0
Favorite this Deck

"Budget" Druid

  • Last updated Mar 14, 2016 (Explorers)
  • Edit
  • |

Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6520
  • Dust Needed: Loading Collection
  • Created: 3/14/2016 (Explorers)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    0

BBCode:
Export to

Hi guys!

I'm using this deck to climb, and it works pretty well.

In the starting hand you are looking for Living Roots, Innervate, Wild Growth, Darnassus Aspirant, Wrath. You need extra mana, because you dont have any good 3 drops so you are trying to jump over it with a Piloted Shredder, or a good 5 drop. Your lategame is the 4 7 drop you have, and if you can stick on the board you will be able to finish the game with your combo. I'm using 2 Ancient of War and 1 Anceint of Lore, because of the aggro decks and it just gives you a big minion which can defend your board and you can just turn around and deal 30+ damage from the combo.

If you have wings and you want to play the professional midrange druid you will change the Sylvanas Windrunner with the Emperor Thaurissan, or Loatheb and put in 1-2 Shade of Naxxramas, or Mounter Raptor and you can stick in 1 Mind Control Tech for a good 3 drop if you don't feel lucky enough to draw the 6 cards or have the coin, because you can get good value if you draw it lategame or just play it for tempo. And of course you can switch 1 Ancinet of War to another Ancient of Lore. And You could fit in another Azure Drake, or even 1 Violet Teacher. And if you have Cenarius, or Harrison Jones those are good in this deck too.

It has some great matchups, and very few bad ones.

Vs Priest:

I really hate playing against priest because they are just annoying in general, but the game is winable you just have to deny him early so he can't stick on the board and the lategame can be easy because you have more big minions and he only has 2 entombs, but you have to be careful for the priest burst.

Vs Rogue:

If its miracle you just have to play minions every turn so he can't clear it and you can kill him or just force him to use his burst to not die and then he doesn't have a win condition. If it's mill then you are going aggro. I played multiple matches against mill rogue and if you all in they might not have an answer and you can win, or just try to play safe and play your cards every turn so he can't mill you. You can choose, it's on you.

Vs Shaman:

You will usually play against aggro and then you are looking for your taunts or your Ancient of Lore and try to heal yourself.

Vs Mage:

Mage can be difficult, but if you have the tech cards (MC Tech, Kezan Mystic) then it's okay. Against Mech you have to stop him on board and you can even trade strangely so your minions stay at 1 health and you can deny him for 2 mana. Vs tempo you are looking for your spells and your Druid of the Claw and remove his minions like Flamewaker or Mana Wyrm. Vs Freeze you are obviously looking for your Kezan Mystic, and Keeper of the Grove.

Vs Warrior:

If it's control then you are trying to fill the board so you have 50-60+ damage from a combo, but be careful because of the Brawl. If it's Patron then again you are looking for your taunts.

Vs Warlock:

Against Zoo you are looking for your Ancient of War because he can't get over it most likely if you tried to race him before and he used his cards. Against Reno you can try to use your heropower to remove or even 1 savage roar to win on board and force him to use Reno or burst him down before he can use it.

Vs Hunter:

Hunter might be the worst matchup, or at least I hate it the most. You will probably loose but if you can get your taunts and heal yourself it can be winable.

Vs Druid:

It depends on what kind of Druid are you playing against, If thats aggro then again.. get your taunts. If thats midrange then its about the luck.

Thanks for ur attention, and vote for Donald Trump! MAKE AMERICA GREAT AGAIN! jk I'm european