Serve the Old Gods [Old Gods Deck Recipe]
- Last updated Apr 24, 2016 (Classic Nerfs)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 5940
- Dust Needed: Loading Collection
- Created: 4/25/2016 (Classic Nerfs)
- Fluxflashor
- Registered User
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- 31
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- 694
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Battle Tag:
Fluxflashor
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Region:
US
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Total Deck Rating
27098
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Protect yourself as your devotion to C’Thun grows. Amass enough armor that your opponent’s efforts become futile before the Old Gods!
what is your winrate with this one ?
Decent, I've run it a few times and I've learned it really depends on if you
(1) Get a decent amount of armor going and
(2) Pull C'thun when you need it; otherwise there's a rather uncomfortable amount of top-decking as you try to keep your head above water.
i wanna put brann in this deck somehow
Try to take out Crazed Worshipper if you haven't already. If you have then take out Slam
crazed worshipper dies to easily so i completely removed him
Yep, it's really good, also being one more threat that the opponent will Entomb or Hex.
any replacement on twin emperor?
Try a second Doomcaller or of course if you haveSylvanas/Ysera they're good as well. Keep in mind that it's not going to be as good because twin emperor is a very strong card which has many roles in the deck against the variety of decks out there
Really like the deck and I added most of your additions, I wonder what I can replace to put in Ysera instead of Doomcaller (replace something else from the deck), as Doomcaller did win some of my games and I don't really want to replace him. Thanks
I made similar cuts, adding in 2 brawl, brann, sylv. Cthun's chosen, and alexstraza. I am on the fence about both bran and alex for various reasons. I am considering maybe adding Ysera in place of alex. Chosen over elder was a great choice because it's a bigger/sturdier threat, and it improves my C'thun to 10 consistency before turn 7.
C'thun Priests are kicking my butt. I made your suggestions. Any pointers?
Priest is usually winning because of Entomb. Try to lure Entomb out by using Twin Emperor Vek'lor (which priest is struggling against) and then use your C'Thun. If he Shadow Word: Death it, you can use your Doomcaller to get it back. You should survive the early game pretty easily with your armour/early game minions if you did make the adjustments above (I recommend all of them except the one taking Doomcaller out for Ysera because I haven't found anything else to take out.
Can you say me any replacement for sylvanas and twin emperor? I'm using justicar for twin emperor now but can't find anything for sylvanas.
I did very similar changes but just left the second armour smith in. It's value is insane and you don't play Justicar in this deck. Just kicked the second brawl.
Very good deck. I'm running a second Doomcaller, instead of the Twin Emperor Vek'lor legendary. I've won 10 out of 15 games, in a mix of casual and low ladder.
There aren't enough ways to buff C'Thun to make this deck viable.
I agree to a certain extent. My issue isn't the kill, it's stabilizing as often times I feel I'm C'thun-starved early/mid game and getting him to 10 to activate the other stuff sometimes is rough. As it stands one of the best modifications I made was -2 Battle rage +2 Brawl. I am contemplating tossing out Ravaging Ghoul, as he is very hit/miss, perhaps for beckoner of evil or C'Thun's chosen (more C'Thun buffs). I mean I made it to 5 so far and was on a 10-game streak before I logged off, so I don't know if it's that big of an issue.
Sidebar: What do you guys think of this list http://www.hearthpwn.com/decks/510769-cthun-warrior-legend, it's certainly a lot spicier?
So after playing double-digits amounts of games with this deck, I can't stress enough that growing C'thun is a huge problem for this deck.
At least in C'thun Warrior, you don't really ned to buff your C'thun a lot, buffing it to 12/12 is already good enough in most situations.
I want to add 2 brawl in this deck. What can I take out?