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5-0 Brawl no-synergy control priest

  • Last updated Mar 6, 2016 (Explorers)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Unknown
  • Crafting Cost: 7800
  • Dust Needed: Loading Collection
  • Created: 3/6/2016 (Explorers)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    8

View 5 other Decks by ser_pounce
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When I saw the description of the brawl this week I just thought it was an extra RNG mechanic so I just threw together a control priest deck without knowing what I was really getting to. I faced many clever decks designed to take advantage of the fate mechanics, but interestingly enough I managed to beat them all with this priest deck.

For the most part I chose the armor mechanic to avoid getting rushed out before i could take control of the game.

One time I accidentally picked portal and didn't seem awful because it can give you tempo and minions to heal. 

When rogues pick the coin it allows you to get out your expensive minions out.

I faced one deck that picked the draw a card when a minion dies and my opponent was milling himself pretty fast. Your heals help avoid this.

The charge/taunt mechanic isnt awful either because you can make good trades and heal.

Like control priest in general this deck is all about value and board control, and make sure to kill the murlocs in the murloc decks to keep them under control.

The deck is likely not optimal because I wasnt aware of the mechanics when I designed it so feel free to adjust, but realize the deck also performs very well in the brawl environment the way it currently is and changes might have unintended consequences.