Ultimate Control Priest [75%winrate]
- Last updated Jan 21, 2016 (Explorers)
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Wild
- 7 Minions
- 23 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9280
- Dust Needed: Loading Collection
- Created: 1/16/2016 (Explorers)
- user-23301452
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- 26
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Battle Tag:
Morf#2649
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Region:
EU
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Total Deck Rating
60
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You want to punish your opponent ?
You like spell-based decks ?
You like to play control decks ?
Backstory :
This deck started out as a fun-deck i built out of pure boredom.
I really wanted it to work. so i only played this deck for a whole week (5h per day).
I tried a lot of things and changed quite a lot and came to the conclusion that this deck works really well.
Strengths of the deck :
1. You will win against ALL the control decks.
2. Most of the Aggro decks like "Facehunter", "Zoolock", "Secret Pally" won´t stand a chance cause of your boardclears and removals (and healing). Most of the time they can´t outtempo you because at turn 6 or 7 they start to lack draws.
3. Midrange decks are most of the time too slow because you will just remove all their stuff.
Weaknesses of the deck :
1. Mech mage. the fact that their minions have 2/3 , 3/4 can be quite annoying, especially if you dont draw Smite, ShadowWord Pain or something like that. the problem is you have to Holy Nova at 5 Mana, Lightbomb at 6mana and cant heal for 2 turns really hurts you. So if you have a bad draw against Mech mage it really sucks.
2. Combo (aggro) druid : If you (like described above) have a bad draw and don´t get things like ShadowWord pain, Holy Nova, PowerWord Glory (for his 4/6). you will soon have a problem with staying alive and then his combo maybe can finish you off.
3. Raptor / Mill Rogue : Too fast, too much removals. You need a lil bit of luck against a rogue. Sometimes they only draw spells and you´re good. You play thaurissan, they remove it. they sit at 9 cards, you at 9, you play the next threat. he starts playing things. you remove them, heal, win. BUT if they start curving with minions right from the start, you will probably not win.
4. Tempo Mage : Flamewaker can be hard to remove if you dont have 2 ShadowWord pain, They got a lot of Spelldmg = surprise dmg, and we don´t like surprises with this deck.
Match-ups :
1. Priest : Too slow for you
2. Warrior : most of the time control decks ... perfect for you
3. Druid : Has a lot of big minions. God for ShadowWord death, Lightbomb, Mindcontrol, and so on. Sometimes its an aggro or combo druid, thats not so good, but still not bad.
4. Hunter : He lacks carddraw (at round 6 or 7, you have a lot of boardclears. AND Deathlord.
5. Shaman : IF it´s no Aggro shaman you already have won. If it is... well let´s hope he waits for your minions with that Lava Burst and Crackle.
6. Paladin : 90% Secret Pally, Not a really bad Match up IF you have boardclears and a shadowWord Death.
7. Warlock : Handlock is great for you, Zoolock CAN be a pain in the ass, but doesn´t have to, Renolock is great for you too, Demonlock is the best one.
8. Mage : Control Mage = Good , Tempo = Bad
9. Rogue : 1word : Struggle.
Mulligan :
NEVER KEEP : Mind Control, Ysera, Confessor Paletress, Dr Boom, Ragnaros, Shadow Madness,
Priest : SW Pain, Thaurissan, Excavated Evil, Holy Fire, Justicar trueheart.
Warrior : SW Pain, PW Glory, Excavated Evil, Thaurissan, Holy Fire, Holy Nova, Justicar trueheart.
Druid : SW Pain, PW Glory, Holy Nova, Thaurissan, Excavated Evil, Justicar Trueheart, Resurrect, Deathlord.
Hunter and Shaman : Holy Nova, Smite, SW Pain, Justicar Trueheart, PW Glory, Deathlord, Thaurissan.
Paladin and Warlock : Holy Nova, SW Pain, Smite, Justicar Trueheart, PW Glory.
Mage and Rogue : Smite, Holy Nova, Excavated Evil, Justicar Trueheart, PW Glory, Lightbomb, Thaurissan.
HOW TO PLAY THE DECK :
It is one of the hardest decks to play if you don´t know how to play it. I would compare it with the old Patron Warrior.
How to use Smite : Knife Juggler, getting Shredder into Holy Nova range
How to use PW Glory : ONLY on minions with 4 or more attack. If you probably wont clear the board in the next 2 turns use it for a Piloted Shredder/Druid of the Claw or something like that.
How to use SW Pain : (if possible) only kill Knife Jugglers, Flamewakers, Elise Starseeker, Deathlords, Spidertank ...
How to use Shadow Madness : RESURRECT is still in the deck ? Dont kill the minion you steal from him. Resurrecting Thaurissan or Ragnaros for 2 Mana (maybe twice) is way better than getting a freaking 3 attack minion again.
Dr Boom and Confessor Paletress are the last 2 minions you wanna play. Paletress only if its a fatigue game or you have no chance any other way. Dr Boom fucks up resurrect, that´s the only reason why.
How to use Entomb : if you know what deck you opponent is playing, wait for the most valueable legendary. For instance : Dr. Boom, Thirion, Ysera, Grommash Hellscream,Archmage Antonidas, Sylvanas.
How to use Mind Control : Only take things you can´t remove otherwise OR your opponent can´t risk to lose or cannot remove. For instance : Grommash Hellscream, Archmage Antonidas, Ysera, Thirion.
Hey guys I really like playing priest. Only problem is I dont have any copies of lightbomb. Is there a good replacement or should I save up to craft them?
Lightbomb is one of the most powerful priest cards because you can rekt almost all the big minions and usually priest minions have high health so it will not hurt you that much. Craft them, you won't regret it.
why is emperor in here i dont see many combos that need him sylvavanas not better ?
ok ty for reply :)
man i really enjoy playing this deck. But it's just too bad i'd say :/. good for fun but not for ladder
the lack of minions can be a trouble in the early turns especially if you dont have right removal. i made few adjustments and still not that good.
any help?
i gave up on this deck. Secret Paladin's were really difficult to deal with
replaced Death for Vol´Jin and having fun. Thanks, I was lookinng for a deck like this, but couldnt figure out, A few matches played, and i like the outocome so far.
I only replaced 1 mind control for 1 Sylvannas, it`s working great so far
crap deck... sorry dude
Thats why you have 1236548486 up votes.
What I dont like in these decks is that ppl spend their time, dust, etc on it and it just doesnt work. Perhaps one can achieve rank 10 with it. Good luck
This is probably a fun deck to play, but i think it's not viable for ladder. It has absolutely 0 card draws. It's entirely luck based. Keep in mind that you have 2 resurects, that's the main reason you play that few minions. but resurect would suck if you had to play justicar for heal, what is 100% sure going to happen eventually. You probably just had luck getting 75% winrate with it, but i can see that this deck might have future. Also, you run Dr. Boom and Ragnaros, they are both targets for bgh, and against control matches (the ones you will be able to play them) tey will just get killed by a 3 cost card. Also, you run 2 shadow word pain and 1 shadow madness, it's too much against aggro, and you will eventually end up with useless cards on hand, since you will have board clears after turn 5. So, you could either take a few of them off the deck, or add one or 2 shrinkmeister do the deck, which would certainly add a few really nice combos for removal. Specially against control, stealing sylvanas with shadow madness, etc. You run 2 entombs and 2 mind controls, adding up with 2 shadow word deaths for 6 big minions removals, which is something extremely rare to see. So, again, you are going to have dead cards on your hand and deck. This deck gave me really good ideas, as i am a main priest player, and i will share them with you. If you like them, feel free to make changes to your deck.
Well, i made some changes to the deck, trying to make it more viable. I kept in mind that i could get a lot of "useless" cards off, as it would be extremely rare to use all of those in a single game, and with the free spaces i added a essential thing that the deck was lacking. Card draws.
You might not have these cards, but just in case you have, i suggest you make the following changes:
-1Holy Fire (too much removal that you would end up not using, but keeping one for the extra heal)
+1Bloodmage Thalnos For the extra card draw. Won't be a trouble for resurrect because you won't be playing it early on, but rather will wait for it to combo with the numerous magic damage your deck have.
-1Shadow Madness (or, if you really want to keep it, add shrinkmeisters to the deck for greater outcome)
+1Thoughtsteal Better against control, allow you to have other late game cards and know what type of deck your oponnent is playing, giving a really nice advantage for a 3 drop.
-1Mind Control (Explained earlier)
+1Vol'jin Comboes with Holy Smite and Holy Nova. Really good single card removal, only downside is if you get to resurect this card instead of others, but it shouldn't be hard to wait to use this card, since you will need combo cards, and that would probably be enough time for you to play other things (better to be resurrected) first.
-1Justicar Trueheart (Explained earlier)
+1Elise Starseeker Lack of 4 drops. This is a really nice advantage against midrange, not dying to weapons and making it through shredders. Also adds a really nice late game against control matchups.
-1Dr. Boom
-1Ragnaros the Firelord
+2Power Word: Shield Good to make your few minions last more, comboes with bloodmage for quick draws and helps cycling cards, which is the biggest problem with the deck.
Thinking better, Reno Jackson could also be awesome in this deck.
Now these changes should make this deck a lot better.
I see his point though. With only 7 minions you will be seriously rekt by e. g. warriors with their OP removals. Also you got your first minions on 3 mana and then a few on 6+. But what do you play in between and before? When you get flooded with minions in Murloc Paladin or Aggro druid I don't see a way to build a board. When you start placing minions the game is basically over. And Confessor Paletress and Resurrect can end really bad because it is pure RNG.