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Ultimate Control Priest [75%winrate]

  • Last updated Jan 21, 2016 (Explorers)
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Wild

  • 7 Minions
  • 23 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 9280
  • Dust Needed: Loading Collection
  • Created: 1/16/2016 (Explorers)
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  • Battle Tag:

    Morf#2649

  • Region:

    EU

  • Total Deck Rating

    60

View 7 other Decks by user-23301452
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You want to punish your opponent ?

You like spell-based decks ?

You like to play control decks ?

 

Backstory :

This deck started out as a fun-deck i built out of pure boredom. 
I really wanted it to work. so i only played this deck for a whole week (5h per day).
I tried a lot of things and changed quite a lot and came to the conclusion that this deck works really well.

 

Strengths of the deck :

1. You will win against ALL the control decks.
2. Most of the Aggro decks like "Facehunter", "Zoolock", "Secret Pally" won´t stand a chance cause of your boardclears and removals (and healing). Most of the time they can´t outtempo you because at turn 6 or 7 they start to lack draws.
3. Midrange decks are most of the time too slow because you will just remove all their stuff.

 

Weaknesses of the deck :

1. Mech mage. the fact that their minions have 2/3 , 3/4 can be quite annoying, especially if you dont draw Smite, ShadowWord Pain or something like that. the problem is you have to Holy Nova at 5 Mana, Lightbomb at 6mana and cant heal for 2 turns really hurts you. So if you have a bad draw against Mech mage it really sucks.
2. Combo (aggro) druid : If you (like described above) have a bad draw and don´t get things like ShadowWord pain, Holy Nova, PowerWord Glory (for his 4/6). you will soon have a problem with staying alive and then his combo maybe can finish you off. 
3. Raptor / Mill Rogue : Too fast, too much removals. You need a lil bit of luck against a rogue. Sometimes they only draw spells and you´re good. You play thaurissan, they remove it. they sit at 9 cards, you at 9, you play the next threat. he starts playing things. you remove them, heal, win. BUT if they start curving with minions right from the start, you will probably not win.
4. Tempo Mage : Flamewaker can be hard to remove if you dont have 2 ShadowWord pain, They got a lot of Spelldmg = surprise dmg, and we don´t like surprises with this deck.

 

Match-ups :

1. Priest : Too slow for you
2. Warrior : most of the time control decks ... perfect for you
3. Druid : Has a lot of big minions. God for ShadowWord death, Lightbomb, Mindcontrol, and so on. Sometimes its an aggro or combo druid, thats not so good, but still not bad.
4. Hunter : He lacks carddraw (at round 6 or 7, you have a lot of boardclears. AND Deathlord.
5. Shaman : IF it´s no Aggro shaman you already have won. If it is... well let´s hope he waits for your minions with that Lava Burst and Crackle.
6. Paladin : 90% Secret Pally, Not a really bad Match up IF you have boardclears and a shadowWord Death.
7. Warlock : Handlock is great for you, Zoolock CAN be a pain in the ass, but doesn´t have to, Renolock is great for you too, Demonlock is the best one.
8. Mage : Control Mage = Good , Tempo = Bad 
9. Rogue : 1word : Struggle.

 

Mulligan :

 

NEVER KEEP : Mind Control, Ysera, Confessor Paletress, Dr Boom, Ragnaros, Shadow Madness, 
Priest : SW Pain, Thaurissan, Excavated Evil, Holy Fire, Justicar trueheart.
Warrior : SW Pain, PW Glory, Excavated Evil, Thaurissan, Holy Fire, Holy Nova, Justicar trueheart.
Druid : SW Pain, PW Glory, Holy Nova, Thaurissan, Excavated Evil, Justicar Trueheart, Resurrect, Deathlord.
Hunter and Shaman : Holy Nova, Smite, SW Pain, Justicar Trueheart, PW Glory, Deathlord, Thaurissan.

Paladin and Warlock : Holy Nova, SW Pain, Smite, Justicar Trueheart, PW Glory.

Mage and Rogue : Smite, Holy Nova, Excavated Evil, Justicar Trueheart, PW Glory, Lightbomb, Thaurissan.

 

 

HOW TO PLAY THE DECK :


It is one of the hardest decks to play if you don´t know how to play it. I would compare it with the old Patron Warrior.

How to use Smite : Knife Juggler, getting Shredder into Holy Nova range

How to use PW Glory : ONLY on minions with 4 or more attack. If you probably wont clear the board in the next 2 turns use it for a Piloted Shredder/Druid of the Claw or something like that. 

How to use SW Pain : (if possible) only kill Knife Jugglers, Flamewakers, Elise Starseeker, Deathlords, Spidertank ...

How to use Shadow Madness : RESURRECT is still in the deck ? Dont kill the minion you steal from him. Resurrecting Thaurissan or Ragnaros for 2 Mana (maybe twice) is way better than getting a freaking 3 attack minion again.

Dr Boom and Confessor Paletress are the last 2  minions you wanna play. Paletress only if its a fatigue game or you have no chance any other way. Dr Boom fucks up resurrect, that´s the only reason why.

How to use Entomb : if you know what deck you opponent is playing, wait for the most valueable legendary. For instance : Dr. Boom, Thirion, Ysera, Grommash Hellscream,Archmage Antonidas, Sylvanas.

How to use Mind Control : Only take things you can´t remove otherwise OR your opponent can´t risk to lose or cannot remove. For instance : Grommash Hellscream, Archmage Antonidas, Ysera, Thirion.

 


Have fun ;)

By the way : Last month i got to Rank 5 with this deck easily. I stopped there. But this month i´m going for Legendary :D