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Old Gods Dragon Warrior

  • Last updated Apr 28, 2016 (Old Gods)
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Wild

  • 22 Minions
  • 5 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Dragon Warrior
  • Crafting Cost: 10560
  • Dust Needed: Loading Collection
  • Created: 4/26/2016 (Old Gods)
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Greetings! Made an account to share this deck. I've been playing Hearthstone since the official release and decided it was my turn to give back to the community, so without further ado, my Old Gods Dragon Warrior.

The meta is so chaotic right now that I'm not going to bother with a full write-up, matchups etc since it's all going to change by tomorrow, but I did want to explain a few of the odd choices I made with this deck.

Only 1 Execute?

I found too much removal to be quite clunky, the weapons, bash and brawl are fine to remove small minions and give yourself board control, but having 2x Execute and a Shield Slam I found I spent a lot of time with those cards in my hand. The Execute is basically for C'Thun, most other minions you can deal with using your board.

Ancient Harbinger?

This card is quite interesting, the 6-mana 4/6 stats aren't great but I've rarely played it on curve, I tend to play this card right after clearing the board on turn 8/9 if I haven't yet drawn Deathwing, Dragonlord. It basically just a way to guarantee a draw on Deathwing (Assuming it doesn't die) just at the time you need it, since Deathwing is the only 10 mana card in the deck. While it won't always live, in fact it will rarely live, if you play it after clearing the board on turn 8/9, your opponent has to waste removal to kill it, giving you a chance to fill the board ready for C'Thun to drop.

Does this deck rely on Deathwing, Dragonlord to win?

Absolutely not, I have a 100% win rate so far and I've only drawn Deathlord about 1 in 5 times, this deck applies constant pressure in the form of large minions and Dragon synergy. Deathwing is just the final nail in the coffin.

 

If you have any other questions/suggestions, feel free to comment. I'm not exactly a Hearthstone pro so any criticism is welcome. 

Edit 1: -1 Emperor Thaurissan, +1 Justicar Trueheart as suggested by swagman95. Thaurissan is clunky is this kind of midrange deck, at the turn that it's ideal to play her you'd rather be curving out or controlling the board. By the time you get to play Thaurissan, your hand will barely have any cards in it. Justicar is more useful during the late game when you start to run out of steam, to stall out when fishing for a large dragon.

Edit 2: -2 Cyclopian Horror, +2 Bloodhoof Brave. A few people suggested this game, considering the amount of minions your opponent must have to get the same kind of value as Bloodhoof, and the considerably slow meta we're in at the moment, this change makes sense. 

Edit 3: -1 Ancient Harbinger, +1 Chillmaw. Ancient Harbinger is a card I really wanted to work, the theory behind it was sound, but the inconsistency is a bit too much. While the chance to draw Deathwing is now reduced, it's somewhat mitigated by the fact that Chillmaw represents a big threat on his own, as well as the additional board clear, so I think this is the right choice to make. I'm also trying to find some space for Rend Blackhand which I might add in a future update.