is a promise, I wrote a small mulligan guide in the Guide section! And after reading some comments I made quite a lot of changes, you can check how it was before but I think it's getting better :)
Edit N°3
Ok, I was depressed because I got bad RNG and I'm back in the 6000s legend... *feelsbadman* So I've made a couple of changes in the decklist after reading your comment, the Stampeding Kodo could be the answer. I've figured out that much healing was pretty useless if you don't get the board back! Thank you for the comments :)
Edit N°4
S26 is here. Besides that, everybody in the comments is talking about Twilight Summoner, I'll test them tomorrow instead of Stampeding Kodo! Also what do you think Faceless Manipulator?
Edit N°5
S26 has just begun! Good luck to you guys :) I made some huge changes after I read the recent comments and after I talked with 2 french professionals players. Check it out if you were playing a former version of my deck.
They believed that the Stampeding Kodo were taking too much room, that's why kodos are not there anymore. After I removed them, I added 2 Twilight Summoner because - against control decks- your opponent often keep some badass AOE to deal with N'Zoth, the Corruptor, but with the summoners and Cairne Bloodhoof, it will be much harder! The problem was the high amount of 4 drop with this change, so I removed Sen'jin Shieldmasta. But I gotta keep some taunts right? This is why I added Psych-o-Tron. You probably think this card is meh, but trust me, it is really good and there are some unexpected combo, free trades with Keeper of Uldaman for example.
Finally, a lot of people did not like the Sir Finley Mrrgglton idea, and it is true that it is often not really useful, this is why I reimplemented Earthen Ring Farseer to make the curve better. I hope you like this update, it drastically improved my winrate as you can see, I just rushed rank 11 easily. I also changed the name of the deck which was may be inappropriated.
Edit N°6
I feel it guys, we are near to the end of our quest! This deck feels almost perfect! Quite a few changes again, I hope you don't mind, but if you do please play a former version of my deck, they are all in the historic below the decklist.As you noticed, there are no more Twilight Summoner. They were added to have a back-up plan when you fight against a control opponent who is expecting your N'Zoth, the Corruptor. They did pretty well in that scenario, but it was a too huge tempo loss against aggro deck. I believe the newly arrived Elise Starseeker will fulfill the same role being less greedy and only taking one spot.There are still some aspect of the deck which are not sure, please read the how can you help me section.
Pala should win against CW especially if he has Justicar it will make things easier for him. First of all you should never N'Zoth UNLESS you are sure he has no brawls left or after he uses his golden monkey then it means he has no spells and you get all your deathrattles back and you win
I seriously thought you said "i eat this dick all day" rofl i need to go to sleep...
Hey there! So, after experimenting a bit with this deck, I think the following list is what is working better for me.
First of all, I am not running Solemn Vigil. I replaced one with an Acolyte of Pain, because that extra body can make a little difference and can serve as a buff target for your Keeper of Uldaman. I then replaced the second one with Lay on Hands. It's an extra heal and an extra draw mechanic, and I missed it when I removed it, so it's back.
As for Humility, I took it out to make room for Eadric the Pure. With him around, I found myself with Humility often sitting on my hand being useless, so it had to go.
I wasn't getting much value out of Psych-o-Tron, so I subbed it for a second [card]Sen'jin Shieldmasta[/card]. I also took out Stampeding Kodo and Justicar Trueheart to squeeze in two [card]Earthen Ring Farseer[/card] to increase the healing and ease up the curve a bit. And as I was out of 5 drops, I had to swap Acidic Swamp Ooze for Harrison Jones.
I'd really like to hear your opinion on these changes if you have the time. I'm still experimenting, but so far my win rate with this deck is pretty good. Thanks for posting it, by the way.
Besides Eadric the Pure, I made all this changes at some point of the evolution of the deck, so I am pretty ok with all of that, seems great man! But I can't be fully ok since this is not exactly my deck lol, let me tell you why:
- The amount of 4 drop is already too damn high! (knowyourmeme) This is why I am not running two Sen'jin Shieldmasta, but may be the power of the card is more important than the curve, not sure about this
- Taking out Justicar Trueheart is a bad idea imo if you don't run another greedy card to have a back-up plan against control. For example you could play Elise Starseeker or may be Faceless Manipulator or Twilight Summoner to resist slightly better to cards like Brawl, Entomb and Twisting Nether which can ruin a 20 minutes game. Idk if that was clear but my point is that you have to run a card that gives you another win condition than N'Zoth, the Corruptor against control.
