[s25 Meta] Good Ol' Handlock
- Last updated Apr 4, 2016 (Explorers)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7500
- Dust Needed: Loading Collection
- Created: 3/28/2016 (Explorers)
- SHAD0WBOSS
- Registered User
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- 4
- 25
- 32
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Battle Tag:
SHAD0WB0SS#1410
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Region:
US
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Total Deck Rating
74
Good Ol' Handlock, just like you like it!
Except this version is PLAYABLE REALLY GREAT in the meta (no joke)
A bit about me...
I am a long time hearthstone player (been here since the second month outta beta), and have hit legend twice so far. I plan on becoming more involved in the game, though I am a bit short on time due to my studies and sports.
Plans for the Deck:
If we get a big response, then I can put together a good guide for the deck
^^^^^^^Done :)
- If tons respond, I can also do some more testing, revise the deck, and create a mulligan guide <= coming after 40 upvotes <3
How do you play? (General Game Plan):
Biggest Key: When playing the deck in most matchups, the hardest but most important this to do is balance your tempo with value. If you use too much tempo against an aggro deck, you may get burnt out early and just lose. At the same time, if you focus too much on value and conserving your resources, you will just get out tempoed and lose. This problem no matter the matchup will continue to persist in almost everygame until you or your opponent gets lethal. With that said, the amount of value you generate from your plays can easily offset all these issues and make the reason that this deck is so good.
Unless up against aggro, the general plan is to tap until turn 4 and then play a Mountain Giant, Twilight Drake, or board clear. From here the deck turns somewhat into a midrange/control deck. The matchup a lot of times decides what the game plan will be. Generally, its to control the board as best you can and kind of just win through value. Against aggro you wil need to play more aggresively though without your molten giants can end up being a really hard game to win. Turn two or three darkbomb at a knife juggler is almost always a must no matter what class you are against. I would reccomend to play the deck 2 or 3 times in casual to get accustomed to how its played and over the course of 10-50 games you will really be able to understand how to play and what to do. The deck is not as complicated as the old patron warrior but isn't combo druid either. Over time though, you can easily master how to play.
Matchups:
Mage- So the two main decks you will be facing from this class is freeze mage and tempo mage. Because tempo is the faster deck, it is more important to mulligan for. As a reult, it is important to try to keep darkbomb, possibly hellfire, and obviously your classic mountain giant/twilight drake for turn 4. In this matchup, it is important to do damage control, otherwise their tempo plays will spin out of control. Flamewaker, Apprentice, and Mana Wyrm are their scariest threats, so remove them as quickly and efficiently as you can. From there, you follow the same plan as you do with any other match up. The only other points to note is to try to play around their secret as best you can, which could include Duplicate, Mirror Entity, and/or Counter Spell. You also want to play around whatever combination of fireballs and frostbolts that could give the opponent lethal by healing. A last thing to know in the match up is to try to treat yourself as if you are already at 10 HP, because if you manage to good damage control in the early game, their win condition becomes much harder to get to. In terms of the freeze mage match up, you want to push as much damage as you can while also playing around their AOEs. You want to also save you heals to possibly combo with brann or wait until after Alexstazsa comes down. If they get an empereor turn off though with a lot of cards, it may be smart also to try to heal up to 25+ hp incase of some kind of of frostbolt combo lethal. The only other thing besides that is that Kezan is a keep in the mulligan (as it almost always wins the game), but overall a harder matchup to win.
Druid- This is a very rough matchup. You want to mulligan hard for mountain giant and drake. Control the board in the mid game as best you can. Once you get to the point that they are at 9 mana, you may have to heal up out of combo range, but if there is no way to find a win if you do, you might just have to say your prayers and hope they don't have lethal. If you test for combo and they end up not having it, you can do your best to go all in and try to win, but because its such a rough match up, you can't expect to win too many games. The biggest thing is if you can't afford to play around something, don't. You will win more games that way than avoiding all their possible lethals.
Paladin- Basically just play as best you can, following the regular plan, no matter the deck type. Try to play around their secrets/uldamans as best you can. If its an aggro you probably lose though that deck is rare, and if its murloc just don't over extend too much and you've got a change.
Warrior- If its patron, you win. Just conserve your clears and stay healthy, EZ. If it's control, try to get Jaraxxus out quickly, and play without overextendeing. you can win this match up just stick to the "plan."
Priest- This one gets a little funky if it's control. You won't them to play their auchenai's because the goal is to get Jaraxxus out as fast as you can. You can't really avoid getting lethaled if they have an Auchenai combo, but otherwise that is your ez pz win condition. Dragon matchup is pretty easy, just be a warlock and control board, control board and win. In both matchups, hold darkbomb for their northshire, otherwise, any gameplan is fair game.
Warlock- Mirror be the mirror, against reno play around their leeroy combo, and against zoo just answer the early game. Besides that, just follow the heart of your cards and do your best. I believe in you <3!
Rogue- Wether the deck is Malygos or oil, you basically play around what you can and control the board as best you can. Heal out of range as best you can especially against Maly, otherwise not too hard of matchups to win.
Shaman- It's almost always face, so you probably just lose. Try to control the board in the early game as best you can and heal/taunt as much as possible. Otherwise, just hope for the best.
Hunter- Against face you have a poor chance, just again heal, taunt and damage control as best you can. Midrange is a little easier to manage, just control board and follow the plan. Darkbomb hits knife juggler in both matchups, so focus that and boardclears in you mulligan along with the usual drake/mountain giant.
Overall...
