Rank 1 Legend WOTOG Dragon Priest
- Last updated Apr 26, 2016 (Old Gods)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Priest
- Crafting Cost: 4500
- Dust Needed: Loading Collection
- Created: 4/22/2016 (Explorers)
- Tazmynn
- Registered User
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- 2
- 7
- 11
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
168
Proof: http://imgur.com/UQl4wjR
Stats: http://imgur.com/La1bY9L
Card choices:
Forbidden Shaping: A lot of people wrote off this card as bad because it doesn't get you as much stats as an average minion of the cost you play it for, but it adds a ton of flexibility to the deck, helping to make up for all the situational cards like nova, death, cabal, allowing you to curve out a lot better. It also helps that it's both an early minion if you need one against aggro, and a lategame threat against control. Generally should be played on turns where your alternative is weak, or when you're floating a lot of mana and can use another minion. Lategame the best cost to use it on is 8.
Shadow Word: Pain: Another card that is very good situationally. With Shaping helping the curve, there's more space to run removal cards like this. Especially good vs Shaman (Totem Golem, Trogg, etc).
Shifting Shade: Performed well as a 1-of, helps give the deck more stuff to do mid and late game without losing too many stats immediately.
Matchups:
The main matchups I've seen a lot of so far:
Face shaman:
9-1 against this so far, I think I can pretty safely say this is a favored matchup. The deck has a lot of early game to deal with their early game, pain helps a lot as well, and you have more taunts than most decks do right now. Death on the 4 mana 7/7 helps a lot as well. Don't be afraid to Shaping for 0 or 1 mana if you really need to.
Midrange shaman:
5-0 so far, also feels like a favored matchup. I've won so far mainly by taking board early, and keeping it with removal. Pain and Death both have several good targets in this matchup. Remember to play around Master of Evo and Fire Elemental if you can.
C'thun Druid:
3-1 so far, not sure but on paper this shouldn't be a favored matchup. Theoretically, druid should be able to keep board early game with ramp and the good midrange minions, and it did do that pretty well. The games I won were mostly through slowly taking back board and running the druid out of cards, but it's hard to tell how the matchup plays out usually because they had wild growth on 2 every game. Consider keeping Death as well, they have a lot of good targets for it.
Mulligans: The general strategy is to find a good curve of minions, especially dragon synergy ones. Keeping Twilight Guardians or Azure Drakes to guarantee those go off is often good, keeping power word shield is good usually, and keeping pain is good against decks with a lot of early game. Not sure what the strategy is for keeping shaping, right now I'm leaning towards only keeping it if you're expecting a slow deck, or already have a good early curve because it isn't really the ideal play on turn 1 or 2.
How's this Deck against the Rogues that are everywhere? Mostly Miracle and N'Zoth. I know it beat up on Shammy, but there are less of those after day 1.
Hi everybody, I'm Lalilulelo, a french player multiple time legend, and thank's to this deck list (without any single modification) I made it through legendary again for the fifth time.
First of all, the proof:
I didn't kept tracking for this decklist but it made me go to legend from rank 3 (with 3 stars if I remember well, I reached that point before the WotOG patch).
What I can say is that this decklist is quite adaptative to the opponent you face. The most difficult part is to quickly understand what your opponent is playing because of all those new lists... But whatever, you should be able to adapt quickly, and anyway you also have a game plan: early tempo resulting in board domination with perfect hand such as Twilight Whelp, Wyrmrest Agent and Twilight Guardian for example.
For the matches-up I still have in memory, I know that this list is doing quite good versus Shaman Face, which you will probably face a lot, but you definitely need a good hand, especially if his hand is also terrific. Don't hesitate to drop whatever you can (including Brann Bronzebeard) to make him trade and win you some time if you are in trouble.
I also faced numerous Warlock ZoO (which can be uncontrollable, be careful) and it was 50-50 because of me having poor hands...
Many Priest C'thun (never lost against them if I remember well), and Druid C'thun (it was in my favor except if he had too many strong minions in early with his curve cheat).
Now for the card choice, I would say that Forbidden Shaping had been to me quite MPV most of the time (the very first time I used one I got a Tirion Fordring)... But sometimes it can also be very lame, such as for three when you drop it early to win time and end-up having a Silithid Swarmer :/ . Anyway I feel that this card is still a good option for its flexibility and because getting a Ragnaros the Firelord with it is still fun ! By the way, fun fact, you can dispell a Counterspell with it for 0 even if you cast it while having mana, resulting by still having your mana left to play something else after :p !
