C'thun Reno Druid
- Last updated Apr 26, 2016 (Old Gods)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: C'Thun Druid
- Crafting Cost: 7040
- Dust Needed: Loading Collection
- Created: 4/22/2016 (Explorers)
- user-24218159
- Registered User
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- 2
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- 21
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Battle Tag:
N/A
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Region:
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Total Deck Rating
-8
Hi guys,
this is my way of Cthun druid , taht i will gona play after WOG release + short guide how it gona work + card choice.
Early game:
point of this deck is to control board with early game minions that can buff your [card]C'Thun [/card] , and can trade with enemy minions.
[card]Beckoner of Evil[/card] ,[card]Disciple of C'Thun [/card] ,[card]Twilight Elder [/card] , [card]C'Thun's Chosen [/card] .
If you have coin on hand or cards like [card]Innervate[/card] , [card]Wild Growth [/card] , [card]Mire Keeper[/card] always focus on ramping for [card]Dark Arakkoa[/card] witch can buff your [card]C'Thun[/card] +3/3 and save your ass for a while with taunt and decent stats, so you can manage your next steps.
Mid game:
Focus on getting your [card]C'Thun[/card] to 10/10 as fast as possible , so you can play [card]Klaxxi Amber-Weaver [/card] in mid game . This card is awesome trader with big body so it will last at least one turn on board and you can set up next turn for card draw with [card]Nourish [/card] or [card]Azure Drake [/card].
If your oponent is playing a little bit agresive you can set up a taunt walls like [card]Druid of the Claw [/card] , [card]Crazed Worshipper[/card] , or even [card]Twin Emperor Vek'lor[/card] if you are already turn 7.
Point of end game is set up as much big body and taunt minions as possible so you have a WALL for your [card]C'Thun[/card] to hide behind and spam burst damage.
So if its possible make sure you have on board at least on of this cards before play [card]C'Thun[/card] ....[card]Soggoth the Slitherer[/card] , [card]Twin Emperor Vek'lor[/card] ,[card]Dark Arakkoa[/card] .
Cards for keeping in hand .
[card]Doomcaller[/card] After you play your buffed 15+ C'Thun its already end of game or your oponent have to use everything what he have to take care of your C'Thun . Here is the time for a big suprise with [card]Doomcaller[/card] which bring your big bad guy [card] C'Thun[/card] back from the grave.
[card]Reno Jackson[/card]
After you use your 2x [card]Innervate [/card] , [card]Wild Growth [/card] , Wrath , [card]Mire Keeper[/card] ,[card]Dark Arakkoa[/card] , and [card]Beckoner of Evil/card] wich have to be somewhere mid-late, you have free space to make a BIG suprise for your buddy with this crazy [card]Reno Jackson[/card] guy. This can make you come back to game to set up devastating END game C'Thun or C'Thun [card]Doomcaller[/card] combo.
Hope you like this deck and guide and please rate + comment so i can iprove this deck and guide.Thanks.
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