Sticky Egg Druid [75%-85% Win]
- Last updated Jan 15, 2016 (Explorers)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2300
- Dust Needed: Loading Collection
- Created: 1/15/2016 (Explorers)
- TheAlmightyQ
- Registered User
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
27
Hey guys.
This deck is a variation of many of the other egg druids that used to be seen heavily. I thoroughly considered the factors that threw this deck out of the meta, and made some changes to maintain strength against even the strongest of decks.
I have a semi-official recording of my winnings with this deck, using notepad and simple W/L ticking.
1st Run: 12W - 3L
2nd Run: 15W - 2L
3rd Run: 10W - 2L
I credit J4CKIECHAN's guide for some of the info included in this guide, and will quote the things that I consider important.
SOME OF THE CHANGES INCLUDE:
(With reasoning)
1) Cult Master
This card isn't used as much as it used to, for many reasons that I completely agree with. But it fits perfectly in this deck, as there are many opportunities to get 3-4 cards out of it + a Soul of the Forest combo. Some exceptions include decks that regularly fill the board with low cost minions, and sticky minions that use death rattles to maintain board control. While the cult master is vulnerable after it has been played, if used correctly it can be very valuable to increase the tempo of a deck (with the Echoing Ooze + Mark of the Wild combo, it can be kept on the board for more than a few turns.
Also a great alternative to Jeeves, a card that is very situational and can hurt more than it helps
2) Starfire
A fantastic card for closing a game, as well as for clearing those pesky taunts that your minions cannot deal with. Can combo very well with Savage Roar to bring your enemy down in a single turn, especially if you haven't dug up the secondSavage Roar.
I originally did not run this card with my deck, but made changes to accommodate the recent Grim Patron Warrior decks that otherwise threatens the typical Egg Druid deck. This card is great turning a game around when you can't get your tempo going. Normally I wouldn't include this in an egg druid deck, but with the current meta of dragon priests and patron warriors, it made a lot of sense to run it.
It is crucial to include at least one silence in any Egg Druid deck, in the event of an unexpected taunt that prevents your from closing a game. The versatility of this card also allows you to do that little extra damage that you might need, although I recommend holding on to it for its silencing properties unless absolutely necessary.
MULLIGAN
You want your early minions like Dragon Egg, Living Roots, Haunted Creeper, Nerubian Egg and Echoing Ooze. However Innervate i really useful as well as it can help to get and early advantage. I often keep Abusive Sergeant or Mark of the Wild if i already have a cheap minion to use them on. If you have a couple of cheap minions in hand then i would sometims keep Power of the Wild as this can help you to gain board control ASAP. In short, anything that would be a great topdeck when you have board control, get rid of!
If you can get Echoing Ooze and Mark of the Wild down on the 3rd turn with a Cult Master in your hand for the following turn, you can expect to almost indefinitely win the game (so long as they cannot remove them on their turn) as this kick-starts your tempo.
A quick guide on how to play this deck:
Try to fill the board with 3-4 low value minions and almost always use your Living Roots to fill the board. Then get Soul of the Forest (preferred) or a buff going to make your minions sticky.
As soon as you get a taunt up with either Defender of Argus or Mark of the Wild (before or after Soul of the Forest, depending on how much you suspect a clear from the opponent), you have the choice to either throw down your cult master before or after your opponent uses their clear. Either way, you have the same amount of card draw, which will allow you to maintain your tempo and keep control of the board.
Power of the Wild is very situational and can be used in any of the above steps to prevent a board clear, to overpower your opponents minions, or to combo with Savage Roar.
Try to save that Savage Roar for closing the game, as it almost always comes with a surprise, especially if you use it in synergy with Power of the Wild + Abusive Sergeant
Hope you enjoyed my guide and I wish you the best of luck with this deck!
I know this sounds weird because he's not a popular Legendary, but would Illidan Stormrage work in this deck?
It is a deck that burns through low-mana cards quickly so that can create a lot of Flame of Azzinoth 2/1 tokens...
I might run a few games with Illidan (for Sylvanas) and see how that goes.
Very interesting idea... Did you give it a try? Any unintended consequences there?
I'd love to figure out a way to use him in a viable deck...
Only a few games in Casual so far (I'm not normally a Druid player). The deck is so fast it tends to be winning by turn 5-6 so there's been little use for Illidan... I'll try it on the ladder early next season and see how that goes.
Just thinking about the wording on Illidan's card text, of course it's easy to try (I don't have HS open) - but I'm fairly sure that things likePower of the Wild and Soul of the Forest would immediately also work on the summoned Flame.
