[75% Winrate Rank 5 to LEGEND] C'Thun Druid - N...
- Last updated Apr 28, 2016 (Old Gods)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: C'Thun Druid
- Crafting Cost: 5100
- Dust Needed: Loading Collection
- Created: 4/25/2016 (Classic Nerfs)
- TheToxicNuke21
- Registered User
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- 5
- 13
- 26
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Battle Tag:
TheToxicNuke#1608
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Region:
US
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Total Deck Rating
489
Edit: Legend Proof
Introduction
Hey everyone, I'm TheToxicNuke. You may remember me from my front-page Ramp Druid guide way back when Naxx came out. Now it's no secret that our favourite class bit the bullet kinda hard when in comes to the recent nerfs to classic cards. However, I happen to believe that a little corruption will keep Druid as (old) godly as ever.
Keep in mind that the main deck listed here is the framework for the deck (which does work quite well), but there are a few changes you can make to potentially have more success.
General
My experience with this deck has been absolutely absurdly positive, and for good reason. A C'Thun-centric deck does all of the things Druid loves: stays present on the board with decent minions until it drops its big friends, and delays for a ridiculous and game winning turn. Our ramp (Innervate, Wild Growth, and now the new Mire Keeper) helps extraordinarily with that first bit, allowing us to drop those big guys way earlier than we should be allowed, and we're able to delay our death while maintaining a serious board thanks to Druid's insane taunts long enough to crush them with a bunch of eyeballs.
Even if your C'Thun gets removed after its insane board clear and face damage, you have more than enough big guys in your deck to finish your opponent off. That's not to mention the insane possibilities with Doomcaller, as if just one of our favourite Old God wasn't already enough.
In theory this deck has excellent match-ups against all archetypes. Against control you can just overwhelm them with your generally decent minions. Against midrange you're not going to fall behind as it's so easy to play on curve with this deck (this is where Klaxxi Amber-Weaver really shines), and odds are your endgame minions are bigger than theirs. Against aggro it'll be tough for them to even touch your face since you have so many big taunts in Crazed Worshipper, Dark Arakkoa, Twin Emperor Vek'lor, and even a taunted C'Thun via Twilight Geomancer. Enough said.
Card Alternatives
Let's just get a few things out of the way. A lot of people are singing their praises about Brann Bronzebeard in C'Thun decks, and while obviously some spectacular stuff can occur with this, more often than not it's just going to be a lame body giving your C'Thun unnecessary extra buffs. The only cards Brann actually combos with are C'Thun, Twin Emperor Vek'lor (both of which are very rarely going to occur), and Disciple of C'Thun, which will happen pretty often but two extra damage on a three mana card is a pretty marginal increase in power to warrant an inclusion in your deck.
After some thought I've come to the conclusion that in such a C'Thun-heavy meta Sylvanas Windrunner is the perfect denial card. After a lot of experience in a mirror match up, I can confidently say that you're going to win 99.9% of the games in which you drop C'Thun before your opponent. If you have an empty board on turn 9 just slap down this lovely lady and you can practically hear your opponent weeping. But don't be afraid of playing her out if it means keeping up tempo as she'll almost always get at least a two for one.
The 6 drop slot as a whole is one with a lot of options, but of course you always want both Dark Arakkoa in there because that card is stupid good. The other two can be any combination of Ancient Harbinger, The Black Knight, Sylvanas Windrunner, and Skeram Cultist based on personal preference.
If you're facing mostly extreme aggro decks (Face Paladin/Hunter), consider replacing Nourish with a Twilight Geomancer.
Mulligans
Mulligans are pretty straightforward with this deck but sometimes do require a bit of discretion.
Against aggro: Innervate, Wild Growth (if you don't have a 2-drop, Wrath, Beckoner of Evil, Disciple of C'Thun, Twilight Elder, and Swipe. If you already have an Innervate, C'Thun's Chosen, Klaxxi Amber-Weaver, Mire Keeper, and Crazed Worshipper can be kept. Don't hold back a Klaxxi Amber-Weaver for the buff, a 4/5 is good enough against aggro.
