Now With Guide! TOP 100 LEGEND NA TEMPO MAGE FO...
- Last updated Jan 31, 2016 (Explorers)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3860
- Dust Needed: Loading Collection
- Created: 1/25/2016 (Explorers)
- b787
- Registered User
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- 3
- 6
- 22
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Battle Tag:
b787#1808
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Region:
US
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Total Deck Rating
75
Hey people, first of all thanks to all of you for checking out this deck! I've finally found some time to start on a guide so here it is. It's pretty long, so I put everything section as "a spoiler" to shorten things up.
Introduction:
So, just a little bit about myself, I'm a Japanese player that started playing hearthstone around May-June 2015. During mid-January 2016, I managed to reach legend for the third time, with this kind of wacky deck, ONLY LOSING TWICE FROM RANK 3 up to around rank 300 legend. From there, I played a little bit more, until i reached rank 89 then stopped playing because I have never been more tired.
(Currently, I am sadly sitting at around 1000 legend because I decided I was going to try a whole bunch of other decks since it was only mid-season, which kind of lead into a disaster)
Anyways, although it isn't obvious what makes this deck a pretty good one, that's what I'm here to write about.
What I thought of the meta:
This season I was really struggling around rank 2/3 and couldn't get past these ranks. So i decided to do my own meta analysis and came up with this conclusion that the meta is basically Patron Warrior, Secret Paladin, and Midrange Druid. Yes, theres a little bit of other stuff like Zoo, Renolock, Freeze Mage, Aggro Shaman, Rogue and other stuff, but I decided that if I can beat those 3 decks, then I would make it to legend, which turned out to be true. Therefore, I can tell you this deck won't work at some ranks.
Card choices and why I chose them:
Arcane Missiles: The why you fight off those secrets paladins, works great with pretty much the entire deck.
Mana Wyrm: No explanation needed :)
Flamecannon: I consider this a second source of removal besides Frostbolt
Frostbolt: No explanation needed :)
Unstable Portal: The E-sportal is there just for the synergy as a cheap spell, and can also give you some game winning stuff sometimes (although there are some disasters too, but that's the fun right?)
Sorcerer's Apprentice: No explanation needed :)
Arcane Intellect: Although this deck is kind of late game focused, I still run two copies since theres partial synergy with Emperor Thausissan, and this deck does run out of cards.
Counterspell: I honestly had doubts about this card, but I discovered that even countering a secret from Paladin is pretty effective, although it may not seem like it. Don't play it when you have a Mirror Entity up, since the opponent will figure out what the secret is unless you have no other play.
Mirror Entity: Extreme tempo card since it screws up your opponents turn and they have to do the guessing game between Counterspell.
Flamewaker: No explanation needed :) Pew-pew missiles!
Fireball: No explanation needed :)
Ethereal Conjurer: The first (kind of?) surprise card in this deck. Getting a freeze against Secret Paladin,Flamestrike against Patrons, or extra burst against any deck is extremely effective. If you don't die the following turn, then this card does make up for its bad stats. If you don't like it, fine, play Azure Drake instead.
Flamestrike: The second surprise card in this deck. This literally only here to kill those Patrons. Kind of explains how much Patrons I was facing. Also a decent card against decks like Zoo.
Archmage Antonidas: I don't think this needs explanation either, but I'll just remind you all that a cheap spells from Ethereal Conjurer, and discounted stuff from Emperor Thaurissan is extra synergy.
Mad Scientist: No explanation needed :)
Piloted Shredder: I played around with Water Elemental to determine which was better in the four drop slot, but decided that shredder is still a better card, because the freeze is only good against certain decks.
Emperor Thaurissan: The last very surprising card in this deck. This card is actually very effective in this deck; synergies with pretty much the entire deck. It's something you can play on six, being a solid threat on the board and something the opponent has to deal with. I suggest you actually try out the card first, before you start questioning if the card is actually good or not.
Dr. Boom: Best legendary in the game! Solid finisher! Go Boom-Bot RNG!
Just a reminder, that the surprise cards are the ones that makes this deck unique. If you play them right, they will be effective.
I'll write some mulligan and matchup guides later on! If you have any questions feel free to comment or add me on b787#1808.
