[Top500 Legend] Quatro's Naga-ramp druid
- Last updated Apr 3, 2016 (Explorers)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 7440
- Dust Needed: Loading Collection
- Created: 3/29/2016 (Explorers)
- vrazzo
- Registered User
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- 5
- 11
- 15
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
369
Hello, I am Quatro, Polish player and streamer, I tried to make druid deck without combo, and I think that I did it. This deck helped me to reach rank 500 from rank 6000. We have here many ramp mechanics, so we can fast put on board our late game cards like boom, ysera or ragnaros.
We have also few removals vs aggro decks like wrath, swipe or keeper of the grove.
If u have any question I will try to answer for all ;)
My stats with this deck
This deck has many upvotes, so I will write a bit more about it ;)
Matchups:
Easy: Freeze Mage, Reno Mage, Control Warrior
Advantage for us: Face Hunter, Face Shaman (face decks have problem with so many taunts, if we can ramp one taunt it is probably gg), Dragon Priest (less removals than Control priest so he has more problems with our big drops), Renolock
50/50: Midrange Druid (who will first use Wild Growth, will have big advantage), Secret Paladin, Murloc Paladin
Disadvantage for us: Zoolock (we need to few early drops to win it), Control Priest (shadow word death can easy kill our big creature, entomb is painfully too)
Hard: Patron Warrior (probably with Malygos it will be easier), Tempo Mage (to big tempo, and mirror entity are killing us), Rogue (sap is the best counter vs our ramp)
Replacement
U are asking in comments how to replace Ragnaros, Ysera or any other legend. Just put to this deck any other usefull legend like Malygos, Harrios Jones, Cenarius (very interesting idea to play Cenarius here), Nefarian. If u dont have Ancient of War u can put Sunwalker or second Beltcher.
Mulligan:
Versus aggro u will need cards like Living Roots, Keeper of the Grove, Innervate, Swipe,
Versus control the most important is to get Wild Growth, u can also try to keep Naga and coin her in 4th turn, then in 5th turn u can put on board whatever u want.
Few screens from games ;)
5th turn, and we can have boom and ysera on board ^^
This deck just does not work in an aggro meta :(
Fun deck, and I just got a 5-0 win streak, it's amazing when it works!
i wonder how you would modify it for standard play?
Also one mirror entity you are dead, maybe anti secret tech is necessary?
Does anyone else find Darnassus useless? it never survives a turn
which is good because they waster their resources on a small minion.
This deck is absolutely excellent.
I'm trying this deck out on ladder with some tweaks: I cut Living Roots for Raven Idol (mostly just for fun but it's also much more useful lategame when you can try to find a big minion), I cut 1x Druid of the Claw for a second Belcher, and I cut 1x Ancient of War for Chromaggus. Thinking about replacing Ragnaros with something that is less RNG-dependent, mostly because I just lost a match where he missed the lethal ping to face for like 4 turns in a row and let my opponent draw into Reno :(
is there a way to fit in Cenarius in this deck? thanks for posting! I like the fact that ramp druids are moreplayed instead of just combo! :-)
With Aviana and 1x Alarm-o-bot, this is insane fun! The alarm-naga-aviana combo is so awesome when it works :)
What do you think of Nourish in this deck?
In my opinion nourish will be too slow for this deck. You want to try and ramp as early as possible so you can get ahead and drop your naga and larger minions. To play nourish mid-late game might hurt you more than help you because that is when you should begin to start dropping your threats. If you don't have your stronger drops then you can at the very least drop ancient of lore for a body and card draw. There is plenty of draw in this deck for the most part, but if you really wanted to try it out i would use only one.
Really fun deck, thanks for posting.
Fun deck but far from competitve with the aggro meta
Aviana is an absolute champ in this deck!
Do you think it is really good synergies with Naga Sea Witch? I don't think so..
Hmmm... If so - this is really good, yea.
That is interesting to think about... I would have assumed that because aviana affects only minions they would cost 1 and trump the more general effect for "cards" whichever is played first. I won't ever get to test it though at this rate because i have not opened an aviana yet
Turn 5 Naga -> Turn 6 Aviana + KT etc.
Aviana's ability trumps Naga's when played that way. Lots of fun when you get the right combo!
Hey dude i just got Aviana in a pack, what did you remove to put her in?
Replacement for Dr. Boom and Ysera?