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S25 Reno Control hunter (Easy Rank 5)

  • Last updated Apr 20, 2016 (Explorers)
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Wild

  • 20 Minions
  • 9 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7560
  • Dust Needed: Loading Collection
  • Created: 4/12/2016 (Explorers)
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  • Battle Tag:

    kiwiinbacon#1419

  • Region:

    US

  • Total Deck Rating

    5504

View 91 other Decks by kiwiinbacon
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Please watch this video for more insight about the deck 

Hey guys! Before anything, I would like you to remember to +1 the post if you liked it. It helps me quite a bit.

KiwiiNbacon here. For those who don't know me, I'm a multiple time legendary player on the NA server. I also do deck showcase videos on youtube once in a while.

I bet you are so done with this stale meta. And yes the expansion is coming out in like 2 weeks. however in the meantime I'm pretty sure you would like to reach rank 5. If you are like me, I bet you will enjoy this deck quite a bit.

The point of the deck is to survive until late game and overrun the board with big minions. Plenty of removal, heal options and taunts are included to slow down the aggression which helps this deck get into the late game. I personally think that this deck is refreshing when you compare it to all these druids and paladins that are in the meta at the moment.

Play on curve,  out-trade your opponent, heal when you are low and the game should go your way :D 

MULLIGANS

no coin: You will want to look for Webspinner, Zombie Chow, or Sir Finley Mrrgglton on turn1, Mad Scientist, King's Elekk or Acidic Swamp Ooze (especially against weapon classes) on turn 2 and Eaglehorn Bow or Animal Companion for turn 3 the best is to have a 1,2,3 ready but if you cant, hard mulligan for turn 1 and 2.

with Coin: It is essentially the same for turn 1, however you can decide to either pick a turn 2 and a turn 4 or 2 turn 3. I personally prefer hard mulligan for Zombie Chow or Webspinner and Mad Scientist plus piloted shredder for turn 3 if possible. Again, don't keep shredder if you don't have turn 1 and 2 already.

 Interchangeable cards

This is pretty simple. Since this is a reno deck, many cards can be changed for other ones to fit the ever (non) changing meta. Deck is too expensive? put some cheaper cards in there. Don't like gormok? put in ysera.

having said that, try keeping most of hunter class cards and the healing cards. Those are usually very efficient.

Card Choices

Hunter's Mark:  this card helps with trading huge minions. excellent with Snake Trap and Unleash the Hounds

Webspinner excellent versatile 1 drop, gives you an extra card.

Bear Trap: summouns a 3/3 taunt is pretty good for a trap, plus it helps against aggro.

Explosive Trap: good board clear for 2 mana against aggro. not a must, however very useful.

Flare: probably your only way to win against freeze mage and excellent during a fight against paladin. tech card, but pretty useful.

Freezing Trap: This card is good in control match ups as it sometimes gives you a huge advantage by removing an important card.

King's Elekk: potential card draw on a decent body. quite good, however you can always play knife juggler instead.

Mad Scientist: places a secret on the board when it dies. pretty simple and extremely useful.

Snake Trap excellent in aggro match ups, plus it has beast synergy. excellent with hunter's mark.

Animal Companion: all options of this cards are excellent in this deck. + huffer XD.

Eaglehorn Bow: pretty strong, and you do have 4 secrets in the deck.

Kill Command: pretty good removal for 3 mana, given you have a beast. oh wait...

Unleash the Hounds: excellent topdeck lethal or you can also play it as plain removal. excellent card.

Houndmaster: giving one of you beasts +2/+2 is very good and can in some way  count as a charge because you do get to attack with the other buffed minion. crazy strong!

Ram Wrangler: turn 5 King Krush

Tundra Rhino: it has charge and gives charge to other beasts. (usually suffers from a soft taunt due to its incredible potential. (charging with a Savannah Highmane is ridiculously strong.

Savannah Highmane: staple card in the deck. too good not to play.

King Krush: while not technically necessary, (could be replaced by ragnaros,) this card offers a huge body and charges where ever you want. + extra points for making your opponent shit his pants from the entrance animation.

Sir Finley Mrrgglton: good card, very versatile. since we are trying to control with this deck, the best ones are warrior, priest and warlock of course. dont forget you can always hero power twice in a turn if you play him (given you have the mana for it).

Zombie Chow: arguably the best 1 drop in the game at the moment, can 2 for 1 or trade for a 2 drop. pretty good value if you ask me.

Acidic Swamp Ooze: This is a tech card, the meta has so many weapon users in it right now I like it quite a lot, however you can replace it with Ironbeak Owl or Knife Juggler if you want.

Earthen Ring Farseer: I do agree this is not the best  3 drop in the game, however safety is always a concern. don't drink and drive.

Cult Master: Caaaaaards! (synergy with Unleash the Hounds and Snake Trap)

Gormok the Impaler: Ture this isnt always the best card, however the battlecry can be very useful with the help of Unleash the Hounds and Snake Trap. Unlike Cult Master he prefers his minions alive tho.

Piloted Shredder: do I have to explain this one??

Antique Healbot: "healing available".

Sludge Belcher: excellent taunt, sometimes trades 2 for 1. It is very awkward to deal with.

Reno Jackson: everyone likes to be rich.

Sylvanas Windrunner: excellent card that forces enemy player to trade in weird ways, sometimes gives you stupid value. Very fun to play with!

Dr. Boom: again... shouldn't really have to explain.

 

Thanks for all the support I will make more decks i nthe future :D

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Don't forget to sub: https://www.youtube.com/user/CanadianRumPunch for more decks like this one in the future!

I hope you guys enjoy playing this deck as much as I did, and May the top decks be in your favor.

-KiwiiNbacon