Easy wins with Midrange Paladin
- Last updated Mar 20, 2016 (Explorers)
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Wild
- 30 Minions
- Deck Type: Tavern Brawl
- Deck Archetype: Unknown
- Brawl: Battle of Tol Barad
- Crafting Cost: 4380
- Dust Needed: Loading Collection
- Created: 3/16/2016 (Explorers)

- Tgump
- Registered User
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- 5
- 9
- 18
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Battle Tag:
Tgump#1228
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Region:
US
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Total Deck Rating
86
There really isn't much to say about this deck, other than the complete lack of spells or weapons; there's just too much value lost by using your mana for anything other than a minion in this brawl. I was tempted to keep Muster for Battle but in the end decided that we have enough good 3-drops, and that's without taking into consideration the most prevalent archetype this brawl (surprise surprise, Tempo Mage) which has plenty of tools to deal with the more traditional Constructed Paladin decks.
I used the space freed up by weapons and spells to make this deck as annoying as possible to wrest board control from. There are still a few inclusions I'm on the fence about, namely Sylvanas Windrunner, so this decklist is not at all set in stone - feel free to experiement and share what works!
Since MANY people have been asking: Why Summoning Stone? Wouldn't it just give you Wisps and Target Dummy? The answer is: No! Not unless you played actual 0-mana spells, because Summoning Stone summons minions equivalent to the original cost of the spell. So, if you play the 5-mana Summoning Stone on the board, it'll give you a 5-mana spell that costs 0. When you cast that spell, it will summon a random 5-cost minion. As you might imagine, the advantage this single card gives you in this brawl is ridiculous. Here are a couple examples:
deleted
FYI, in the current version of the Tavern Brawl the Summoning Stone does indeed give you only 0 cost minions. Nerfed.
Uber deck, almost all wins. Thanks!
OMG what a deck. I cant lose. LOL
doesnt summoning stone only give you 0 mana minions if all the spells cost 0?
No
little lack of start and deep late, but thanks, I won number of matches)
Pretty good but I took the Peacekeepers out for Mind Control Techs as it's really easy to get value off it and people tended to player lower cost minions and flood the board. I also missed one drops so added Argent Squires for the Argent Protectors.
Thank you for making the bloody Tavern Brawl daily quest more bearable.
why have summoning stone and violet with 0 spells?
This is a tavern brawl deck
people who say "Looks like it to me.." Love men
Looks like it to me..
Ditto to me, I don't see how its not
Cut 1 ironbeak Owl for tirion currently 10-1 pleasantly surprised with how well it is working.
This deck is great, I made a couple of changes and I think I'm going a little better 85% win rate after the changes. (55% before)
* I remove a Violet Teacher for Enhance-o Mechano.
(Because fill the board with 1/1 "dudes" which does not help)
with a good board E-o M instead shatters the enemy
- An Argent Horserider + one Blood Knight
(Basically all Minions with divine shields in this deck you can play)
- An Abusive Sergeant + to Sir Finley Mrrgglton
(For the same mana cost it is more useful in the games).
I hope to upload a video of a game but it sure will be in my native language (Spanish)
PS sorry for my broken English
well met..
deck
Why would you remove violet teacher and keep 2 summoning stones? they will always summon wisp and target dummy since thhe spells cost 0 (correct me if im wrong)
No they summon based on original cost
You are quite wrong on this.
Thanks for the feedback!