Shaman Buff Army
- Last updated Nov 9, 2016 (Yogg Nerf)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Tavern Brawl
- Deck Archetype: Unknown
- Brawl: Miniature Warfare
- Crafting Cost: 1280
- Dust Needed: Loading Collection
- Created: 1/27/2016 (Explorers)
- Hootanic
- Registered User
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- 8
- 28
- 87
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
99
This deck only really has two concepts: Get board presence, then buff from there.
As far as tokens go, in this instance, the Shaman Totems are now strictly better than the ones that a Paladin would produce, since they are all 1/1 and their associated effects. You will want to use things like Razorfen Hunter, Feral Spirit, Dragonling Mechanic, and Silver Hand Regent to build your board presence, while using cards like Frostwolf Warlord and Mukla's Champion capitalize on that presence. Shade of Naxxramas and Questing Adventurer gain value from the low card values if played early and spells for control and draw. Pretty basic.
UPDATE for 2016:
Just in time for new cards, this deck has been updated with some of Shaman's most OP cards, especially for this brawl. Spirit Claws and Maelstrom Portal for board control and Evolve for outrageous value. Enjoy your free pack!
After just briefly looking at this deck why not replace Elven Archers with North Sea Kraken , one of the summoning pairs with Silver Hand Knight ,and replace your gnomish inventors for Azure Drake you get better jousts and just better effects overall.
True enough about the North Sea Kraken - as for Gnomish Inventor, what you are looking at is the Gadgetzan Jouster and the idea with them was to try an get an instant buff on what would normally be a 1/1 for this brawl. Replacing the Razorfen Hunter with the Silver Hand Knight can definitely help with pushing the curve up to win those jousts. Stormwind Champions and Dr. Boom can certainly improve the deck too, though since the Champion can't buff themself, it may be best to play with a Mukla's Champion.
No, I said replace Gnomish Inventor for Azure Drake. Perhaps you read that a bit too quickly. And you are correct Doctor Boom is very good in this brawl among many other legendaries.
Sorry I misunderstood what you meant. For sure though, I did not include either of those cards in my version as I felt that Ancestral Knowledge provided enough draw. They are certainly good choices to include as are many other legendaries. What I've made is mostly for the budget minded, so I didn't list any legendaries here.
Dr. boom instead of 1 of the summoning minions
First try, thank you.
Why take elven archer when stormpike commando exists?
and by that you mean North Sea Kraken
Lol, fair enough, no kill like overkill :D
it's not overkill if you opponent's minions get buffed to 4 health
haha nice deck, faced secret pally, turn 2 DR6 but my board was so full he conceded
Easiest game of my life, thanks!
russian EleGiggle
Worked pretty well.
This worked on my third try like a charm. Getting Questing Adventurer for Turn 1 was crucial.
Against decks with good, efficient removal you will have issues. I got hurt by warlocks and their "Deal 1 damage to all minions" demon as well as hunters' explosive trap. If you don't have Alexstraza then this would be a good way to go, but it'll probably take a few attempts. One subsitution I made was to take out the Mukla's Champion and put in Wobbling Runts. Wobbling Runts works really well with Frostwolf Warlord.
This might have worked in like first 5 minutes of the brawl, but unfortunately doesn't cut it anymore. "Get board presence" is just wishful thinking now, with opponent running super efficient removal (which runs circles around pitiful 2 copies of lightning storm). :(
Fair enough, board clears are good, but it's the tokens that keep it clear. It's not necessarily the best one, it lacks a lot of the crazy legendaries, but if you are on a budget it's an option.