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Paragun

  • Last updated Apr 26, 2016 (Old Gods)
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Wild

  • 23 Minions
  • 6 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Pally
  • Crafting Cost: 3760
  • Dust Needed: Loading Collection
  • Created: 4/26/2016 (Old Gods)
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  • Battle Tag:

    Hadouken#1909

  • Region:

    US

  • Total Deck Rating

    2

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Basically this is a remade version of my old "Paragon" deck from the BRM expac.

So far, I've had alot of success, and fun playing this deck against others in ranked, and I'll post later how far down into the rank I can get with it.

Paragun: Paladin, Dragons, and C'thun. (if it wasn't obvious via the decklist.)

This deck requires a lot of thinking to pilot correctly, so you may or may not be able to pull it off.
With Forbidden Healing, Tuskarr, and Reno, (not to mention any healing spells you may pick up with nefarion,  Keeping yourself alive isn't as hard as it may seem. Try not to waste your heals, unless you absolutely need the board presence.

Dealing with your Dragons:

The dragons in this deck synergize extremely well with each other, and brann. If you reach the middle game without playing Faerie Dragon, you may want to hold on to it to activate your corrupter, and Twilight Guardian. Once you reach turn 5 and play consort, you'll find that it perfectly sets up a future nefarion Play, as you can avoid playing the other drags in lieu of your other, powerful card drops. Dragonkin sorcerer and Scaled Nightmare can be huge threats once combined with a blessing of might (I used to use divine strength, but I found that the damage potential was much more threatening to opponents than an extra 2 health.

Mulligan Phase:This  depends on the match-up. If you're playing against a super aggressive, early game focused, deck, try to mulligan for pyromancer, consec. Only keep light in the darkness as an activator for pyro, Otherwise, look for beckoner of evil and Disc of C'thun.

When to play C'thun:

Now obviously, save some brann interactions with your disciples/followers of C'thun, your C'thun won't be as big as a deck dedicated solely to him. Instead of being a sole win condition, he serves his purpose as an AoE clear followed by oftentimes, an 8/8 or 10/10 that forces your opponent to deal with it. Don't be greedy and try to cheese out a huge C'thun all the time, you can rely on Doomcaller to get it back for you once he dies.

Please get back to me with Criticism and feedback!