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[Budget/Standard] A New Face v2.0

  • Last updated Apr 26, 2016 (Old Gods)
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  • 15 Minions
  • 13 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Face Hunter
  • Crafting Cost: 2860
  • Dust Needed: Loading Collection
  • Created: 4/22/2016 (Explorers)
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  • bird95
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Face hunter is hands down the best deck to climb with in an unstable meta, and as soon as standard is release we'll have the most chaotic meta we've ever seen in hearthstone. This is the decklist I'll be running as soon as standard comes into effect and I thought I'd share it with the world.

(Refer to the bottom of the post for budget options)


Currently rank 5 and climbing, I have approximately a %75 win rate over 30 games, the hardest matchups seem to be the same as it's always been for face hunter, except druid has been quite a lot easier than previous metas. Shaman can be a huge struggle if they get feral spirits or totem golem before you can establish board presence.



-1 Knife Juggler
-1 Dire Wolf Alpha
+2 Flame Juggler

----------------------------Card Choices----------------------------

Hunter's Mark does wonders for removal against huge threats and big taunts, nothing new here. Allows you to trade your snakes and hounds into huge creatures or makes big threats vulnerable to Knife Juggler, Fiery Bat, Huge Toad and Explosive Trap. Definitely the best way to deal with threats since Ironbeak Owl is being slowed down, and silence isn't as necessary with the cycling of Sludge Belcher.

Snake Trap is a 2 cost card that gives you another secret for Eaglehorn Bow, 3 beasts on the field, 3 potential Knife Juggler triggers, and can often trick your opponent into thinking it's the more obvious Explosive Trap. Also works well with Animal Companion making Leokk less useless or forcing your opponents into triggering it with Misha.

Dire Wolf Alpha gets more value from your small creatures and gives you yet another beast for Kill Command.

Huge Toad is a 3/2 beast that does another 1 damage when it dies, it's not overwhelmingly powerful but it's certainly respectable enough compared to its alternatives.

Fiery Bat is the new Leper Gnome. The nerf to our favourite gnome might not seem like a big deal, but the inability to effectively deal with a vast majority of 2 drops is a big problem for the card, it means it offers little-to-no board presence and is basically just a variant on arcane shot.  Fiery Bat on the other hand gives us more consistency for Kill Command since it's a beast and also helps make Hunter's Mark more relevant, or can just deal 1 more damage to face when it dies.

Leeroy Jenkins is a card not everybody has, but with Arcane Golem functionally removed from the game It's without question the best finisher we have. Leeroy's battlecry can also allow you get more value from Unleash the Hounds if the game somehow lasts that long.

----------------------------Card Alternatives----------------------------

The deck is already relatively inexpensive but just in case you're looking for something hyper-budget here's some changes you can make without sacrificing too much efficiency.

-1 Snake Trap
+1 Bear Trap
This change reduces the cost of the deck by 360 Dust.

-1 Leeroy Jenkins
+1 Wolfrider
This change reduces the cost of the deck by 1600 Dust.

-2 Huge Toad
+2 Twisted Worgen
This change removes the requirement of owning 3 Wings of League of Explorers.

Sadly Quick Shot is not a card that's easily replaced, I'd highly suggest grinding out a few quests and saving until you get the first wing of Blackrock Mountain. If that isn't an option I suggest filling it in with any decent 2 drop you can find, I can't think of anything specifically that would do a good job at replacing it.

Total crafting cost with budget cuts - 900 Dust