There really isn't much to say about this deck, other than the complete lack of spells or weapons; there's just too much value lost by using your mana for anything other than a minion in this brawl. I was tempted to keep Muster for Battle but in the end decided that we have enough good 3-drops, and that's without taking into consideration the most prevalent archetype this brawl (surprise surprise, Tempo Mage) which has plenty of tools to deal with the more traditional Constructed Paladin decks.
I used the space freed up by weapons and spells to make this deck as annoying as possible to wrest board control from. There are still a few inclusions I'm on the fence about, namely Sylvanas Windrunner, so this decklist is not at all set in stone - feel free to experiement and share what works!
Since MANY people have been asking: Why Summoning Stone? Wouldn't it just give you Wisps and Target Dummy? The answer is: No! Not unless you played actual 0-mana spells, because Summoning Stone summons minions equivalent to the original cost of the spell. So, if you play the 5-mana Summoning Stone on the board, it'll give you a 5-mana spell that costs 0. When you cast that spell, it will summon a random 5-cost minion. As you might imagine, the advantage this single card gives you in this brawl is ridiculous. Here are a couple examples: