[Budget/Standard] A New Face v2.0
- Last updated Apr 26, 2016 (Old Gods)
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Wild
- 15 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Face Hunter
- Crafting Cost: 2860
- Dust Needed: Loading Collection
- Created: 4/22/2016 (Explorers)
- bird95
- Registered User
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- 6
- 19
- 33
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Battle Tag:
Bird#1495
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Region:
US
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Total Deck Rating
399
Face hunter is hands down the best deck to climb with in an unstable meta, and as soon as standard is release we'll have the most chaotic meta we've ever seen in hearthstone. This is the decklist I'll be running as soon as standard comes into effect and I thought I'd share it with the world.
(Refer to the bottom of the post for budget options)
----------------------------Updates----------------------------
Currently rank 5 and climbing, I have approximately a %75 win rate over 30 games, the hardest matchups seem to be the same as it's always been for face hunter, except druid has been quite a lot easier than previous metas. Shaman can be a huge struggle if they get feral spirits or totem golem before you can establish board presence.
----------------------------Changelog----------------------------
4/26/2016
-1 Knife Juggler
-1 Dire Wolf Alpha
+2 Flame Juggler
----------------------------Card Choices----------------------------
Hunter's Mark does wonders for removal against huge threats and big taunts, nothing new here. Allows you to trade your snakes and hounds into huge creatures or makes big threats vulnerable to Knife Juggler, Fiery Bat, Huge Toad and Explosive Trap. Definitely the best way to deal with threats since Ironbeak Owl is being slowed down, and silence isn't as necessary with the cycling of Sludge Belcher.
Snake Trap is a 2 cost card that gives you another secret for Eaglehorn Bow, 3 beasts on the field, 3 potential Knife Juggler triggers, and can often trick your opponent into thinking it's the more obvious Explosive Trap. Also works well with Animal Companion making Leokk less useless or forcing your opponents into triggering it with Misha.
Dire Wolf Alpha gets more value from your small creatures and gives you yet another beast for Kill Command.
Huge Toad is a 3/2 beast that does another 1 damage when it dies, it's not overwhelmingly powerful but it's certainly respectable enough compared to its alternatives.
Fiery Bat is the new Leper Gnome. The nerf to our favourite gnome might not seem like a big deal, but the inability to effectively deal with a vast majority of 2 drops is a big problem for the card, it means it offers little-to-no board presence and is basically just a variant on arcane shot. Fiery Bat on the other hand gives us more consistency for Kill Command since it's a beast and also helps make Hunter's Mark more relevant, or can just deal 1 more damage to face when it dies.
Leeroy Jenkins is a card not everybody has, but with Arcane Golem functionally removed from the game It's without question the best finisher we have. Leeroy's battlecry can also allow you get more value from Unleash the Hounds if the game somehow lasts that long.
----------------------------Card Alternatives----------------------------
The deck is already relatively inexpensive but just in case you're looking for something hyper-budget here's some changes you can make without sacrificing too much efficiency.
-1 Snake Trap
+1 Bear Trap
This change reduces the cost of the deck by 360 Dust.
-1 Leeroy Jenkins
+1 Wolfrider
This change reduces the cost of the deck by 1600 Dust.
-2 Huge Toad
+2 Twisted Worgen
This change removes the requirement of owning 3 Wings of League of Explorers.
Sadly Quick Shot is not a card that's easily replaced, I'd highly suggest grinding out a few quests and saving until you get the first wing of Blackrock Mountain. If that isn't an option I suggest filling it in with any decent 2 drop you can find, I can't think of anything specifically that would do a good job at replacing it.
Total crafting cost with budget cuts - 900 Dust
well I mean it'd help if you read the description before posting then lol, there's a complete list of alternative cards in the description to make the deck fit a tight budget
Well, I mean then don't write it in the title or tell it different. It was just a small advice and I don't want to get spammed every day because 'blablablabla budget blablabla'
It's written in bold near the top of the post to look at the bottom for budget options, if people don't want to bother reading the post then that's their problem
I am so sorry to tell you, but this deck is literally the worst thing that i ever read here. Tried it today - from 10 straight to 13 without even 1 win. This is just bad, in almost every aspect of the current meta. And i did just registered here to tell you folks.
got rank9=>rank6 on winstreak with that deck. Now on rank 5. C'thun decks just dont survive till c'thun
You hit the nail on the head. C'thun decks are fun but they just don't last very long
Nice deck. Flame Juggler and Huge Toad are great additions.
