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[S22] Resurrect Fatigue (Meta Stomper)

  • Last updated Jan 13, 2016 (Explorers)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4840
  • Dust Needed: Loading Collection
  • Created: 1/14/2016 (Explorers)
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  • Total Deck Rating

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Hey everybody, it's KSlayer back with another deck for another meta.  This is an odd meta we have right now.  There's a rock paper scissor with Secret Pally, Combo Druid, Reno Lock and it's hard to find something that is favored vs all 3 of those.  Well, I actually believe this is that deck.

So this is the Resurrect Fatigue Priest.  We say it's fatigue, but like all other fatigue decks...it's quite common (especially against Aggro) to win before fatigue.  So let's take a look at what is in here and how to play it.

The first thing you'll notice is that this deck looks a little like your new Entomb Control priest.  We have stripped out some of the battlecry units, though (like Museum Curator and Cabal) and added cards that are good right out of the box (like Sen'jin).  These swaps are so that we can guarantee value with Resurrect.  Now...this deck certainly isn't autopilot.  You need to understand what deck you're against and how you're going to win against them.  This has everything to do with how you use your precious Resurrections.  Here are the key interactions:

Injured Blademaster - Bringing this dude back is a 2 mana 4/7.  Amazing vs Druid, Priest and Warrior.  Value heaven.

Wild Pyromancer - this guy is so good for a surprise factor.  Rezzing him actually triggers his AOE, so when combined with a Power Word: Shield, it can really bring a shocking clear in the early game.  Paladin killer.

Deathlord - the ultimate fatigue card and ultimate anti aggro.  You can have up to 4 of these...which can singlehandedly win vs aggro.  By the time they get rid of them all, you're bound to have one of your board clears and you just win on the spot.  These guys are so great.  Good no matter what.  Great against aggro.  Great if you want to win in fatigue.  Only prone to being a liability against sticky midrange decks like Combo Druid.

Auchenai Soulpriest - play this guy on turn 4....Rez + Flash Heal + hero power on turn 5 for a clear out of nowhere.  Good against minion centric decks like Zoo.

Northshire Cleric - not my fav...but sometimes you need to draw.  I think twice about playing this on turn 1...since it's important for card draw later AND you don't want it in the Rez pool.

Sen'jin - vanilla 3/5 taunt...for 2 mana.  Anti-Aggro

So, the above are the tools you have to survive the early game.  You'll notice you are VERY sturdy in your early game and will hardly every get run over.  The real fun begins with the mid/late game....which is really not that much different than normal Entomb priest.  Get greedy with board clears (you have plenty of healing if you need to face tank a round) and then use your Entomb when they get thin on threats.

So anyway, give it a shot and let me know what you think.  Let me know if you have any questions or comments :)

KSlayer