Nozdormu's Curse
- Last updated Apr 2, 2016 (Explorers)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 3180
- Dust Needed: Loading Collection
- Created: 4/2/2016 (Explorers)
- nobravery
- Card Design Champion
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- 22
- 59
- 147
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Battle Tag:
NoBravery#5707
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Region:
CN
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Total Deck Rating
88
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Winning condition:
1. Play Emperor Thaurissan.
2. Play 2*Curse of Rafaam and Nozdormu
3. Your opponent skips their turn and takes 4 damage. Repeat until you win.
It's not a Nozdormu issue - it's how the animations and rope are related to each other (hint: they are not).
Animations resolve client-side, while turn time server-side. If anything has to be changed - it's turn time being responsive to the animation being played/skipped. Whenever a card with animation is played, pause the turn timer, until the animation resolves/is skipped (you can skip some animations, Cursed! is a good example). Nozdormu is fine, it's the overall mechanic that's flawed.
Its always good to see another Nozdormu "exploit" deck. Maybe blizz will eventually wisen up and change Nozdormu to be usable outside of gimmick decks.