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season 1 aggro mage

  • Last updated Dec 12, 2018 (Rastakhan)
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  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2400
  • Dust Needed: Loading Collection
  • Created: 4/19/2014 (Live Patch 5170)
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This deck has caused a sudden meta shift and after testing it out for several hours myself, it works amazing on ladder.

Its like all your basic aggro rush decks, just yolo all to the face and your opponent ends up dieing somehow.

This deck has a very weird feel to it at the beginning, i felt like i was losing during the entire match then you pull out like a frost bolt/ice lance/ice lance/fireball and GG.


Combos: the combos are fairly basic

Knife Juggler + Mirror Image/ 1 cost minions 

Sorcerer's Apprentice+ Mana Wyrm + all spells

Mulligans: the dream hand would be Knife Juggler Mirror Image Mana Wyrm and draw into a Sorcerer's Apprentice as you can gain immense value and take control of the game very quickly. you always throw back Water Elemental, Azure Drake, Arcane Intellect and  Bloodmage Thalnos.

NO Leeroy Jenkins??? WHAT ?: in a mage aggro deck, Leeroy Jenkins is only a Fireball that cant go through taunts, which are usualy up when you do your frost bolt/icelance/fireball KO combo. so it just sits in your hand and never gets used.  

Why not Arcane Golem or Coldlight Oracle?: the goal of this deck is to burn your opponents health as fast as possible, and often your first 10-15 damage will come from  direct hits from Wolfrider, Loot Hoarder Knife Juggler, etc. if you Arcane Golem your doing 1 extra damage compared to a Wolfrider and speeding up their taunts by 1 turn, effectively lowering your damage by 6 in the case of druid. Coldlight Oracle draws you 2 cards, but it also spoon feeds your opponent answers to your board. you go to search for that Knife Juggler or Frostboltand you give that druid 2 Swipe. also vs zoo giving him 2 cards is basically healing him for 4 and giving him 4 mana. 

You Dont have Bloodmage Thalnos?:  you can sub him out for 1 of 3 things, Novice Engineer, a second Elven Archer, or a Kobold Geomancer. i feel like the best sub is the Elven Archer, as its utitily is very usefull in this deck. a Novice Engineer is just for more card draw which is essential for the burst combo. so whichever you feel is better

VS zoo and hunter?: it is a roughly estimated 70-80% win rate vs the popular zoo and a 50-60% vs  mid-range (kolento/lifecoach) hunters

what does this deck lose to?: control warrior will ruin your day, its literally a 90/10 in favor for the warrior. watcher druid, and control priest can cause issues the win/loss rate is about 65/35. you have a chance to win but its fairly unlikely.

CHANGES: -1 Argent Squire +1 Elven Archer: an early argent squire sticks around and is pretty effective, but if you topdeck one mid or lategame its useless. an elven archer is usefull no matter when you draw it, acting as an extra hero power to get rid of that 6/2 fire elemental or to get that last 1 damage off to finish the match

personal changes: -1 wolf rider +1Millhouse Manastorm

i know what your thinking, theres no way millhouse can be good in a deck. but after playing with this change personally ive noticed an increase in win rate. no one is going to keep strong spells in their opening hand and coining out a millhouse can pose a huge threat. remember that you only need to lower their health below 20 and their dead to spells afterwards


Are you having trouble against this deck? here is a decklist that will win almost 100% of the time vs the aggro mage: Warrior control (anti-aggro)