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[S22 Legend] No Antonidas Freeze Mage

  • Last updated Jan 25, 2016 (Explorers)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5420
  • Dust Needed: Loading Collection
  • Created: 1/17/2016 (Explorers)
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  • Battle Tag:

    RatnoSvinjce#2721

  • Region:

    EU

  • Total Deck Rating

    85

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Hello guys I am a multiple time legend player from Croatia and I am presenting you my freeze mage wich I used to hit legend this season. If this deck gets 20 thums up will write a guide about it.

Legend proof (went from 5000 to 900 with this deck again):

 

 

 As promissed here is the guide. 

As you can see in the title my version is not running Archmage Antonidas. The secret is replacing it and some tech cards like Explosive Sheep, Antique Healbot, Flamestrike and Cone of Cold with 2 Forgotten Torch, Coldlight Oracle and the second Acolyte of Pain. You may think that it's not a good replacement as Archmage Antonidas is such a hughe threat on it's own and if he stays alive you win every game. But i found myself many times in the situation where you just can't be patient enought with your cards and you have to waste some burn for some minions and so on and you draw archmage too late to replenish your burn. This is more of an agressive version of the deck where you have to aggresivly search for card draw to draw your winning combo. The other difference is that you have to be more patient with Bloodmage Thalnos. He is still a flexible card but in this version I use him more for the spell damage so it is ok to sub him with Kobold Geomancer.

Pros:

-more card draw 

-more early game removal options

Cons: 

-limited damage output

-even less chance against warriors

If you can live with the fact that you are not winning against warriors lets go on with the mulligan and matchups

Druid- it's generaly a bad matchup for freeze mage but I think i won 65% of my games vs. druid with this deck because you don't need that big turn with archmage to collect your burn and you can play more agressive with your removal. You are looking for your draw early on. Remember: You don't keep Coldlight Oracle in your starting hand exept you don't have other card draw in your hand. It is much better to use it later in the game because you don't give you'r opponent options early on. You should keep Frostbolt for the Aspirant or Juggler if he is aggro. 

Hunter- it's a good matchup for you as you know he doesn't have any heal or anything. The only way to lose is if he rushes you down to fast where you can feel the lack of healbot. You are looking for your draw, Frostbolt and if you don't have a nice curve or scientist you should keep Ice Barrier. You will mostly use Alexstrasza on yourself but that isn't a problem because damage done to him stacks so don't be afraid to push for 2 turn lethals. Be careful if he is midranged. He could be using Flare.

Mage- it depends if he is tempo or freeze. Against tempo keep cycle, FrostboltDoomsayer and sometimes torch when you don't have frostbolt. As for hunter you know that your damage stacks so don't me afraid of going into multiple turn lethals. Try the go Doomsayer into entity. Be carefull about Counterspell, and remove his Flamewaker as soon as posible as he is +2 spellpower for him and even better. Against freeze mage keep Emperor. Try to use Doomsayer before his important turns 6,9 and 10 becouse he will usualy go with his threats on those turns. If you have to many cards in your hand don't be afraid of using blizzard on an empty board. You should not proc his barriers.

Paladin- it's the reason to play freeze mage these days as it's an great matchup. You know that he has no burs exept +4 damage mostly (Truesilver Champion and Blessing of Kings. Keep your cycle, Doomsayer and Frost Nova if you have a Doomsayer. There are not so many secrets about this matchup. You keep freezing his board and then you unleash your combo. Note: Be carefull about using secrets when he has a Secretkeeper

Priest- keep alex and emperor with your cycle. You have all the time of the world. He mostly has no answer for doomsayer other than entomb. When you use alex be sure you can kill him on the next turn or two. Be patient. You can't loose this. 

Rogue- it is an easy matchup. The only way for him to win this is LoathebAssassin's Blade or a big Edwin. Keep your cycle and that should be enought. Don't be afraid of frostbolting his face ti deny block procing. 

Shaman- it's hard but you can win. Keep your cycle, Frostbolt and Barrier. Damage to him stacks but his damage is not denyable like hunters (he doesn't use board) 

Warlock- Against zoo you should win most of the time. He doesn't run heals and he uses board for damage so it's a perfect target for you. Keep your cycle cards. Against reno try to put him on about 24 life. I am serious. He will feel safe but you can burst him from that point. Be patient. Don't push for too much damage and run into a reno. 

Warrior- It was an 5% winrate matchup. Whitout Flamestrike for patrons and Archmage it feels like 1% now. You basicly have to hope for a perfect hand and the worst hand from him to win so good luck.