Deadly Secrets 2.0
- Last updated Jun 6, 2016 (Old Gods)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Hunter
- Crafting Cost: 4760
- Dust Needed: Loading Collection
- Created: 4/22/2016 (Explorers)
- Wonderbuster
- Registered User
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- 8
- 24
- 120
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
32
This deck is a spiritual successor to a pre-GVG deck that I used a lot to great effect: http://www.hearthpwn.com/decks/205808-deadly-secrets
This deck is a midrange-esque deck, with a heavy emphasis on the Deathrattle mechanic. Everything here is Standard legal for 2 years, so no drastic changes will be needed to adjust the deck in that time.
The goal of this deck is to build up your board and stall your opponent's board. Hence, Secrets sneak their way into this build, with Classic secrets such as Explosive Trap, Misdirect, and Freezing Trap. Snipe is here to deal with early game minions so that you can amass your Deathrattle minions. Eaglehorn Bow feeds off of your Secrets, keeping pressure on your opponent.
The strategy with your minions is to apply pressure early in the game and overwhelm your opponent later in the game with a slew of tokens. Fiery Bat and Huge Toad are decent enough threats early in the game, made even more threatening with the introduction of Forlorn Stalker, who buffs all of your Deathrattle minions. Loot Hoarder acts as your card draw in this deck to draw the cards you need. For your late game, cards like Savannah Highmane and Infected Tauren keep a board presence even after they die thanks to their tokens. Abomination helps act as an AOE that is there when you need it, and Princess Huhuran gives you precisely the Deathrattle effect that you need.
Aside from the AOE spell Explosive Trap and Abomination, Deadly Shot and Multi-Shot act as removal, with Deadly Shot acting as hard removal when only one minion is on the board for your opponent.
"Why Misdirect?" one might ask. Because not a lot of Hunter decks use this card, and therefore, not a lot of people will be prepared for it when they attack you, merrily thinking that their big fatty will hit you in the face instead of the other way around. Don't knock on this card unless you try it, it is more reliable than you think
Please let me know what you think of this build!
I like the idea that this deck is built upon. There are a couple questions that the description and card list leave behind. Such as, You discuss the forlorn stalker in the description, but the card is not on the card list. What would you take out to replace it with the forlorn stalker?
Second, using abomination as an AOE or board clear is a fine idea, but when you describe adding token minions in the late game to overwhelm the board, the abomination could neutralize that strategy.
Finally, since the hard removal is random, you might have difficulty actually removing what you want to remove.
Great idea for a constructed deck in neutral though.
It could also be devasting in wild with the addition of Baron Rivendare and Undertaker!