[WoToG] New Legend Zoo
- Last updated Jan 4, 2017 (Gadgetzan)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 5240
- Dust Needed: Loading Collection
- Created: 4/26/2016 (Old Gods)
- TophatDemon
- Registered User
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- 9
- 13
- 33
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Battle Tag:
TophatDemon#11515
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Region:
US
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Total Deck Rating
1386
Thank you for all the support! OS_TophatDemon here with the guide for this new Zoo deck that I've conjured.
Twitter: OS_TophatDemon ( HIT ME UP ON TWITTER FOR COACHING OR ADVICE AS MY FRIENDSLIST IS NOW FULL)
Battletag: TophatDemon#11515
Aprox. Matchup Favorability:
Warrior (C'Thun/control) - 40-60
(Although the C'thun is more 45-55 due to the lack of as many clears)
C'Thun Druid - 70-30
Control Priest (any variation)- 30-70
Freeze Mage - 20-80
Tempo Mage- 60-40
Aggro Sham- 60-40
MId Sham - 55-45
Pleb Decks(Meta has not fully developed) - 75-25
HOW TO PLAY:
This is Zoo! Fight for board control then once you have it, keep it. Kill most high-level threat minons such as Tunnel Trogg or anything else with may pose a future/escalating risk and keep going face from there. This deck comfortably wins games by turns 5,6,7,8 Depending on draw.
MULLY:
VS AGGRO:
Get that early game baby! Flame Imps/VoidWalkers/ Villagers/Dark Peddlers are instant keeps. If you have a good hand curve and/or the coin, Spawn/Imp Gang/ Dark shire (although you really only want to keep darkshire if you can afford to keep ritual or have a lot to play) THE KEY THING HERE IS TO GET MINIONS THAT MAINTAIN BOARD DOMINANCE, You need to ALWAYS KEEP things that either already synergize (knife juggler + 1 drops) or that are super sticky (like the aforementioned Imp Gang Boss). If you might be against another zoo deck and have the coin, Sea Giant wins you the game so always keep.
VS CONTROL:
This is your unfavored match up if it's against Freeze/Control warr/Or priest but IT IS WINNABLE if you just keep calm and collected. Here you REALLY NEED Instant threats and board presence like FlameImps/Villagers/Peddlers (for options or just a turn 3)/Imp Gangs to establish and keep control of the board. SEA GIANTS ARE CRUCIAL here and are very good to keep with the coin as the sooner you play them the sooner you can win (REMEMBER BGH WAS NERFED). Also this is when Councilman shines as you can instantly start buffing him and HITTING THAT SWEET, SWEET FACE before they armor up or are able to clear your board.
KEEP YOUR CLEARS IN MIND :
Don't play into nova+Doomsayer, Holy Nova, Revenge, etc UNLESS YOU HAVE ENOUGH IN YOUR HAND TO RESTOCK. Greed gets you killed here. If your board is fat and you have a few minions that are relatively unchallenged, don't dump your hand just to have a full board because when they clear it and you can't refill: YOU LOSE.
Hope this helps you guys out. Feel free to comment (I try to read every single one) or follow/hit me up on twitter( @OS_TophatDemon) for anything else. Love y'all <3 .
Stay Legend.
CHANGES:
-1 FLAMEJUGGLER/+1 LEEROY
-1 SPAWN OF N'ZOTH/+1 GORMOK
POSSIBLE CHANGES : -1 RITUAL/ +1 ABUSIVE
THIS SHOULD BETTER YOUR CHANCES AGAINST THE EVER-INCREASING CONTROL META
Didn't like spawns, changed to one Dark iron + one Shadowflame, cos there are many very tanky decks and we can do some clear with PO.
Clear in a zoo deck never works. You want to use your replenishing board to clear, not mana that doesn't stick around to hit face.
Everything is never until now. Yes, there was no need before, but today we have evolve sham and ramp druid who floods board even faster than we, and PO clear is one of strongest in the game. Btw, i've managed to bring back one spawn, because shadowflame on him works even better ;)
I agree on the spawns. They are great in maybe 1 out of 5 or 6 games but they are dead in hand the rest of the time. I'll try your trade and see how it does.
Good stuff, friendo!
No real need as you can get it from peddler
-2x Villagers (enough 1 drops IMO) + Gormok and Jenkins has worked wonders for me.
removing best card xD its like way better than Argent Squire at least.
The villagers have more synergy with Power Overwhelming (and therefore Dark Peddler), while the squires have more synergy with Defender of Argus and Spawn of N'Zoth.
Yo yo, dudes. I made a video about this deck. Absolutely great deck, I seriously enjoy the synergy that all the cards have and it's pretty decent against most classes, but it definitely can have trouble against some control C'thun classes that have too many board clears and taunts. Overall it is a pretty strong deck. Check out my video and leave a comment or two.
"Let's greet him quiet a lot, because he dared to BM me" :D wonderful my friend, nice video ^^
Hey, thanks for the comment. It's important to be well-mannered when communicating with top-tier players, such as that one.
Hey thanks man
No need for dislikes guys...Yes, he's promoting his video, but at the same time it's helping the author out by getting the deck more views and likes.
A day after the expansion and people are already running to zoo? Do you have no creativity? No ideas of your own for maybe just a few days?
People who think Control is for smart folks and anything that plays curve/tempo or even agggro is for dumb people, really I have no respect for that nonsense.
Well... That's just like, your opinion, man.
Any room for Gormok the Impaler?
Seems good in this deck
Throw out a flame juggler
Good job on the deck, but I wonder where zoolock is going, there is no removal, I miss Imp-losion