All other cards are quite self-explanatory, except for the Shifting Shade. It helped me sometimes, but in most cases it was not such a valuable card and I often wondered if I should find it a replacement like an Entomb, a Justicar Trueheart, an Excavated Evil or even a Chillmaw... But each time I remembered that Tazmynn made number one legendary with this list so, I kept faith in it. Did well I guess.
That's all for me, a huge thank you to Tazmynn for sharing us his secrets. I really felt comfortable with his list because I was already used to play Priest Dragons by the past (never made me legendary with it though), so I really enjoyed grinding the ladder with this one list.
Peace and thanks for reading, again I'm french, so excuse my english :) .
That's was pretty spot on. Was quite surprised at how much flexibility this card gives. It can become a very good filler, and with a coin in hand, you can overcome a situation where you had nothing to put in the board.
And having 2 of them ? A guaranteed monster @ 8+ mana (I got a majordomo once, but thankfully my opponent already threw away both his SW:D)
i just tried this deck and so far is having 5-0 win atm. Yes not a lot of games to derive any conclusive statistic but what i wanna say is Forbidden Shaping seems like the oil in priest deck. It gives an option to play this card with balance mana be it to add board presence or the turn 8 for a mega minion.
Thanks for sharing this deck as I was running a dragon priest deck too but seems to hit a wall at rank 8 sliding to 9 but this deck seems to be more fluid partly i feel is Forbidden Shaping, Brann synergy with dragon battlecries is sweet too.
The 2 shadow word : pain are great to remove some of the tricky minions like Doomsayer for e.g.
Like!
This deck is absolutely terrible against anything other than aggro decks. You can't rush down slow decks like warriors, druids, and paladins before c'thun/nzoth hits, and their late game absolutely DEMOLISHES yours. The only decks this can beat seem are face shamans. On day one I can see why this deck was so strong, but if you aren't facing only face shamans then go with another deck.
try swapping a Cabal for Entomb
Simply not true. I beat aggro decks, cthun decks, tempo decks. The decks only disadvantage is itself, if you can't curve at all. Dead draw is it's worst enemy.
I substituted one Cabal for one mind control and i have been on a tear. Stomping C'thun decks and have only really had trouble with Tempo mage. The Forbidden Shaping card is so fun. I haven't dropped it before turn 7 and it has just cranked out some juggernauts. Only thing i could see missing is maybe one light bomb. I can't figure out what to take out for it though.
Thanks for the awesome deck, Tazmynn.
Light bomb is not in standard.
Currently dont have Forbidden Shaping, any good replacements?
Just more minions, for example wild pyro, another shade, chillmaw, chromaggus
I like Museum Curator as it also is a great flexible card.
Went from 19 to 10 and now with more aggro decks in higher ranks it may even go faster. I was struggling at first but i had to remember how to play dragon priests and now it's great! C'thun druid shits on this deck tho but every other matchup is either sure win for me or fair fight. Great deck!
I replaced 1 cabal for Sylvanas against these C'thun decks and it works pretty well. Not a lot Cabal targets anyway.
Edit: I also replaced Brann for another Shifting shade but it'll require more testing. Brann is not that good. If he is played on turn 3 we get no value because he is killed instantly and if we play him later, +1 attack or +2 health on a minion doesn't do very much anyway.
There's only one dragon without a battlecry. Seems like a terrible addition to this deck.
Thanks for posting this deck, it really helps me in getting a good start in standard. I do have an interesting match against a C'Thun Druid (who spammed 'greetings' emotes every time he played a C'Thun related card). In turn 8, I played Forbidden Shaping Which summoned Tirion Fordring, the Druid then traded everything to kill him and ended his turn with an empty board. Turn 9, I have the Ashbringer which I used to hit his face and played Nefarian that gave me Bite and Starfall. He's then left with 15 hp left and only reacted by playing Dark Arakkoa and hero power which eventually gave me lethal next turn with bite + ashbringer + nefarian and Entomb (I replaced one Cabal Shadow Priest with entomb), Well Played :)
The deck looks pretty realistic and nice. However you really should expand the matchup section 2/3rds of it is saying that a priest deck is good against shaman, no surprises there, it would be really nice to know if your card choices matter in this new standard meta versus other decks to see whether or not the matchups are favored or not.
I could only really comment on those 3 matchups, because I didn't get enough games against any other matchups yet.
How have you been doing lately with the deck?
Even with early taunts I've been getting overrun by any of the C'thun decks and dying. How do you stop the early curve when your 2 ATK minions can't compete with 3 and 4 health hp enemies for lock/druid/warrior/rogue?
Usually, your early curve should be better than a C'thun deck's, because it's running vanilla 2/3s and 3/4s, of course sometimes they'll still take the board early and you're forced to play from behind, especially when druid hits the wild growth/innervate. Shadow word: Pain also hits the 3 and 4 health enemies.