+54
Favorite this Deck

[Top 50] Taunt Druid ft. Deathwing

  • Last updated Apr 25, 2016 (Classic Nerfs)
  • Edit
  • |

Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7480
  • Dust Needed: Loading Collection
  • Created: 4/19/2016 (Explorers)
View Similar Decks View in Deck Builder
  • Battle Tag:

    Flyer2016 #1538

  • Region:

    US

  • Total Deck Rating

    78

View 2 other Decks by Conscendo2016
BBCode:
Export to

Update: With the nerfs in effect, this deck has lost a lot of its effectiveness.  If you would like to run a deck similar to this when Whispers of the Old Gods comes out, I have updated the deck with Whispers of the Old Gods cards here.

Hello, I'm Conscendo a four-time legend player on the North American servers.  I recently opened Deathwing in a pack, so I decided to try it out in a taunt druid deck.  It turns out that the deck I made has been performing well above my expectations.  I have been having a 71% win rate from Rank 5 all the way through to the legend ranks!

Some tips:

Deathwing: The optimal time to use Deathwing is when your opponent has board control but does not have many cards in their hand.  It is often wise to bait out your opponent's Big Game Hunter with Dr. Boom or Ragnaros the Firelord

Raven Idol: This card provides flexibility to the deck and can help fix your curve.  Against decks that have a lot of minions on the board like Secret Paladin and Zoo, get Swipe or Starfall.  Against Freeze Mage, get Healing Touch.  Against Warrior and Priest, get big minions from it.

Mulligans: Keep Innervate and Wild Growth.  Keep Wrath and Living Roots against aggro.

Matchups:

Druid: 66% winrate. It is extremely important to out-tempo them.  Get Mulch or Naturalize from Raven Idol to deal with their big minions efficiently while still being able to play your minions.  Bait out their Keeper of the Grove with smaller taunts.  Essentially, just take the board at all costs.

Hunter: 83% winrate.  Just curve out and you will likely have too many taunts for them to get through.

Mage: 62% winrate.  Against tempo, kill Flamewaker and save a smaller minion to play into Mirror Entity.  As long as Flamewaker doesn't stay on board very long, they won't have enough damage to kill your through your taunts.  Against freeze mage, get healing from Raven Idol and save your Keeper of the Grove for their Doomsayer.

Paladin: 64% winrate.  Grab the board as quickly as possible while ramping up.  If their board become too powerful, Deathwing can clear the board for you.

Priest: 100% winrate.  Get big minions from Raven Idol and play around Lightbomb.  The priest will not have enough removal for your big minions, so they will fold pretty easily.

Shaman: 73% winrate.  Keep Wrath to deal with Tunnel TroggInnervate out your taunts.  If they don't have Earth Shock you will win for sure.

Warlock: 59% winrate.  I've been seeing mostly zoo.  Get Swipe or Starfall from Raven Idol.  As long as you assert yourself on board early, you will be able to seal the game with a big taunt.  Deathwing can save you in this matchup if you get behind.

Warrior: 73% winrate.  Play around Brawl and get big minions from Raven Idol.  Control Warrior usually won't have enough removal to remove all your big threats.  Against Patron Warrior, Deathwing can be a surprise board clear if your opponent gets a board full of Grim Patrons.

I hope you enjoy the deck and feel free to ask me any questions!