Dog's Deathrattle Rogue
- Last updated May 2, 2016 (Old Gods)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Rogue
- Crafting Cost: 12100
- Dust Needed: Loading Collection
- Created: 4/26/2016 (Old Gods)
- Dog
- Pro Player
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Dog's Deathrattle Rogue!
I don't have Xaril either, but i've added two journey below and I found that you can get Xaril quite consistently through this card. The poisons are very useful and you can quite easily get two Xaril for even more combos.
idk what Edwin does for the deck, i removed him
I use a few other cards here and there, but dog's deck is a solid start. With some more finetuning this deck type can be a potential high ranked deck imo.
I put in Abomination, Shadow Strike and Tomb Pillager. Here is footage of my raptor rogue, if you are interested: Ranked gameplay
Youtube-Player:
I've been having some great success with your version, much more versatile, Abomination really helps, plus Shadow Strike really helps remove some of those sticky Druid taunts. The only change I made was taking out one loot hoarder and putting in Sir Finley since dagger really only helps out in the early game.
Tha's a good suggestion. I will keep it in mind when I play the deck next time, thanks
Nice post. I only had one Shadowcaster and didn't really expect much from it, but copying Defender of Argus is really awesome, I had all kinds of taunt cards added to my version of this deck but this tactic works way better ofcourse. So I crafted another Shadowcaster.
Also throwing Sylvanas Windrunner preemptivly (and copying the deathrattle) works out fine for me indeed.
Made one simple change after noticing the biggest problem (Twilight Summoner loses all Tempo/Board control); I removed the Farseer/Loot Hoarder (you REALLY don't need the card draw once you master using your Shadowcasters and when/what to Raptor) and replaced them with 2x Cold Blood. It really improves your reach on minions when you need it, and makes the Summoners into a deadly trade-up as a 5/1 when they don't expect it. Also gives you unexpected burst against all the slower decks running around.
Yes I got a Cold Blood as well, it's pretty versatile, for example when you don't have a Sap against that 7/7 shaman menace thing.
I think Abomination is needed. Usually if are casting Noz you need a taunt to live, unless you are already ahead it doesn't matter. This deck loses from when it's behind and Abomination helps a lot especially vs zoo. This deck is tempo oriented and you want to get ahead stay ahead. Abomination helps you from behind.
My changes
- 1 Fan of Knives
-1 Dark Iron Sulker - I just don't think 2 damage is enough. This card is too expensive imo
-1 Earthen Ring Farseer
-1 SI7 Agent. You want death rattle and since you don't have too many spells, plus the fact 3+ health is common against you, 1 is enough
-1 Edwin Vancleef. This card belongsin combo, not this deck
-1 Azure Drake - 2 is too much and the deck doesn't capitalize as much on spell damage and draw. 1 is optimal. This card doesn't help when you are behind. The draw is nice but you creatures should have enough staying power. If you begin running low on car, this isn't going to help you as much. The point of Noz is to seal the deal after you casted pretty much everything, hence the draw shouldn't been too important
+2 Abomination - 2 because casting this is never bad. Taunt helps the deck a lot
+1 Sunfury Protector - mini Defender of Argus for less mana. You want them to trade into yo ur minions since yours have better value. Dropping a Raptor cloning a death rattle and then casting this to give both taunt can swing board states. It helps out your slow early game.
+2 Tomb Pillager- just a better option then the others. The coin is relevant to help you cast your higher costed spells and a lot of the time it will pose as a big threat since it has 5 attack and only 4 mana, unlike Drake
+1 Shadow Strike - just too good of a removal. Replaces SI Agent
What do you lose against? Shaman? C'Thun decks? If you can't keep up with the board you can consider adding 1 Shadow Strike.
Yes the whole Synergy is with Unearthed Raptos, Shadowcaster, and Twilight Summoners. if you areahead after turn 5 you have a good chance towin the game
Well even if you don't copy stuff it's a solid turn 3 body. I use it a lot without copying things.
As many other suggested, I repladed the Twilight Summoners with Tomb Pillagers, because Twilight is just slow and Tomb Pillager is a really great card anyway. I removed one Shadowcaster and got Journey Below instead.
And I really wonder what Earthen Ring Farseer is doing in this deck, but well it's in for now.
Super expensive deck. I happened to have all the legendaries and luckily got Xaril as well and I must say, this deck really does perform. It's the best iteration of Deathrattle Rogue by a long shot. This deck has two major weaknesses. Aggro, obviously, and it's inability to recover from behind. Dark Iron Skulker and spellpower'd Fan of Knives can help, but once tempo is lost it's difficult to recover.
Overall, this deck is incredibly fun to play and I have a high win-rate with it. Undercity Huckster is really solid in this deck. It's simply a better Nerubian Egg because Rogue lacked activators and Huckster gives you card draw. The cards from Huckster can be hit or miss, but even if you get something like Totemic Might, you can use it as a combo activator at the very least.
I rarely have bad draws with this deck. My hand is usually 5-6 cards deep, maybe more if I get lucky with Xaril, and N'Zoth is what completes the deck. Without him you'd have no win-condition if all your value plays get stuffed. N'Zoth is your comeback card and he's a decent counter versus C'thun provided you played N'Zoth first.
Shadowcaster is either you'll love it or hate it. On one hand it synergizes with this entire deck. People are reluctant to kill stuff like Sylvanas if they lack an answer. You'll hate Shadowcaster when it's basically a dead card much like the raptor can be at times. Twilight Summoner is pretty good since silence isn't prevalent now, but it's sucky versus aggro since they'll just ignore it.
All in all, great deck if you can afford it. You can probably sub out Edwin and Xaril with Tomb Pillagers. These guys are pretty weak since the coin isn't as powerful like it is in Miracle, but getting your Cairne or Sylvanas out a turn earlier is always nice. For Bloodmage, another Loot Horder for the synergies. Not sure about replacements for Cairne, Sylvanas, and N'Zoth. N'Zoth feels mandatory for me, but I suppose you could run it like LoE version of deathrattle Rogue.
This is pretty close to my experiance. Aggro is the hardest match-up. I have also found that against the C'thun matchups, there is very little that you want to sap, because of the buffs that the battlecries will give C'thun.
I personally took out one Sap and replaced it with an Assassinate, just to get rid of some of those stronger C'thun cards that you want to kill and not sap - or C'thun itself, if it doesn't kill you.
I feel like this deck is solid as a Tempo deck. Waiting to see this get more refined...
Sap is a must need tbh. Buffing C'thun shouldn't ever be a worry, only if they do anything else. Spa is a tmepo card and you are a tempo deck, so sapping something should mean that you get ahadon board that turn
You need sap for shaman's Dr.4
I don't have the second Twilight Summoner and replacements ?
Just don't use it, it's bad imo. Just play a Tomb Pillager instead.
How is Twilight Summoner bad??