Concerning the rest of your changes I think you did well, all what you changed are more or less tech cards so depending on what you face this could be better than my version. Thank you for your contribution :)
Thanks for your insight! For now I have removed Lay on Hands to make room for Justicar Trueheart, in order to test out your idea. I think I won't miss it that much, there's enough card draw/heal anyway.
Ok. After lot of changes i found(hopefully) final version of this great deck. I was sad dat i must remove 2x Twisting Summoner, but against aggro it does nothing, so i added 2x Corrupted Healbot. I also added 1x Spellbreaker he is rly good(e.g. against Sylvanas Windrunner or against ur Tirion Fordring :D :P ), 1x Lay on Hands, which is must have card in my opinion, 2x Harvest Golem and 2x Loot Hoarder - thinking about removing Hoarder(but he is very good against aggro, golem too), cuz it sucks when fatigue is near and u resurrect them with N'Zoth, the Corruptor, but idk which card should i add. Still thinking how can i beat priest - play Tirion Fordring and risk dat he has Entomb, dont play him unless he plays both Entombs or dont play him at all.
U can look here:
Awesome deck! Just hit legend with wr of 76% with this deck. I would like to suggest a few cards that you guys may want to slot in and out based on situation and meta.
3 acolyte of pain (card)
5 corrupted healbot (dr)
5 psycho-o-tron (taunt)
5 stampeding kodo (remove)
5 faceless
4 senjin shieldmaster (taunt)
5 bgh (remove)
5 abomination (taunt) (dr)
6 emperor taurisan
3 harvested golem (dr)
2 bloodmage thalnos (card)
4 infested tauren (dr) (taunt)
When a card often stays in your hand for too long and loses its value, slot out and slot something in. Repeat til u find your own perfect deck! thank you.
Hey gratz on hitting legend mate! I can post screenshots here if you want :)
Hey man. Great deck thanks for the guide :).
Have 1 question: We have psych-o-tron in our deck against aggro decks i assume. But i dont think even aggro decks have problems with psych-o-tron. Since he can just give his possesed villager, a tentacle, voidwalker or at least a 2/2 creature for divine shield and keeps his pressure like nothing changed (i assume he drops creature every turn.). What about Tuskarr Jouster? 5 mana 5/5 and if we win jouster we take 7 heal which is very good against aggro decks i believe. And also when it comes to clashing(or jousting), our curve is so high when aggro decks not. So i dont think we wont have a problem about it.
Also thoughts about Corrupted healbot, abomination and harrison jones?
Thank you.
-acolyte of pain + harrison jones.
- stampeding kodo + spawn of n'zoth
What about Sunwalker instead of psych-o-tron ? I think the 6 mana spot has enough cards already
You anwered your question :)
Good deck, but Sen'jin Shieldmasta, seriously? And Psych-o-Tron, it is so good to be here?
[card]Sen'jin Shieldmasta[/card] is actually better than Psych-o-Tron but I had to put both because of the curve. Now if you think [card]Sen'jin Shieldmasta[/card] is bad, pls type "taunt" in the searchbar of your collection, and compare it to the other ones, it is a really good card. Just because it is part of the basic set doesn't mean it is shitty pal :)
I stilly think infested Tauren is better in this deck because it helps protect your face when Nzoth comes out.
Eadric works well against aggro when you're behind. Especially against shaman. Pysco-tron seems to be pretty good as well. Don't like Justicar in this deck though. Also replaced Kodo for Thanos. Thanos seems to make sense in this deck. Really liking this deck against Miracle Rogue. Thanks!
Liking this deck because it actually makes me think lol. Still having a rough time but I need more practice. I noticed that if you don't have good early game board control, it's pretty much game over (hence the reason to keep Doomsayer and Consecration in the hand); however, once you reach at least 6 or 7 mana and have at least 1 big mana drop, it's easy sailing from there.
Is it worth to craft this deck?,
I have 5700 dust available and currently have Zoo and Shaman decks that perform quite well but i'm thining to play something more controlish, I also haven't dusted any expansion legendaries, nor play control very often. Yet I have seen this deck on youtube and its quite fun, but i'm not sure if it's worth to spend all this dust on this deck. I need to craft Slyvannas, n'zoth, tirion and 2 doomsayers, so they wouldn't be empty crafts since they're S tier legendaries, still I need help.
If you are looking for a better "control" deck, I would recommend C'thun Priest. Can't say this deck is fun, but it's interesting and really makes you think far into the moves/turns.
There are much better decks you can craft for this. Especially if you play on U.S. servers.