[Legend S24] Tera's Draggron Warrior
- Last updated May 20, 2016 (Old Gods)
- Edit
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Warrior
- Crafting Cost: 2800
- Dust Needed: Loading Collection
- Created: 3/27/2016 (Explorers)
- Tera
- Registered User
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- 10
- 27
- 44
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Battle Tag:
Tera#1577
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Region:
US
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Total Deck Rating
1325
~Introductions~
Hello, my name is Tera. I have reached legend multiple times in the past and today have just hit legend (3/26/2016) with my very own list. I am a very aggressive hearthstone player, I only really like to play aggro decks (don't shoot me just my play-style). Warrior is a class for the most part I have strayed away from because it didn't fit that category, until now. This deck took around 200+ games to refine (games played between ranks 3-1) and I believe I have found close to the most optimal list (please comment with suggestions to make the deck better).
Edit: 4/26/2016 - Deck changed to fit standard mode
Edit: 4/29/2016 - Changed title to depict S24. This deck write-up will no longer be worked on. Please realize that most of the write-up can still be followed, but inconsistency may appear in the mulligan section due to the standard format changes. I do not want to edit the write-up so it remains as a piece of history. I hope you all understand!! Don't forget to check out my other decks!
www.twitch.tv/gamer_tera *STREAM OFFLINE*
www.youtube.com/TeraRicshon (Personal/LGBTQ/Vlogging Youtube)
~Legend Picture/Highest Rank Achieved~
~The Deck~
I have named this deck Dragon Rider Warrior (or you can just call it Aggro Warrior). It is named Dragon Rider Warrior, because it features dragons and Argent Horserider/Alexstrasza's Champion/Wolfrider. The deck focuses on pumping out damage onto the opponents face and for the most part only making favorable trades on high priority minions (such as Tunnel Trogg, Knife Juggler, Secretkeeper, Flamewaker, etc.). You will notice almost everything in the deck has an immediate effect once it hits the board in the form of charge and/or weapons. This means almost everything you draw can be played and used that same turn, this provides such a huge advantage.
4 Dragons are in the deck to activate Alexstrasza's Champion, there are only 4 because other dragons are not aggressive enough. You don't need a ton of dragons, most of the time Azure Drake will just sit in hand, because there is no reason to play it unless it is the only thing left in hand (remember nearly everything you draw has an immediate effect). This means when you draw into Alexstrasza's Champion, you can generally play them right away. Faerie Dragon are sometimes the MVP in this deck. It just sticks so well and against some match-ups can net you the win.
6 Weapons are in the deck and they carry it. Weapons are very high dmg for low cost. 2 mana for 6 dmg, 4 mana for 8 dmg and 5 mana for 10 dmg. Those are some insane numbers. By having 6 weapons you try to guarantee that you always have a weapon equipped and are trying to pressure the enemy especially in the later stages of the game.
*I realize Death's Bite has some anti-synergy with Southsea Deckhand this almost never poses a problem, just play around it.*
~Winrates~
Please only pay attention to the warrior win-rates, other games were me getting to rank 3/2.
Here are the percentages (I will talk more about this in the match-up section).
Here are the games played.
~Match-ups/Mulligans~
General Mulligans
You want Fiery War Axe, Alexstrasza's Champion, Faerie Dragon, Leper Gnome in every match-up.
Keep Sir Finley Mrrgglton in every match-up except freeze mage.
Keep Southsea Deckhand if no turn one play, otherwise mulligan away most games.
Keep Argent Horserideror Kor'kron Elite if you have a good mana curve. Otherwise, mulligan away.
Keep Azure Drake if Alexstrasza's Champion is also in mulligan with no Faerie Dragon.
If going with coin and presented with Azure Drake and three other bad starting cards, keep Azure Drake and Mulligan other three cards.
Druid - 50/50
Druid is an even match-up. There are no special mulligans for Druid. If Druid doesn't use Living Roots on turn one, Faerie Dragon can be an amazing follow-up. Faerie Dragon honestly wins games against druid since they lack a good way to remove it outside of Keeper of the Grove early on.
Hunter - 70/30
Hunter is a very favored match-up, stick to the normal mulligans. Your mana per damage value is much better than hunter and Bash can keep you out of lethal range. You have more and better weapons than hunter. Try to not over-extend your board to avoid a value Unleash the Hounds. Trade favorably with your weapon as long as you are certain there is no Snake Trap.