Lerooooooooooooooooooy Jeeenkins!
Thank you!
Replaced Fiery Bat with Leper Gnome, Huge Toad with Mad Scientist and as suggested, Snake Trap with Bear Trap untill tomorrow.
Easy 3 wins for quest on 15 rang EU.
This deck works like a charm in casual play mode . I run the budget version and I replaced Fiery Bat with a charged Boar until tomorrow .
Easy way to make gold !
This deck is going to run out of steam very fast. Why not one tracking? And more importantly, where is the card draw at? Isn't loot horder a good option? I know tracking is better than loot horder.
Discarding cards is never great . Loot horder is terrible in a face deck . You want things that do damage .
For this you have quick shoot !
If you don't win by turn 7-9 you are probably not gonna win anyway and might just as well concede to save some time .
swapping twisted worgen in for Huge Toad may be a consideration. Deck would drop from 11 beast cards down to 9 but the stealth is a more consistent way to get that face hit in before being removed or traded.
"Since Beta"
You probably have only been playing about 5 months tbh.
Every deck has counters, climbing ranked is simply playing a deck with as few active counters as possible and playing it well. The meta seems like it might move towards control decks, which will likely be bad for face hunter, but until all of the new decks have optimized lists with maximum efficiency then aggro is the way to go.
Thanks for that build, I really like it. I've been playing a lot of face hunter in the last 4 months (it's kinda my only deck lol) and i think this is pretty good comparing to the old one.
The only thing I would say is that you lack playable 2-drops on turn 2. I would really add 2 flame jugglers to the mix instead of the second explosive trap, the second unleash the hounds, the second dire wolf or even the worgen. I think it's really important because Knife jungler and Dire wolf are not great as a 2 drop on turn 2. Having good 2 drops is important because half of the time, you will have the coin and the possibility to coin turn 1. When you do that, you need 2 good 2-drops.
With arcane golem being crap now, Leeroy is a must craft.
Thanks for the input, once I get a chance I'm going to experiment with flame jugglers, I don't think I'd take out a Worgen because I feel that having five 1 mana creatures is a sweet spot to reliably get a turn 1 minion, I think any changes I make will be decided based on the early creatures other decks decide to play, so I'll have to wait and see.
turns out you were right by the way, I might adjustments to the deck almost immediately after playtesting, direwolf and knife juggler are just utility minions now, so I think it's better to keep them as 1-ofs and flame juggler is doing a lot of great work.
Wouldn't it be better to run 1 brave archer instead of a worgen infiltrator?
Imo the stealth doesn't help much but a brave archer could win you the game in the right situation.
I've thought about Brave Archer, and I've even tested it a lot when it was first released. I love the design and I really wish the card were more playable, but I just don't think it is and here's why.
Worgen Infiltrator is a very consistent card that will almost always stick around for a turn, which is extremely valuable for this deck, because that means the card can very reliably do the damage we've put it into the deck to do. the ONLY time Brave Archer could potentially be the better option is when you've completely run out of steam and you're top decking or you're about to be, and even then I'm not sure it's better.
Any turn before ~turn 7 brave archer is a vanilla 2/1 with no advantage, so for the previous 7 turns (which are far more valuable) Worgen is better. After that, brave archer is likely not going to last more than 1 turn so it's comparable to an Arcane Shot that can't even be used to clear threats/taunts with Hunter's Mark. Worgen on the other hand will always provide the same use consistently, is almost always going to stay for a turn on the board, and as a result has better synergies with cards like Abusive Sergeant or Dire Wolf Alpha, and is also more likely to be able to stick around longer to attack into a Hunter's Mark target if need be.
It's almost always better to think about what a card can reliably do before you think about what it can potentially do, especially when dealing with decks that rely on consistent high-efficiency cards like face/hybrid hunter