Beast/Token Druid (Very strong)
- Last updated Apr 27, 2016 (Old Gods)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Beast Druid
- Crafting Cost: 2800
- Dust Needed: Loading Collection
- Created: 4/14/2016 (Explorers)
- Saranjivac
- Registered User
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- 11
- 17
- 41
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Battle Tag:
Saranjivac#1262
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Region:
EU
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Total Deck Rating
1857
Hello, some of you might know me for my recent Beast Druid deck - http://www.hearthpwn.com/decks/467677-enter-beastmode-saranjivacs-beast-druid-deck
I have been toying around with the deck, playing Violet Teachers, and double Druid of the Fang and had a very nice 14-5 run on rank 4-5, then I decided to check what cards the deck was going to lose and decide how to replace them.
UPDATE: Played the deck today and went 12-2 from rank 4200 to 750 legend! The deck seems very strong in this meta but it needs to be tested further. It seems to outpace the C'thun decks (unless they get perfect curve) and can be faster then face shaman so the winrate so far is amazing (only 14 game sample tho).
EDITS:
Because of the recently announced nerfs to some cards decided to go with:
-2x Ancient of Lore +1x Forbidden Ancient +1x Fandral Staghelm I think the Forbidden Ancient might be great to fill out the curve, and if you draw it late game it makes a big threat which this deck kind of lacks. If we do end up needing more card draw I will probably go for either Azure Drakes or Loot Hoarders or 1 of each. Fandral Staghelm is just an amazing card for this deck with so many choose cards.
-1x Keeper of the Grove +1x Addled Grizzly
+1x Savage Combatant It is back in, as a 1 of for now, since I don't really see it as a true 4 drop.
-1x Forbidden Ancient +1x Mire Keeper
GENERAL GAMEPLAY:
You want to start with early board pressure if possible, don't try to fish for combo-es just play them as they come. In your starting hand you want Innervate, Living Roots, Darnassus aspirant, druid of the saber, even power of the wild if you have no other 2 drops. You want to keep 3 drops if you have innervate in hand (except Addled Grizzly) which is more of a combo card then a 3 drop. Don't try to keep Fandral staghelm even with innervate it is often not worth it. Only time you might consider it is if you have coin+innervate, then you can keep one of your 4 drops and just play from the topdeck as you gain insane tempo and almost all your cards synergise with your 4 drops.
If you don't have any good trades on board and they played a big taunt you can't deal with, just don't attack with anything and hope for a savage roar, it is your best chance since trading in your entire board into their taunters will leave you top decking and this deck does not have much card draw and is all about synergy and finishing the game between turn 5 and 8 usually.
I hope that helps.
No longer just a theorycrafted deck now it is a real deck and seems very good in this fresh meta!
Any feedback is much appreciated, so be sure to post your ideas in the comment section below!
P.S. Also to note is that this deck is cheap to craft! (Final price will depend on the final version)
two innervates when the biggest card in the deck is 5 mana is RETARDED.
I'm sorry, but you're just wrong about this. Any deck with Power of the Wild and Violet Teachers needs two Innervates. Also, I think any deck with Fandral needs them too, if you want to get value out of him.
If you don't like it, make changes.
Sure. Remove 2 innervates, replace with any other card. Fixed
youre rather noobish bro. Fendral is probably going to die as soon as you put him in the game, so if you want to make any fucking value of using him on 4-5 move you have to use tokens, its not for situation where you have fucking 10 mana.
I am of the opinion that beast decks still just don't work.
Just wanted to give you props for this deck. Love it! Ranked up from rank 16 to 6 in a few days with it. Definitely takes a bit more skill than several decks as it really requires you to know when to go all in, but its very strong, especially with the lack of good board clears atm.
I am very glad you liked it.
Is this deck still viable or no?
I haven't played it in a while but I see a lot of similar decks on the ladder.
I've been killing the ladder with my own version -a bit more aggro than this one, and relies a little less heavily on the beast theme.
Currently 68% win rate at rank 10.
Any replacement for druid of the flame?
Blizzard nerfed Druid because they used too many class cards...
WHAT HAVE YOU DONE BLIZZARD?!?!?
Got 6 straight losses against Zoolocks, Patron Warrior. I guess I might be doing something wrong. When I do win, it's just lightning fast though (2 mins match).
I've been trying this deck out and when it works, it works. However, I've run into the same issue that other Druid decks (not ramp-thun) I've worked with have encountered since the release of standard. That being Druids lack of spell based clears. The minute you lose control of the field, you lose. There is no real come back mechanism. Any comments or recommendations?
I don't know how you people do it. I'm just tring to do my quest and I go 0-5 with this deck...
Man this deck loses a lot
Not a high win rate deck. Maybe when Old Gods released and there was a lot of confusion in decks it may have had some sort of use, but now that a meta has settled this deck is nearly worthless. Possibly one win every 5 or 6 games. The problem comes mostly from card draw. There are SO MANY low cost minions in this deck, and no way to gain card advantage to play them all. By turn 7 or 8, you're left with one or two cards left in your hand and they end up being too small to play for any value, versus a strong enemy board. Sorry for the negative review, but if you're thinking about making this deck, DON'T. Not worth your time or dust. Go for a C'thun Druid or another Druid archetype that evolves as the meta develops.
66%(25-13) atm all games on legend rank
I don't agree with you that the meta has settled. I have changed a few things myself, but this deck is definitely working. Maybe it is not your cup of tea, since it does play a bit awkward. It reminds me of watcher druid when playing it. Think a bit ahead and feel when to chose face over boardcontrol. (and pray they don't have taunt)