Against midrange/control: It's just important that you curve out well. Keep Innervate, Wild Growth, and base your hand around playing something every turn on curve. You can be a little more greedy with your Klaxxi Amber-Weavers if it's not urgent that you play them and you already have a board presence.
Innervate + Twilight Elder wins games!
Conclusion
Thanks for reading! A lot of work went into this guide, so if you enjoyed or had success with the deck, feel free to show your appreciation with an upvote. If you have any questions or comments you know exactly where to leave them, any questions will be answered and any feedback will be appreciated! Feel free to follow me at https://www.twitch.tv/TheToxicNuke21 where you may find me playing this deck from time to time. Maybe you could stand to learn something, who knows? Tune in!
what do you guys think of putting Bloodmage Thalnos
and in my exp in this deck i played against much Aggro decks
so it may be Soggoth the Slitherer
but its just a opinion what do u think ?
There are only 4 damage spells so Thalnos is unlikely to bring much value. I think it's best to add a second Ancient of War over Soggoth, since he's got better stats and costs two less mana than Soggoth. But the deck already has six taunts, and also the possibility to create even more with Twin Emperor Vek'lor. So I think Ragnaros the Firelord would be a more beneficial replacement. He can be used as an alternative finisher instead of C'Thun.
I dusted all the League Of Explorers and Grand Tournament cards and created this deck. I don't play wild and don't play tournaments so I want a single good legend deck and got this deck. After 7 months when LOE and GT are gone I will have very very good Standard deck for Tournaments. Anyways I don't play wild. I upvoted the deck. Thanks a lot. I just wanted to know if you have youtube videos. Twitch videos are removed right ?
Replacement for Twin Emperor Vek'lor?
An interesting, albeit somewhat simplified, take on C'thun Druid. Cards notably absent include Fandral Staghelm (and his usual companions Living Roots and Raven Idol), as well as Azure Drake and Mulch. (I was actually looking for a list that didn't run Fandral since I don't own him myself).
I haven't been having much success with the variation of the deck I usually run, so I'll give yours a try. Although given that the deck hasn't been updated in months, I would guess you've made some changes since then.
Only a very few games did i get to use brann im honestly thinking of taking it out. it gets stolen or destroyed
Ancient Harbinger EleGiggle
Would rather watch paint dry then play this auto play garbage
GREAT deck man! level 15 currently and beyond!
Ok so funny when I tried this deck early June I couldn't win with it only 25% win rate. It was horrible. I decided to give it a go again last night and had an 83% win rate! Shows how much the meta has changed in a month!
Extremely outdated in the current meta, I'd say more like a 57% winrate if you were really, really lucky
75%....LMAO more like 25% winrate!!!
Any replacement for sylvanas windrunner? i don't have that legendary. Thaurissan maybe?
I think you should craft her, giving away 4 shitty legendaries is worth, trust me, she's in so many decks, and she is awesome :)
LOL Miracle Rogue and N'Zoth Pally are both sitting at Tier 1 when Druid's top deck is Tier 3.
Even N'zoth Priest is Tier 2 which still outclasses Druid pretty easily.
https://tempostorm.com/hearthstone/meta-snapshot/standard/2016-05-18
Your comment is a joke btw.
This deck is SO BAD !!!!!!!!!!! I've lost 4 of 5 matches !!! Impossible to place good cards and no board clear card !!!!! Bad --'
druid is in such bad shape since the expansion. all druid decks either have to rely on the old gods or have to be fully tempo/control because there are no good board clears.
No azure drake?idk maybe personal preference I kinda like azure drakes
This deck is my first time ever really playing Druid. I am absolutely amazed. Very fun to play. already to rank 15 and climbing.