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Legend Paladin

  • Last updated May 5, 2014 (Live Patch 5170)
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Wild

  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8340
  • Dust Needed: Loading Collection
  • Created: 4/29/2014 (Live Patch 5170)
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  • Battle Tag:

    HitGirl#2482

  • Region:

    N/A

  • Total Deck Rating

    99

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This is the Deck I used this season to ladder up from rank 5 to legend. I like Paladin a lot right now and think its a viable class in the current meta. Just give it a chance and maybe you will get surprised. I will give you guys a few tips on how to replace legendarys in this deck if you are on a budget. Should you guys like this deck I will add a more detailed description.

Replacements:

Tirion Fordring: This is the one legendary you should definetly invest in if you wanna play Paladin. Sorry.

Ragnaros the Firelord: Try out a Faceless Manipulator instead.

Cairne Bloodhoof/Sylvanas Windrunner: Just put in one/two Boulderfist Ogre.

 

Ok, since a lot of you seem to like this deck, I will give you a bit more informations about it. First of all I want to speak about a few cards in there and why they are in their or how to play them. After that a few words about what to mulligan in this deck.

Cards:

Elven Archer: Very strong against aggro, or at a later point in a combo with Equality. Sometimes that one damage more also just lets you trade better.

Argent Protector: I got quite a few questions about that one, which is very understandable. It is a weird one, because it is a minion for 2 mana that you almost never want to play on turn 2. An exception to that would be for example, if you coined your heropower on turn 1 against aggro and then turn it into an Argent Squire on turn 2. Most of the time though you want to play it in the mid/late game on one of your minions to kill an enemy minion almost for free.

Wild Pyromancer: Like Argent Protector, this card is almost never played on turn 2. You really want to combo it with a spell later. Ofcourse this spell is Equality most of the time.

Blood Knight: I switched that one in for Mind Control Tech. I realised that it is as good against zoo most of the time, but can also be used in a combo with Argent Protector for a lot of value sometimes. I feel like this is the slot in the deck I switch around the most though. You can also run a Big Game Hunter for example, if you think it is more viable in the current meta.

Spellbreaker: For quite some time i only had one of those guys in my deck, but it happened way too often that i did not have him when i needed him the most. Silence is very strong right now imo, sometimes it can even be valuable to silence your own minions that got effected by Equality.

Azure Drake: I run it for the cards, but sometimes a Consecration for 3 damage can be really good too.

Cairne Bloodhoof: Just a really solid minion for 6 mana. Maybe though you want to switch it out for the more situational The Black Knight if you feel it suits the current meta.

Sylvanas Windrunner: The best neutral legendary imo.

Ragnaros the Firelord: A second big finisher besides Tirion Fordring. He is strong, because even if he gets removed, he atleast does something the turn he is played. He is not as slow as Ysera for example if you do not draw your Tirion Fordring. He is also very strong against Trap-Hunters.

 

Mulligan:

First of all you basically always keep Equality and the cards that combo with it (ConsecrationWild Pyromancer) in your opening hand.

You also allways keep minions for 3 mana.

You keep Elven Archer if there is the possibility of facing aggro. Otherwise you do not keep it.

You also want to think about keeping your Truesilver Champion and your Sen'jin Shieldmasta most of the time.

 

Have Fun!!! And never play more than 2 minions against a hunter!!!