I really like this deck, I've always been a fan of egg druid but never really played it much because I never really believed in the double innervates but this deck seems to definitely fit me. The only real problem I had was that I did not have a Sylvanas so I simply replaced it with Poisoned Seeds which is actually paying off as I have had a lot of positive board clears to it and synergy with the Nerubian Eggs. But anyways, I really like this deck and it definitely has the potential to hit legend because it also adds a surprise factor, I have a cool video that you are free to use if you'd like where I face a combo druid that actually combo's me but we combo back and win the game. But once again, thank you for the deck, I really like it, and I hope you all have a great day and night!
Hey man, I really appreciate you featuring my deck in your video - it was really entertaining to watch my deck in action. The Sylvanas Windrunner for Poison Seeds change-out was a really good idea and I will include this in my guide for those that do not have her. Good luck with your ladder climb and I hope you continue to use my deck to get there!
I've been keeping track of my win rate with this deck. After 52 matches, I'm running a 26-26 record. Exactly 50 %. Go figure!
That isn't too bad, considering the change-up that there's been with face warriors and shamans. I would recommend having a deck that works to beat these match-ups if you face them too often - I might even release another guide with the changes that put this deck in favor. Nevertheless, thanks for testing out the deck and I hope you hit higher win rates on your next run!
Oh, I plan to keep going. I'll let you know if there's any specific matchups with discussing, but control warrior is hands down my best matchup and mage is my worst.
Sylvanas is more of a juke than anything. It's meant to get your opponent to pay attention to her instead of dealing with the other threats on the board. At least, that's how I use her when I draw her...
I think about switch Sylvanas Windrunner on Force of Nature, because sometimes your opponent know what kind of this deck and clear the bord and you sometimes cant use Savage Roar. and they are good for trading and for ending of match
@ddrfr33k & @eduuuuuuu: +1, this is very much part of my reasoning. Let's face it, Sylvanas is a scary minion that can really change up the game if used correctly. There are 4 cards in my deck that can put a taunt on her and force them to focus on her if they continue to deal dmg face.
Harvest Golem and Imp Master are both suitable in this deck, I just prefer mounted raptor as it has the ability to take out pesky 3 health minions like Mechwarper or the mentioned Piloted Shredder.
Force of Nature could be a really bad choice in some scenarios because it may take 2 or more of the 3 that you summon to take out a single enemy minion. It's really only good for going face or for synergizing with Soul of the Forest, and both of those options are not favorable. Keep in mind that Sylvanas Windrunner was put into this deck to deal with sticky fuckers like Grim Patron - one of the powerful minions that Force of Nature cannot deal with that.
yea, patron - bad matchup, i think it depends on what kind of rival you'll be play with. Think if against me many priests and warriors - better Sylvanas Windrunner and i play her, but at rank 5 vs you secret paladin, murloc-paladin,aggro and druids in 90% matchs and she can't help me). Sometimes have a second roar and empty board because they know what kind of this deck and Force of Nature helps to make last punch. And ye) Force of Nature is good synergizing with Cult Master :) Good deck, thanks)
In all honesty, I don't care if I don't get the deathrattle off. As long as it forces the opponent to react, that's all that matters to me.
Get 5 rank with this deck from 9 rank. Make 27 wins, which included training. Good deck for begginers. Worst mutchup - renolock and control priest, sometimes patron-warrior. Meet 4 control-warrioirs and they all will be crushed)
Very Interesting deck, but I am curious, did you ever consider using Cenarius in this deck? He seems to preform very well in sticky decks that can fill the board from my experience.
Too heavy for this deck, sometimes you have in your hand Soul of the Forest or Starfire and wait 3-4 turns for better use, on the first turns. 9mana cost cards it's too expensive. but you can try)
Cenarius is egg-cellent in this deck! If by turn 9 you have not won or lost, you may be at a point where you either need a little extra damage to turn a non-threatening board into lethal or you will need to try and regain the board. This card can do either, giving you the presence you need to recover or the power to close out the match. At worst case scenario, it's a 5/8 body for 6 mana bundled with an upgraded Power of the Wild for 3 mana.
Although I do not have Cenarius, I can already assume that it wouldn't fit very well in this deck. The high-cost does not go well with this mid-range deck, and you will often have to clear the board around turn 7-8 to deal with when many classes drop their heavier minions.
yes. And you can switch Soul of the Forest and Nerubian Egg,and other's cards. Just add Force of Nature, Fel Reaver, and Dr. 7. Well done you switch yor dragon egg, and your deck still good :D