NA [Rank 1 Legend] S22 Aggro Shaman
- Last updated Jan 27, 2016 (Explorers)
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Wild
- 13 Minions
- 15 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1880
- Dust Needed: Loading Collection
- Created: 1/19/2016 (Explorers)
- Demigod
- Pro Player
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Country:
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Tournament Decks:
3
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Ladder Decks:
16
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Submitted By:
This is the list that DemiGod used to hit Rank 1 Legend on NA this season. Just putting this up until he uploads it himself if he decides to or not so be sure to check out his stream on twitch at http://www.twitch.tv/demigodhs and see the full write up on his team website at http://www.vicioussyndicate.com/demigod-na-rank-1-legend-aggro-shaman/
Proof:
General Mulligans
Aggressive mulligans (desperately looking for) / Always keep:
- Tunnel Trogg, Leper Gnome, Sir Finley Mrrgglton Totem Golem, Flame Juggler
Okay to keep:
- Abusive Sergeant – If no other early minions
- Feral Spirits – If you already have a 1 drop, Excellent with coin
Doomhammer * CRUCIAL Against Control (Warrior & Priests), also vs Rogues *
Situational:
- Lightning Bolt, Rockbiter – Against aggro for removal only if you already have an early drop
Never Keep:
- Earth shock, Ancestral Knowledge, Crackle, Lava Shock, Lava Burst, Argent Horserider
Sir Finley Mrrgglton Hero Power guide
Choosing the correct hero power is extremely situational. Take your time and think about the matchup, current state of board, and your hand. Typically, we want to pick a hyper aggressive choice such as Hunter’s Steady shot but this is not always the case.
Top picks:
- Steady Shot (Hunter): Extra burn with a shot of steady damage.
- Life Tap (Warlock): Useful against more control matchups (Much less valuable if already holding Ancestral Knowledge). Tap dat life.
- Shapeshift (Druid): Synergy with Doomhammer/Rockbiter. Shift the shape of the battle.
- Fireblast (Mage): Burn & Desperate removal. Blasting fire is always fun.
Situational:
- Armor Up / Lesser Heal (Warrior/Priest) powers can be useful to survive while under heavy pressure and can provide that extra game-winning turn.
Almost never:
- Reinforce (Paladin) – Very low impact – doesn’t apply enough pressure.
- Dagger Mastery (Rogue) – Anti-synergy with Doomhammer
would it be a worth tech choice, replacing 1x Lava Shock for a Flametongue Totem?
no lava shock is necessary to offset the overload that you can accumulate in your turns. but if you don't have Lava shock feel free to supplement it and see how it works for you i guess.
This deck brought me from 25 (just got back into Hearthstone) to ~10 in a matter of hours, but I appear to be stuck now. Any advice on facing higher level opponents? My main issue is Druid, but Warriors are also annoying.
Druids are a tough matchup because of taunts and potential Force of Nature and Savage roar combo so not much u can do for that match up besides try to get an early board to burst them down and finish off them with spell damage once they taunt up. Same theory applies with warrior due to their armor gain so you have to try to keep their armor gain under control.