Legend Zoo Lock (Standard)
- Last updated May 11, 2016 (Old Gods)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 4780
- Dust Needed: Loading Collection
- Created: 4/14/2016 (Explorers)
- i_am_teh_ox
- Registered User
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- 5
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- 20
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Battle Tag:
Oxa#1881
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Region:
US
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Total Deck Rating
215
Finally got to playing some Zoo this season and it is definitely still strong. I updated the list to what I'm playing right now. The deck has definitely gotten a lot quicker and more aggressive but board control is still the key.
Few general things:
-When you're not on the coin you need to mulligan hard for a 1 drop always. Sometimes you can make an exception against slower decks but you need to have board presence asap.
-When you are on the coin you can be greedier with your mulligan. Depending on the matchup you want to keep things like Knife Juggler or Dire Wolf Alpha. Imp Gang Boss is almost always good to keep with the coin and if you know your enemy is control heavy like Freeze Mage or something that will run Doomsayer, Crazed Alchemist can be very good to keep. With the nerf of Ironbeak Owl, Crazed Alchemist fills a similar role and actually finds value against Bloodhoof Brave and other low attack, high health taunts.
- While you may be able to SMOrc people down, board control is always more important than getting in face damage. With Leeroy Jenkins, 2xPower Overwhleming, and 2xSoulfire in your deck you will almost never run out of damage unless you lose your board. There's some exception to this obviously if you have lethal, but other than that board presence is top priority. I have won zoo mirror matchups with only 1hp because my opponent decided to SMOrc instead of trade and allowed me to regain the board:
-The meta is constantly changing and it is important to remember that means your deck should be changing with it. Some tech cards might be good today but not worth running tomorrow.
If you have any questions I do my best to respond in the comments. Zoo is much different than it was before standard but it is still very viable and a lot of fun. Good luck grinding! (:
Typical Hand:
I replaced 2nd Sea Giant with Void Terror cuz i dont have 2nd sea giant. I think its workin' pretty well with Brann Bronzebeard and Nerubian Egg synergy, if anybody here don't have 2nd sea giant , should try Void Terror .
And really thanks for this deck, i love it.
Very good choice to replace a sea giant, void terror in general is a very good card and can always be considered when making a zoo list.
replacement for imp gang boss ?
Imp Gang Boss is an essential card to zoo, particularly in my version of the deck for sea giant synergy, so I would so it is largely irreplaceable. That being said, if you don't have a choice because you don't own blackrock mountain, than I would probably replace it with Voidcaller, as it is also a 3 drop and has good synergy with Nerubian Egg. You could also add flame imp(s), argent squire(s), or other early game minions.
Brann and Loatheb are very powerful and there is no good way to replace them, but if you don't have Brann I would probably add flame imp, a second direwolf alpha, or argent squire. For Loatheb either Leeroy Jenkins or Doomguard. I will stress, however, that Loatheb and Brann are extremely important to this deck and are necessary to win certain matchups, particularly against control decks. As I said to someone else who asked for a replacement for Sea Giant, I highly recommend crafting it as it is an extremely powerful card in the current meta, but if you can't I would add Leeroy Jenkins if you have him or a second Doomguard.
Replacement for the second Sea Giant ? Nice deck bro
I highly recommend running 2 Sea giants, especially with the current meta being heavy on decks that play a lot of minions, but if I had to come up with a replacement it would be either Leeroy Jenkins or a second Doomguard to make sure you maintain your late game pressure.
Ok ty
Nice deck
Thanks man :)
Strong deck in current meta, high win rate. It can usually beat Tempo Mage, Secret Paladin and Aggro Shaman easily. However it sometimes has problems with dealing with control decks like Control Warrior, Freeze Mage and Shadow Priest, but it's sill winable. For now I got 7 rank with it. We'll see if I can get higher with it ;)
Exactly, it is a very good deck for beating the other fast/aggressive decks on the ladder, as well as druid. Freeze mage is by far the worst matchup for zoo and always has been, and control warrior and priest are tough, but it does still have enough late game pressure to get wins in those matchups. Good luck climbing, let me know if youre able to push any higher. :)
Nice deck! But i changed Dark Iron Dwarf with Enhance-o Mechano.
That's a good tech choice, I prefer the Dark Iron Dwarf for Brann synergy but mechano can be very powerful.
Mechano + Brann is even more devastating m888888
True, I guess I just don't play mechano because it is less consistent and the dark iron dwarf is a much stronger minion on its own.