Mage - 50/50
Tempo Mage is probably around 40/60 can be very hard to keep up with since everything they have has so much value. Consider keeping Heroic Strike to get rid of Flamewaker. Use Fiery War Axe to kill Sorcerer's Apprentice/Mana Wyrm. This match-up depends on whether or not you can keep up with removing their value minions and then close the match with burst.
Freeze Mage is around 60/40 can be favorable cause they lack a board and everything you play has charge most of the time. Consider keeping Ironbeak Owl to silence Mad Scientist or Doomsayer. Unlike other Aggro Decks, everything you play has an immediate effect. It doesn't matter that freeze mage freezes your board since you already have gotten value out of any card that you play. If you do get to the latter parts of the match Bash and hero power can keep you out of lethal range.
Paladin - 35/65 (because everyone plays Secret Paladin)
Secret Paladin is around 35/65. This is the toughest match-up of any for this deck. Keep Death's Bite and Ironbeak Owl. Use Death's Bite to clean up Muster for Battle and Ironbeak Owl to remove taunts such as the one given by Cog Hammer. Trade into Secretkeeper and Knife Juggler with weapon. Noble Sacrifice / Mysterious Challenger will most of the time destroy you. I find using Southsea Deckhand, Wolfrider or Argent Horserider to pop Noble Sacrifice crucial in this match-up, often times you will need to clear it to make way for weapon damage.
Murloc Paladin is around 65/35, basically a worst version of freeze mage to us. Keep Ironbeak Owl. Ironbeak Owl is to silence Doomsayer or Sludge Belcher. Other then that yolo face.
Priest - 75/25
Surprisingly one of the best match-ups for us. Keep Ironbeak Owl to silence Sludge Belcher or Deathlord. Priest is generally good, because they interact with things on the board before you can get value out of them. We however get value out of everything before they can interact with us. It is sometimes better to not use Ironbeak Owl on Deathlord and to just kill it. Majority of the things that will be put out onto the field from the Deathlord will have charge. Ignore majority of what the priest plays and just go face, even if the priest draws cards they lack the ability to heal out of your damage. The only time to consider trading is when trading will net you more damage in the future.
Rogue - 80/20
Keep Ironbeak Owl for Sludge Belcher. Rogue's have a fairly slow start. You can most of the time get a lot of value out of Faerie Dragon if they lack the coin to coin out SI:7 Agent. Make sure to trade with your weapon on the minions they play, because they can very quickly turn those minions into game-ending damage. Do not over-extend board to avoid a value blade flurry. Other then that just go face, job done.
Shaman - 65/35
Very similar to the hunter match-up. We just have the better tools. Keep Heroic Strike for Totem Golem. Make sure to keep their side of the board empty with your weapons or minions. You should be able to keep their board empty while also building your own and doing damage to their face.
Warlock - 40/60
Zoolock try to trade favorably in the first 3 turns and then go ham on their face. Most games will depend on if they get game ending damage before you do. Do not try to keep trading after turn 4. You will not be able to keep up, just go for face and destroy any taunts that they put out.
Renolock... you might not have a fierce monkey, but you better act like one. Keep Ironbeak Owl for any taunts. Go absolute ham on their face even more so then on Zoolock. Only kill something if it will net you less damage in the future. I will kill Zombie Chow if I see him. Just go full face and throw everything at them. No holding back, cause if they drop Reno Jackson, you lose. This includes Mortal Strike, just toss it at their face!
Warrior - 55/45
Against Patron Warrior I would say this matchup is 60/40. Generally their patron combo just takes to long to come into effect. You already have won by that point. Don't waste your time removing Frothing Berserker, generally they will end up having to trade into your minions. Only kill Armorsmith if there are other minions on board or if you can kill her in one attack. Other then that go face. This match-up is fairly easy.
Control Warrior is 50/50. Keep Ironbeak Owl for Sludge Belcher. This match-up is a coin toss, it all depends on whether they draw the perfect removal or not. Ignore whatever they play including Acolyte of Pain. You will need to keep pounding their face in, otherwise they will out-armor you. Don't try to save weapon charges. Most games will come down to you just drawing into that game ending weapon.
~Deck Spotlight~
Note: I will only keep three deck spotlights up at a single time, because I have been getting so many. The deck spotlights will be of the people I think make the most optimal plays and have the best commentary.
The Hearthstone Scrublord: Tera's Dragon Rider Warrior - Deck Review - By Max Linnér
HearthPWN D3CK Spotl!ght: Tera's Dragon Rider Warrior [Legend] - By Khristophesaurus Dinosaurus
[Hearthstone] Tera's Dragon Rider Warrior Deck Review - By Count Jinsula
~Other Decks~
http://www.hearthpwn.com/decks/497619-teras-beast-hunter (Beast Hunter)
http://www.hearthpwn.com/decks/546046-wotog-teras-velen-priest (Velen Priest)
I have over 600+ games played on dragon rider warrior and around 100+ on regular aggro warrior. I will say in my personal experience that draggro warrior is so much better. The reason I say this is generally 3 things are removed to make room for the dragons. Upgrade, bloodsail raider and loot hoarders.