As with all decks in all matchups, don't overextend against control, and play around cards when you can. Easy, simple, done. Doing those two things will win games. Any matchup can (usually) be good or bad, depending on draws of you and your opponent. Just take control of the game turn 4 or 5, and basically win. Almost all decks can be trampled on by you! Show the meta who's BOSS!
Card Choice/Replacements:
Almost the whole deck is fairly standard, give or take a few cards. One of the biggest helps/new cards that is in the deck is Brann Bronzebeard, as your Antique Healbots now hit your face for 16 and Twilight Drakes get up to 4/19's. In terms of replacements, Alexstraza can be subbed for Lord Jaraxxus if you need, and plenty of tech choices can be changed, you really just need taunt, giants, heal, and finishers (oh and don't forget to tap ;) ).
Updates:
Not any new deck changes to make certain yyet, but I have finished what I had planned for the deck explanation/guide. Read through it all again as I've tweaked, changed, and elaborated on a lot (new, quiality guide is in gameplan/matchups spoilers). Great job on the upvotes and constructed comments! I really am enjoying it! Thanks and keep it up! If we hit 40 upvotes I'll make a mulligan guide and no matter what I'll keep working with the guide to make it even better with more info. Enjoy! <3
Hoped it helped! Good luck laddering. If you hit rank 5 or above with the deck comment or message me and I'll put you up here! Definantly a deck that can hit legend!
Questions? Post in the comments! THANKS! <3
Proof for Rank 4 Now (Click Here)
^^^from end of s24 btw
Notes:
- Edited some small things, change shadowflame for hellfire, and gave update.
- Made guide much better, tweaked all the info
I played Demon Handlock yesterday, got top400 (from 2000). It's very nice in the Warrior meta (both CW and Patron). Worst meta match up is Shaman.
I would definitely recommend playing Demon Handlock, it's better against Midrange druid. Another pair of 4-drop (Voidcaller) gives you more options in early game (trades with Shredder, trades with Claw using darkbomb, better than Twilight Drake against Keeper as it's not traded by Innervate+Hero Power or Living roots from first turns), and deathrattle in the form of Lord, Malganis or Doomguard is just huge tempo gain.
I lack Ragnaros the Firelord, is it acceptable to replace him for a second Mountain Giant?
Yes I feel that is one of the most suitable replacements.
Sounds kinda rough man... Honestly, I think a lot of the matches you described are favored for your opponent, but the real problem here is how much control you seem to be against, not to mention your luck seems pretty bad.
So starting from the top...
Overall, hope this helps! Sounds like you're just getting very unlucky. This deck does great especially against most midrange type of decks, and I have been seeing alot of Patron and have been countering that well. Hopefully you see the type of meta I have been facing recently. Good luck!
maybe you're just bad
Haha, you're right. It is hard to win. Obviously you need an early start with darkbomb, drake, chow (if you chose to run it), etc. From there, if they don't have an early game, your chances of winning go up, though it still will be rough. It's important to cycle if possible, but taunt, heal, and get lucky are all I've got for ya man :/. If there are tons of this aggro, maybe run chows or switch decks until the aggro dies down. Good luck!
Because the deck is somewhat tight for card slots, I feel it is necessary to cut one or the other. However, I chose to cut the giant because the drake is much more flexible and wroks better against the faster deck. With giant, you have to tap much more to enable it on turn 4 where with drake, you are able to play a darkbomb turn 2 on something like juggler and then playy a 4/7 drake turn 4. Hope this helps :).
I do like the incusions you have settled on, with the biggest consideration being the sub of rag for sylvanis. I do like to keep brann however mainly because of its synergy with healbot, which is very helpful against midrange/aggro. Thanks and good luck to you too!
Is there a good way to put Mal' Ganis into this deck ?
If you really want him, you can cut rag for Mal Ganis, the only problem is he loses a lot of value unless you swap cards for things like void callers, doom guards, etc, which makes the deck shift away from a handlock play style. Hope it helps!
Thank you. I was only thinking about to put him into the deck becouse it's a really good legendary and is played in a lot of handlocks. Thanks for the answer
Is there a way to put Mal' Ganis in this Deck, or does he not work well in this Deck ?
Hey man, love the deck guide. I'm currently running it and was wondering how you deal with OTK Murloc Paladin. We don't have the heal capacity of RenLock, so is the match-up even winnable?
Hey, nice to hear that! I will definantly add that deck to the guide as it is a deck that is played some on the ladder. I would say that matchup is not the easiest, but it is winnable. As it is against other control decks, it is important to not overextend. This comes into play a lot in this matchup, but specifically you have to space out you threats. Don't give them a big opportunity to equality down 4 or 5 big minions. You also kinda have to play around their combo and sometimes you have to take some risks. If you want to do some testing I'm up for it, or we can do some practices games. Hope it helps!
Awesome, thx man! I'll definitely add you. I actually ended playing one after I posted this and lost only after miscounting how much I needed for lethal. I got him down to one but he killed me the next turn :( Not happy, but at least I know I could have won
very good a deck! thanks. Unfortunately i don't have Ragnaros the Firelord =( would be nice to hear more good variants for replacement it. I've tried Kezan Mystic and this not bad(current 8-3).
I already somewhat explained this below, but if you can't put in Kezan (or dislike it), a second mountain giant, or zombie chow, I would recommend tossing sylvanis or even the second owl. Hope it helps! Glad to hear from ya!
why dont we have Silvanas ?
I definitely considered the card, but chose not include as it is hard to find space for. You could cut rag for it if you chose but the card is definantly still a consideration.
can we have a room for Malganis?