Hey guys, still using this deck in season 25 and at the moment having a winstreak of 10-0.
Went from 17 to 10 with this deck, thank you very much for it.
Thaurissan is the best finisher ever for tempo mage! Play thaurissan when you have archmage and a bunch of spells in your hand, next turn play all of them, your opponent will instantly concede!
Deck looks pretty interesting. Emp is a very surprising choice but I kinda see it and mage doesn't really have a strong 6 drop imo. Gonna try it out.
Azure Drakes!
Hey, I was wondering if you could add me on Battle.net I have a lot of questions. If not, if you could answer a few now that would be great. First off, what do you think about Arcane Blast. It is a low cost spell that syngerizes with flame walker and your big seven. Personally I took out Thaur and Flamestrike since I do not play patron ever, and thaur has not proved useful to me. So my question is what do you think about Arcane Blast, also Bloodmage Thalnos. Do you think Bloodmage is decent in the deck. I also added a forgotten torch to the deck since I believe it is pretty solid. Also, I added one azure drake since it is soo good, but ethereal conjuror is also very good. So what do you think about the cards I replaced also what other cards did you consider. There is really no guide to what other cards you thought could fit well in the deck.
Also do you think Flamecannon is good?
Thanks, my battle.net is IbeatU#1848
It does pretty well against secret pallys!
I had at least a 50% win rate for sure, but to be completely honest, a perfect curve from secret pally is mostly unbeatable with any deck so if that happens, youre going to just accept the consequences.
If you want to lose more games I suggest you do what you want to do, but I suggest you check out some top level players that stream, they all use double scientist with double secrets, and make it to even higher ranks of legend than me.
Thank you for the deck! I've been looking for a solid Tempo Mage to add to my available decks that I'm actually able create since I'm a bit new to the game. I've been having mixed results with it, but definitely a lot more success than the stuff I've tried to make myself. It's obvious I need a bit more practice with the deck since getting to high ranks seems to be a breeze for some folks.
Anyway, it seems I'm not the only one concerned with the viability of the Emperor in a tempo style deck. Out of maybe 30 games I played with the deck so far, I only recall once when the Emperor was pivotal in winning the game. Would subbing him out for Toshley, which has better base stats and generates two cheap spells to synergize with Mana Wyrms, Flamewakers, and Antonidas be an option?
In any case, I'll keep practicing with it regardless. Looking forward to your in depth guide and thanks again.
Great to hear that your seeing some success!
As the title suggest, I created this deck to fit the meta I was facing, to reach high rank legend.
If you don't see emperor working out for you in the decks your facing, then its totally viable to switch it out, especially since toshley is a 6 mana card that fits in this deck for sure!
Interesting take on the classic tempo, I'm intrigued!
Even one card is fine IMO.
If that card is a spell, you might get a free fireball off archmage or find some value off flamewaker later on
My current tempo mage builds I use on legend: Build 1 Build 2
I am deepling missing Azure Drakes in your deck, no love for draw and spell damage?
I have to admit I too miss the drakes a lot, but the ability of picking situational cards off Conjurer took those spots.
But its definitely a card that belongs in the deck, and taking out some cards for it is absolutely viable.
This is classic tempo mage with flamestrike and Emperor. Both cards have absolutely no place in Tempo mage deck.
Well thats where I'm saying your wrong and telling you and those card are good isn't it?
no they are not, they absolutely do not bring any tempo to you? And this is TEMPO mage... :)
Look, what makes emperor good in this deck is that it brings insane tempo the following turn it's played. If you doubt me you should try it out, your opinion might change.
Flamestrike is there to deal with Patrons exclusively, and to make the matchup against Zoo a little bit better since it's a unfavored matchup.
Wow I've never lost an entire rank with one deck in one sitting before...not sure if this deck just sucks against the meta at ranks 5-6 or what but I lost to Secret Pally, Combo Druid, Aggro Shaman and several other unidentifiable archetypes.
First of all, I'm sorry the deck didn't work out for you.
As said in the guide, this won't work for some specific metas, but to be honestly if your losing to Druid with Tempo Mage I can't help to think your doing something wrong, since its by far favored.
Anyways, try teching out some cards in and out, and see how it goes!