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[S24] No.1 LEGEND - Meati's Zoo

  • Last updated Mar 7, 2016 (Explorers)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6480
  • Dust Needed: Loading Collection
  • Created: 3/3/2016 (Explorers)
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[S24] No.1 LEGEND – Enhance-o-Zoo

Hi guys,

I’m Meati. 8-time legend and top 50 finisher in January 2016. I’ve reached top 10 with Aggro Paladin, Patron Warrior and Warlock Zoo. Today, I’d like to share with you my new version of Zoo, inspired by Sigma’s list, with which I climbed to Legend No. 1 on 3/3/16!

I've been knocked down to No.2 by Kolento a few times since... Every time it happens, I just win a couple of games with this deck to take back No.1. It's just that consistent. Still No. 1 as I write this on 7/3/16.

Win Condition: Board Control

Overview: Zoo has a better ability to control the board with minions than any other deck. By adding 3 non-standard cards to the deck (Enhance-o Mechano, Leeroy Jenkins and Dr. Boom), we can significantly improve our finishing ability and resistance to board clearance.

Mulligans:

Always Keep: Abusive Sergeant, Argent Squire, Flame Imp, Voidwalker, Dark Peddler, Haunted Creeper, Knife Juggler, Nerubian Egg, Imp Gang Boss.

Sometimes Keep: Power Overwhelming (if you have an Egg), Defender of Argus (If you’re against aggressive classes (e.g. Shaman, Hunter) and have other minions to put out on turns 1-3.

Play guide:

Control the board. Control the board. Control the board. I often pop eggs, remove enemy divine shields etc. Trading will almost always leave you with a better board than facing, and good board will win you the game.

Finish with a bang. Combine Leeroy with Power Overwhelming or Abusive Sergeant… Combine Brann with an Enhance-o for ridiculous board stickiness… Combine Enhance-o with Power Overwhelming and Abusive Sergeant for massive Windfury Combos.

Card Choices:

Argent Squire/Flame Imp: These are subbed out for each other in most zoo lists – Flame imp does better vs. control decks, Argent Squire does better vs. aggro. I choose one of each for versatility.

Brann Bronzebeard: Solid stats for a 3-cost minion, and double battlecry is insane in this deck, especially with Enchance-o! Example: you have 3 minions on the board. Play Brann and Enhance-o, and one minion will almost always get windfury. Give that minion Power Overwhelming for insane finishing damage, or mega board control.

Gormok the Impaler: More battlecries for Brann, and a solid lump you can put out to make the board more difficult to clear. I recently replaced a Dark Iron Dwarf with Gormok, and I think they're pretty similar cards; I reached No. 1 with the Dwarf, and have won 1 game since then that I wouldn't have won had I been using the Dwarf.

Enhance-o Mechano: The star of the show. He really takes people by surprise; if you have a full board (which you often do) you can generally get a couple of taunts to counter aggro, a couple of windfuries to combine with Power Overwhelming and finish, and a couple of divine shields to help with board control.

Leeroy Jenkins: When everybody used Doomguards, I often ended up using them to finish, and they sometimes left me with awkward hand situations. Leeroy is a better finisher, and you can easily combine him with cards like Power Overwhelming or Abusive Sergeant to get more damage if you need.

Dr. Boom: A lot of zoo lists are using 2 sea giants… I find 1 giant and 1 Dr. Boom has worked better. He’s stronger than Sea Giant, you can put him out on an empty field if needed, and he synergises with Knife Juggler and Brann.

Enjoy!