Upgrade is useless imo, in all of the games I have tried it in, it has lowered my win-ratios. I much rather have a minion to help hold down board in the early game than an upgrade. I rather have a minion in this slot.
Bloodsail raider is almost never played on curve. When played later in game she is normally removed very quickly. A 2/3 base stats are great, sure, but you can't deny that it doesn't matter how strong you make her. She'll get removed easily and not get any use out of her later in game. In comparison, Alex you can play her on curve as a 2/3 just like bloodsail raider and later in game get use out of her with her charge.
Loot Hoarder is basically Azure Drake. The difference here is that in comparison to aggro warrior we have 2 drops in the form of both Alexstrasza's champion and Faerie dragon. Loot hoarder is a horrid 2-drop to begin with in terms of aggro. Atleast Azure Drake produces a boost to Alex and can be used in the late game to find extra steam to end the game while producing a solid body that increases spell damage.
I am currently at rank 6 all my games are streamed. My win-rate against hunter this season is 75%, 9 - 3. Paladin is 60%, 18-12. All I can say is that this deck is a high skill-cap deck and operates very differently than regular aggro warrior. I firmly believe it is better when played optimally (which took me over 100 games to even start recognizing most things). Keep at it, it'll take time. I am definitely proof that it does work though.
Abusive Sergeants, Dread Corsairs and a second owl can all be added to this deck. They're just not included out of personal preference.
As for flame juggler. It is an extremely solid card. Nothing bad to say about it.
hello im missing 2 azure drake so i sub in reno jackson and malygos (my 2 best legendaries) and it sucks gg i lost 4 game
Both of those legendaries suck in this deck. The only good replacement for Azure Drake is loot hoarder. Azure drake is the draw engine of the deck.
its bad because your replacements are probably the worst ever. malygos is useless in this deck as theres like 4 spells that aren't meant to do dmg. theyre meant to clear. Reno is only used in control decks for the healing, which you wont commonly get in this deck, and his body is not good for aggro, 6 mana 4/6 isn't worth it. Use loot hoarders in this deck instead of azure drake
Your reno troll is getting old dude. This is the 7th deck you made the same troll on.
well met
I teched in Leeroy instead of Finley and I'm having a lot better results. Half of the time when I'm given the three choices from Finely, I find myself thinking that the Warrior Power would be much better. Leeroy has great synergy with Deathsbite, because the death rattle will get rid of the only drawback of Leeroy (besides low health), the whelps. This allows him to survive on board for possibly another turn. Plus, 5-mana 6 damage is pretty good and provides the burst damage that Mortal Strike can't if you don't have below 12 health. Let me know what you guys think once you've tried it out!
was wondering about leeroy myself, but when u get hunter hero power, it's just go damn good...
You really have a chance of 0.375 to get the Hunter hero power. (7/8 * 6/7 * 5/6)
I think that Leeroy is much more consistent here. For the hunter power, it is essentially 7 mana over 4 or more turns that you need to match the damage done by Leeroy for 5 mana in one turn.
8-2 (W/L) so far, like it. Thumbs up ;)
i have exactly same problem they always defeat me due to taunt and with 2-3 hp left... Something is missing here...
Any place for Leeroy in this Deck?
Imo no. If you really want it though take out a southsea Deckhand for him.
This deck is inconsistent.
Went 2W - 6L.
Most of the games I lost I was only 1 turn away from lethal then the opponent put up a big taunt or healed and I couldn't recover.
When I try out decks I ask myself
8 games to me is enough to get a general feel for the deck and I would rather play shaman/hunter if I was playing an aggro deck in comparison to this one.
This was a good deck last season. I find that I'm having trouble with it this season because of all the pallies. I find most mages more annoying than warlocks. Win streak from r20-r14 no problem. After r14 win rate totally drops for me :(
I am currently rank 7 this season with a 63% win-rate. Maybe check out my stream. I have streamed my entire climb, there might be something you are doing differently than me which is making you lose.
how do you win mages?
Depends on the type of mage. Freeze mage you just yolo face and is generally an easy match-up. Tempo mage you keep killing their value minions until you can kill them in 2/3 turns. Tempo mage is an unfavored match-up.